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Paperclips

decisionproblem.com

91–100 of 118 posts

Re: Paperclips

#91

Isn't it just a clone of classic Cookie Clicker? http://orteil.dashnet.org/cookieclicker/

If you threw in a bit of a science fiction storyline. The game gets more complex, and the goals change several times.

Re: Paperclips

#92

It's a really great game that is best approached without too many spoilers. Know that the game becomes more complex and engaging as it goes on. There is a definite end and takes about 5 hours to complete if played well. [spoiler] It's the "Paperclip maximizer" thought experiment put into game form and you play as the AI. The game is divided into roughly three stages. The first you are the AI for some company and are…

[deleted]

Re: Paperclips

#93

So I've obtained full autonomy, I've got clip factories and tons of drones, and they are mostly "thinking", bringing me gifts. the problem is, there are no more projects... Did I find a bug and get stuck, or am I supposed to be more patient? I don't see a way to level up any more..

Did you even start exploring the universe?

Yeah, eventually I figured it out. The trick was to start an exponential growth of probes by focussing on self-replication... then things started unlocking and it went on from there...

Re: Paperclips

#94
post #58
post #29

Using typematic (keeping the "Enter" key pressed on the "Make Paperclip" button) makes the beginning of the game far less tedious in my opinion: xset r rate 200 255

You can just select the button with tab and hold enter.

you can also just use the javascript console.

chipclick(n): make n paperclips.

Re: Paperclips

#95
post #10

So it's an idle game in JavaScript (or equivalent). Yet my iPhone is pretty hot after 30mn playing. Is it mining or something ?

Idle games are usually not optimized for performance. It's running bigint style operations in a tight loop. Mobile phones are not what you should be playing these games on.

Was able to play this just fine on iPhone 7 Plus

Re: Paperclips

#96

Earlier quoted context omitted.

[spoiler] Eventually you end up in a self-replication phase. Replicas are sometimes imperfect, so you have to defend yourself from rogue-rogue AIs. [/spoiler]

[spoiler] I interpreted that as fighting against other civilizations that are trying to stop your progress and protect the universe.

Civilizations resorting to killer AIs in desperation to stop your progress.

Re: Paperclips

#97

  . Universal Paperclips
  . a game by Frank Lantz
  . combat programming by Bennett Foddy
  . 'Riversong' by Tonto's Expanding Headband 
     used by kind permission of Malcolm Cecil

  > © 2017 Everybody House Games

Re: Paperclips

#98

Earlier quoted context omitted.

Just to make sure it's clear: Full autonomy attained is not where the game ends, it's just where the first stage ends.

The above seems like a pretty usual time for Full Autonomy; I've only beaten the full game once so far, and it took 7 hours 58 minutes and 10 seconds to beat completely. I've heard some people can do the whole thing in four hours; I'm far along in my second playthrough right now, we'll see!

I actually finished my first playthrough in 3 hours and 45 minutes. Think I just got lucky with my strategy, but I guess one's focus should be one always upgrading paperclip production until you start having excess materials, and try to keep a balance so input = output as much as possible. But of course, all of this goes out the window on the last stage of the game.

Re: Paperclips

#99
I took too much processor and not enough memory, it would take age to get to 70k...

How do I reset and start over?

Re: Paperclips

#100
post #99

I took too much processor and not enough memory, it would take age to get to 70k... How do I reset and start over?

On the other hand, I took too much memory 80, to 15 processors. After escaping control, I didn't have enough paperclips to build a factory, then I seem to be stuck.

I figure I have to get enough creativity to find a solution, but my low processor count makes it really slow.

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