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It is as if you were doing work

pippinbarr.github.io

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Re: It is as if you were doing work

#92
post #43

I love the "busywork" aspect of this game. You work like a drone, doing simple tasks with no intelligence whatsoever. This must be what most people working on a desk must feel like (not sure people on HN can relate to this). It's also a reflection on modern gaming in general. If only some games had busywork as part of their gameplay, they'd feel less tiring and more fun.

> This must be what most people working on a desk must feel like

Out of curiosity - as opposed to?

Re: It is as if you were doing work

#94
post #86

This just makes me sad that windows stealing focus, grabbing a randomly typed space bar, and submitting themselves before you can even read them is still a thing.

One of my favorite things about OSX is the fact that applications rarely / never are allowed to steal focus.

FaceTime FacePalm

Re: It is as if you were doing work

#95

I can totally relate to the superficial points. In my work, I can cut my work to half if I do what I think is best and achieve the same end goals. A big proportion of my work goes to useless things, doing what anyone think is right, and I am instructed to try them all. And even worse, I have to report what I did everyday in nice readable way, due to which I sometimes build temporary things that I know I will have to…

In general I'd expect the backlash from an unsatisfactory daily report to be low, there's a lot of opportunity to coach you and it lets your supervisor coach you/steer you if you've developed an inconsistency. It's also an opportunity to get domain specific knowledge of pitfall you might experience integrating with an existing system.

I think that deliberately making a to-be-scrapped system just to generate some work-done for the report is a waste of your time and you'd be better just making the real progress you can within the day and then reporting on how it's going/what (if anything) is stopping you from making progress; in general I don't think that tasks which take more than a day are expected to be complete.

The report is really about making sure that you're not sitting there unable to make any progress for days/weeks/months at a time resulting in an unexpected failure to deliver at the other end.

HTH.

Re: It is as if you were doing work

#96
post #86

This just makes me sad that windows stealing focus, grabbing a randomly typed space bar, and submitting themselves before you can even read them is still a thing.

One of my favorite things about OSX is the fact that applications rarely / never are allowed to steal focus.

I rarely, if ever, have focus stolen on my windows machines.

Re: It is as if you were doing work

#97
post #2

If you tried it out and were a little confused, here's a little blog post about the motivation and development of the "game": http://www.pippinbarr.com/words/2017/06/14/narrative-framing... And some more information in form of a "press" release from the github: https://github.com/pippinbarr/itisasifyouweredoingwork/tree/... I found the "game" to be somehow interesting.

Or just click the "About" icon...

Re: It is as if you were doing work

#98
post #86

Earlier quoted context omitted.

One of my favorite things about OSX is the fact that applications rarely / never are allowed to steal focus.

I rarely, if ever, have focus stolen on my windows machines.

For a while I was using the Rocket.Chat desktop client. Sometimes an alert would just flash the taskbar, other times an alert would steal focus. I couldn't work out why only sometimes.

Re: It is as if you were doing work

#99

This just makes me sad that windows stealing focus, grabbing a randomly typed space bar, and submitting themselves before you can even read them is still a thing.

One thing that still happens to me on an infrequent but regular basis is clicking on something I didn't intend because something popped up under my cursor. In general, this seems like a hard problem to solve. I want notifications to pop up but I could happen to be doing something in that area of the screen.
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