The "half-maximized" feature sounds great, and one of the things that I feel like no one has right, still. Windows has actually gotten pretty good, surprisingly (drag to corners to get a quarter screen window, drag to sides to get half screen). Gnome is clumsier than I'd like. I really would love a window manager that handles tiling well, but doesn't require complete buy-in to a fully tiled concept. I doubt I'll be g…
> Windows has actually gotten pretty good, surprisingly (drag to corners to get a quarter screen window, drag to sides to get half screen). Add a dash of Taekwindow to the mix, and you'll have everything you need: http://taekwindow.net/
Window Maker 0.95.8 released
91–94 of 94 posts
Re: Window Maker 0.95.8 released
#92Earlier quoted context omitted.
>Problem is returning to where you came from again. I have cursor speed set high on all of my machines for this very reason. Easy to slam edges, minimal movement to get back to where you started. It takes a day or so to adjust to being precise with small hand movements, but it was totally worth it, at least for me.
I'm curious what kind of mouse you have, and how you have it set up. I'm guessing you're not using a trackpad or TrackPoint?
Re: Window Maker 0.95.8 released
#93Earlier quoted context omitted.
I'm curious what kind of mouse you have, and how you have it set up. I'm guessing you're not using a trackpad or TrackPoint?
My day to day pointing device is a trackball (CST L-Trac) but I occasionally use a mouse and the trackpad on my MBP. At one point I used a dell precision laptop with a trackpoint. Pointer speed is high on all of them, and I used to use hot corners but now the only corner I use is bottom left for screen lock.
Interesting, screen lock at bottom left. I'm guessing you're not using Windows, or that you open the menu with the Windows key if you do.
Re: Window Maker 0.95.8 released
#94Earlier quoted context omitted.
What would it take to port to wayland?
Pretty much a complete rewrite. Wayland is nothing like X11.
The basic task of Wayland is to facilitate that a program (most commonly a DE compositor/WM) can draw on the screen using the GPU without the programmer having to write OpenGL code.