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An open source re-implementation of RollerCoaster Tycoon 2

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Re: An open source re-implementation of RollerCoaster Tycoon 2

#92
post #17

For all RCT2 fans here: check out RCT Classic on iOS [1] and Android [2]. It's fantastic . I thought the size of the device would be an issue, but I've been playing on an iPhone SE with surprisingly great ease! The tap zones are small but very well defined, so you almost never mis-tap. And the game is I believe bug-free because it has never crashed! The only real tricky part is designing underground paths and buildin…

Hi, OpenRCT2 dev here. FYI: OpenRCT2 has support to consume RCT Classic assets as its base. Also, RCT Classic is available on Steam too (Windows and macOS only, though).

RCT on Steam has mixed reviews, mostly related to not supporting better graphics. Interestingly, quite a few reviews on RCT on Steam point to OpenRCT2 as a better solution for your RCT fun!

Not having purchased the Steam version, I don't have an opinion on it personally.

Re: An open source re-implementation of RollerCoaster Tycoon 2

#93

Anyone know what Chris Sawyer is up to these days?

He gave a pretty interesting interview early 2016, apparently he was focused on the rerelease of RCT on mobile and enjoying life : http://www.eurogamer.net/articles/2016-03-03-a-big-interview....

Seems like a humble person with a good life ethos. I like his philosophy with the RCT license of letting others have a go at it since he already made what he wanted.

I wish he would come back to make another game. RCT is so consistently fun so well put together it always impresses me so many years later. That guy is a hero of game design.

Re: An open source re-implementation of RollerCoaster Tycoon 2

#94

Earlier quoted context omitted.

That's great thanks. I enjoyed replaying Baldur's Gate 1 and 2 on the ipad. What I really want next is Pharoah.

I actually grabbed my old Pharao CD two weeks ago and installed it. It still works, and it's still fun!

Same! I went and got the updated version from GOG though, it does bigger screen resolutions and works well under WINE. Danger, though, three days disappeared in the blink of an eye!

Re: An open source re-implementation of RollerCoaster Tycoon 2

#95
post #61

Earlier quoted context omitted.

I have encountered this bug the other day. Literally unplayable but fun watching the guests vomiting all over the park.

This might be excessively prurient, but I would love to see some gameplay video or screenshots of what an unplayably vomit-filled park looks like.

> This might be excessively prurient

Wait what? What do you want those screenshots for?![0]

[0] - https://duckduckgo.com/?q=prurient&atb=v71-6__&ia=definition

Re: An open source re-implementation of RollerCoaster Tycoon 2

#97
post #17

For all RCT2 fans here: check out RCT Classic on iOS [1] and Android [2]. It's fantastic . I thought the size of the device would be an issue, but I've been playing on an iPhone SE with surprisingly great ease! The tap zones are small but very well defined, so you almost never mis-tap. And the game is I believe bug-free because it has never crashed! The only real tricky part is designing underground paths and buildin…

Hi, OpenRCT2 dev here. FYI: OpenRCT2 has support to consume RCT Classic assets as its base. Also, RCT Classic is available on Steam too (Windows and macOS only, though).

I had RTC2: Triple Thrill Pack installed from GoG via Wine on Mac. Experience was mildly annoying mostly because of graphics. Now OpenRTC2 works wonderfully well. Thank you so much! I'll definitely recommend it.

Re: An open source re-implementation of RollerCoaster Tycoon 2

#98

Earlier quoted context omitted.

That's great thanks. I enjoyed replaying Baldur's Gate 1 and 2 on the ipad. What I really want next is Pharoah.

Wow, Pharaoh. That’s a while ago. Pharaoh’s gameplay deserves a modern, deeper treatment. Badly. That pathing and routing mechanic was really fun to optimize and figure out, and jived oddly well with programming. I easily invested hundreds of hours into it, and really wished you could scale the cities up further. The Westwood alumni showed up last time there was a thread about them so Impressions alumni, if you’re re…

I worked on Pharaoh and a few other games at Impressions, though I wasn’t one of the original Caesar I, II, and III team (or Lords of Magic, etc.). Nevertheless, we keep in touch though a Facebook group. Many remain in game development. My understanding is that the Pharaoh IP is in a quagmire. I think that’s part of the reason that Tilted Mill made Children of the Nile as a separate property. Children of the Nile really was the spiritual successor to Pharaoh. The chance of Impressions alumni resurrecting any games together is slim because of the different directions we’ve gone and the chain of IP ownership issues with Sierra, Vivendi, etc. I’d love to see Pharaoh and the Caesar games on mobile devices, though!

Children of the Nile on GOG: https://www.gog.com/game/children_of_the_nile_complete?pp=fe...

Re: An open source re-implementation of RollerCoaster Tycoon 2

#99

I'm always amazed when I'm reminded that RCT2 was originally written in assembly. How would that much assembly code be organized? I've never seen a large assembly project, but I would imagine something as complex as RCT2 would easily clock in over 100k lines of assembly. That just sounds light a nightmare to me!

That is impressive, was RCT2 mainly just Sawyer too like TT? Makes you reconsider scale when you say Fred/John/Mary is a 10x'er because she/he got a small line of business CRUD app in some high level language with a battery included opinionated web framework shipped in less than month.

You'd be amazed at how productive you'd become if you're working mostly on your own, uninterrupted, and with a clear vision of what you're building. Look at how much you already churn out in the span of a year, then multiply that.

Re: An open source re-implementation of RollerCoaster Tycoon 2

#100
post #72

I only have OS X does this mean I can buy the rtc2 (which is windows ) and still be able to play it on OS X?

If you buy it from GOG you should be able to get the Windows exe, you can then try and install it with WINE. That should give you the game files to import into OpenRCT2.
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