Earlier quoted context omitted.
Your original comment read as if you were saying that Unity was to blame for what the graphics look like.
Again I would say that if he did say that, he would be correct. Sit me down in a room of 20 games, and tell me to identify unity games by simply playing each computer. On the 20% chance that I can't instantly tell by looking, a wee swipe of the mouse and the complete lack of responsiveness finalizes all I need for 100% success rate.
Kerbal Space Program Acquired by Take-Two Interactive
91–100 of 344 posts
Re: Kerbal Space Program Acquired by Take-Two Interactive
#92KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…
It's so weird, looking at a perfectly normal movie and the only thing you can think about is "What? It doesn't work that way!" like if everything started falling up with no explanation and the characters found that perfectly normal. But I'll disagree on Gravity and Interstellar getting spaceflight right. Unless you are going for very basic.
Re: Kerbal Space Program Acquired by Take-Two Interactive
#93KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…
I have KSP and I've played around with it. I liked it, however what I didn't like was piloting a launch by hand. Maybe later in the game you don't have to do that or something, I don't know because it wasn't the experience I was looking for. I was hoping for flight computers and programming trajectories.
My favorite that does exactly as you mention is KOs (Kerbal OS). It's basically a programmers interface for it, allowing for really precise control.
A YouTuber, Scott Manley, has a pretty good (albeit old) video on the topic.
Re: Kerbal Space Program Acquired by Take-Two Interactive
#94KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…
I have KSP and I've played around with it. I liked it, however what I didn't like was piloting a launch by hand. Maybe later in the game you don't have to do that or something, I don't know because it wasn't the experience I was looking for. I was hoping for flight computers and programming trajectories.
Two particular mods worth mentioning are MechJeb, the autopilot for everything, and kOS, which lets you code up your own guidance system.
Re: Kerbal Space Program Acquired by Take-Two Interactive
#95KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…
It's so weird, looking at a perfectly normal movie and the only thing you can think about is "What? It doesn't work that way!" like if everything started falling up with no explanation and the characters found that perfectly normal. But I'll disagree on Gravity and Interstellar getting spaceflight right. Unless you are going for very basic.
Re: Kerbal Space Program Acquired by Take-Two Interactive
#96Earlier quoted context omitted.
I think Gravity has a few moments of dodgy orbital mechanics. Not sure if that was the point!
Going from ISS to Tiangong in anything like a real-world spacecraft is, like, super impossible.
Re: Kerbal Space Program Acquired by Take-Two Interactive
#97KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…
Re: Kerbal Space Program Acquired by Take-Two Interactive
#98Earlier quoted context omitted.
It's so weird, looking at a perfectly normal movie and the only thing you can think about is "What? It doesn't work that way!" like if everything started falling up with no explanation and the characters found that perfectly normal. But I'll disagree on Gravity and Interstellar getting spaceflight right. Unless you are going for very basic.
Why did they need a 2 stage rocket to get from earth to LEO and yet they had a lander that could both descend and ascend from an earth-similar gravity well in a single stage?
edit: I forgot that they had another ship waiting for them in LEO already, so maybe the fuel point doesn't apply. But, it's still plausible that the earth rocket had to carry a much larger payload than the lander had to carry.
Re: Kerbal Space Program Acquired by Take-Two Interactive
#99Whats next? Dwarf Fortress acquired by EA?
Re: Kerbal Space Program Acquired by Take-Two Interactive
#100KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…
>no longer being able to watch most space movies due to frustration caused by the filmmakers not grokking basic orbital physics
Oh boy, this again. Are you not able to watch movies with guns because Rainbow Six taught you how guns work and now you're just too woke to suspend disbelief?
Something about this game causes people to feel the need to signal all their knowledge of science by putting down things for not being pure enough.