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Exploring Flutter for Cross-Platform Mobile Development

sethlopez.me

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Re: Exploring Flutter for Cross-Platform Mobile Development

#91
post #90
post #86

Earlier quoted context omitted.

>The IDE should do that for you. Fail. IDE dependence is an anti-pattern and a programmer-smell.

Either the IDE/editor is able to assist you or you have to consult the documentation regularly. That's just how it is. JS' standard library, for example, is really tiny but I haven't memorized all of it. If the editor can't clue me in, I have to check the docs.

Nothing wrong with doing any of it, as long as its a dependency you can manage while also maintaining productivity... but such is the life of a Javascript developer.

Re: Exploring Flutter for Cross-Platform Mobile Development

#92

> If there were dropped frames anywhere, I sure didn’t see them I would be curious to know what terminal the author uses. On my N6P, I can see a lot of dropped frames in the flutter demo app.

Also do run in release mode for best performance. The default debug mode rather optimizes for developer convenience and hot reload cycles etc.

https://github.com/flutter/flutter/wiki/Flutter%27s-modes

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