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Gameroom

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Re: Gameroom

#91

I don't think Facebook ever grokked the concept of multiple personas - LinkedIn is for my work persona, Steam (and Origin, Twitch etc) is for my gaming persona, and on Twitter I can have different accounts for each. As long as Facebook requires a single account with real identity, it will never be anything more than for my family & acquaintances persona. Most gamers I know feel the same... maybe we're in the minority…

I don't think you are a minority. the average gamer on a given popular game is usually going on about how fat your mom is in between rounds or on chat or whatever (it's worse than this, of course, i'm being nice). Somehow, i don't think they are going to be up for tying that to their real identity. There are two possibilities. This either massively improves the discourse on games like COD and the equivalent of every…

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Re: Gameroom

#92
Your aunt and mother will soon be chatting over messanger while they compete in a candy crush tournament, all with a browser on chromebooks. They're not here for you hardcore gamers. They will come for you later,once they have dominated... oh wait, Windows only? Haha haha, never mind.

Re: Gameroom

#93

I don't think Facebook ever grokked the concept of multiple personas - LinkedIn is for my work persona, Steam (and Origin, Twitch etc) is for my gaming persona, and on Twitter I can have different accounts for each. As long as Facebook requires a single account with real identity, it will never be anything more than for my family & acquaintances persona. Most gamers I know feel the same... maybe we're in the minority…

I have multiple disparate 'personas' largely because I consider myself to be a fairly creative intellectual who is prone to considering and defending unpopular opinions that require nuance and maturity to understand. And I don't want some psychotic teenager thinking they're doing the world a favor by tracking me down and murdering me because they can't handle verbal disagreement appropriately.

Re: Gameroom

#94
post #70

Origin, steam, battle net, uplay... And now gameroom. Is steam so profitable this makes sense? What possible motive does FB, one of the largest companies in the world, have to compete? The revenues should be paltry.

If FB is looking forward in regards to VR, having their own platform in which friends connect and play (and watch ads) together in a Facebook-hosted VR world could be something of real impact.

Re: Gameroom

#95
post #70

Origin, steam, battle net, uplay... And now gameroom. Is steam so profitable this makes sense? What possible motive does FB, one of the largest companies in the world, have to compete? The revenues should be paltry.

>>Is steam so profitable this makes sense? We don't have the numbers obviously, but Steam must be so profitable that Valve is primarily a software distributor these days. Over the past six years, they've released only two titles (Portal 2 in 2011 and Dota 2 in 2013), and Half-Life 3, a game that is guaranteed to sell millions upon millions of copies, isn't even on the horizon.

I don't think they really care about earning money from their original games. They give out team fortress 2 for free, and has been actively maintaining it all these 9 years. They sell all value game as a bundle for like $20 last year.

On the other hand. Others like battle.net, origin, uplay are just other game companys trying not to give away 30% cut of their new hot game by selling at valve's platform. They will probably lose more from the 30% cut, than the potential customer they would lose selling only on their platform. I totally understand them, I just couldn't be bother to buy them (except blizzard)

Nevertheless, it's just PC games, not a big market. Nowhere compare to apple's iphone games or facebook's web games.

Re: Gameroom

#96
post #48

Why is this Windows-compatible only?

If it's targeting PC gamers, there's almost no reason to release for anything but Windows.

That's unfair I think. It's a perfectly fine idea that has been executed poorly multiple times.

Re: Gameroom

#97

I don't think Facebook ever grokked the concept of multiple personas - LinkedIn is for my work persona, Steam (and Origin, Twitch etc) is for my gaming persona, and on Twitter I can have different accounts for each. As long as Facebook requires a single account with real identity, it will never be anything more than for my family & acquaintances persona. Most gamers I know feel the same... maybe we're in the minority…

As a counterpoint, for the few games I do play, I far prefer to use my real Facebook identity. Words with Friends in particular is most fun when I'm playing against my real friends. I also really like QuizUp.

Re: Gameroom

#98

Earlier quoted context omitted.

Agreed. I hope it won't end up with another platform I don't want to own/be part of thet gets exclusives. It probably will.

Considering the demographic, I bet they are trying to be steam for casual gamers, rather hoping to enter an entrenched market with a 400 lb gorilla of a leader. Though maybe this is an oculus play.

Oh I didn't think of Oculus. That makes quite a bit of sense, actually. That would give them a chance to roll their own policy for ads in games, among other things. In combination with VR it will be interesting to see what will come out of that, despite not being part of the target audience myself.

Re: Gameroom

#99
This is not going to end nicely. Forget about the fact that Steam is pretty much insurmountable for a second, but this a space Facebook doesn't belong in.

Re: Gameroom

#100
Haha, finally I can have a desktop version of FarmVille.

Really tho, this is emblematic of the endemic problem with tech monoliths misunderstanding their audience. It somehow reminds me of a planning deck I once saw for supporting "party planning" mode where the actual use case was "porn mode" but the bizdev had to make it pc.

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