I don't think Facebook ever grokked the concept of multiple personas - LinkedIn is for my work persona, Steam (and Origin, Twitch etc) is for my gaming persona, and on Twitter I can have different accounts for each. As long as Facebook requires a single account with real identity, it will never be anything more than for my family & acquaintances persona. Most gamers I know feel the same... maybe we're in the minority…
I don't think you are a minority. the average gamer on a given popular game is usually going on about how fat your mom is in between rounds or on chat or whatever (it's worse than this, of course, i'm being nice). Somehow, i don't think they are going to be up for tying that to their real identity. There are two possibilities. This either massively improves the discourse on games like COD and the equivalent of every…
Gameroom
91–100 of 173 posts
Re: Gameroom
#92Re: Gameroom
#93I don't think Facebook ever grokked the concept of multiple personas - LinkedIn is for my work persona, Steam (and Origin, Twitch etc) is for my gaming persona, and on Twitter I can have different accounts for each. As long as Facebook requires a single account with real identity, it will never be anything more than for my family & acquaintances persona. Most gamers I know feel the same... maybe we're in the minority…
Re: Gameroom
#94Origin, steam, battle net, uplay... And now gameroom. Is steam so profitable this makes sense? What possible motive does FB, one of the largest companies in the world, have to compete? The revenues should be paltry.
Re: Gameroom
#95Origin, steam, battle net, uplay... And now gameroom. Is steam so profitable this makes sense? What possible motive does FB, one of the largest companies in the world, have to compete? The revenues should be paltry.
>>Is steam so profitable this makes sense? We don't have the numbers obviously, but Steam must be so profitable that Valve is primarily a software distributor these days. Over the past six years, they've released only two titles (Portal 2 in 2011 and Dota 2 in 2013), and Half-Life 3, a game that is guaranteed to sell millions upon millions of copies, isn't even on the horizon.
On the other hand. Others like battle.net, origin, uplay are just other game companys trying not to give away 30% cut of their new hot game by selling at valve's platform. They will probably lose more from the 30% cut, than the potential customer they would lose selling only on their platform. I totally understand them, I just couldn't be bother to buy them (except blizzard)
Nevertheless, it's just PC games, not a big market. Nowhere compare to apple's iphone games or facebook's web games.
Re: Gameroom
#96Re: Gameroom
#97I don't think Facebook ever grokked the concept of multiple personas - LinkedIn is for my work persona, Steam (and Origin, Twitch etc) is for my gaming persona, and on Twitter I can have different accounts for each. As long as Facebook requires a single account with real identity, it will never be anything more than for my family & acquaintances persona. Most gamers I know feel the same... maybe we're in the minority…
Re: Gameroom
#98Earlier quoted context omitted.
Agreed. I hope it won't end up with another platform I don't want to own/be part of thet gets exclusives. It probably will.
Considering the demographic, I bet they are trying to be steam for casual gamers, rather hoping to enter an entrenched market with a 400 lb gorilla of a leader. Though maybe this is an oculus play.
Re: Gameroom
#99Re: Gameroom
#100Really tho, this is emblematic of the endemic problem with tech monoliths misunderstanding their audience. It somehow reminds me of a planning deck I once saw for supporting "party planning" mode where the actual use case was "porn mode" but the bizdev had to make it pc.