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Users spend more minutes per day in Pokémon Go than Facebook

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Re: Users spend more minutes per day in Pokémon Go than Facebook

#91

Earlier quoted context omitted.

"Start"? Battery power is one of the primary complaints people make about their phones. It's been a priority for... ever.

Of course it's been a complaint forever but how many flagship phones with great battery life do you count? My point is that More battery-hungry widespread applications = More pressure on manufacturers to answer to those complaints.

At least two off the top of my head. The Droid Turbos that Verizon shows off in commercials have massive batteries.

Re: Users spend more minutes per day in Pokémon Go than Facebook

#92
post #65
post #64

Earlier quoted context omitted.

I want to actively support keeping the quality of submissions high. Hiding junk like this would not be enough.

Your personal idea of a high quality submission is not the yardstick by which submissions are measured. You get that, right?

Of course!

Re: Users spend more minutes per day in Pokémon Go than Facebook

#93

A few thoughts: 1. I tried playing this game, but really don't enjoy it. It feels to me it's not about strategy as much as it's "the one who puts in the most hours of playing wins". Felt actually like work to me. 2. I don't see this game being a long term super success, as it is now. I'd imagine cohort analysis would show the first cohorts waning in usage in the next several weeks. I imagine as more people begin play…

1.) Agreed. 2.) The way I see it, they really brought a new game category into the mainstream. I foresee thousands of similar games coming shortly except instead of games, they will teach us about neighborhoods, history, architecture, health or figure out how to help us do more outdoor activities without walking around like zombies looking at our phones.

Re: Users spend more minutes per day in Pokémon Go than Facebook

#94
post #47

Considering how many people get serious exercise out of this, I think they're wise to spend their time on Pokemon Go rather than Facebook. And then there's stories like these: http://www.thememo.com/2016/07/14/autism-advice-asd-advice-p... Just watch where you're going, okay?

as a non-player - by serious exercise you mean walking around or is there some real exercise involved?

Re: Users spend more minutes per day in Pokémon Go than Facebook

#95
post #18
post #6

Yes! Another arbitrary metric that pokemon go passes an arbitrary company. We get it, Pokemon Go is popular. Seesh.

Why so snarky? Don't you think it's an interesting phenomena?

On the contrary I think it's an extremely interesting phenomena, I just find the statements that it has more downloads than instagram, more daily users than, more miles walked then fitbit etc... stupid. It is not comparable to any of these, the metrics do not contribute to the conversation and these titles are nothing but clickbait.

Re: Users spend more minutes per day in Pokémon Go than Facebook

#96
post #59

Well, I am honestly waiting for WarcraftGo. I'd love to instance that local shopping mall :).

I'm the opposite... I would love a Pokemon MMO (imagine WoW with Pokemon!)

It's frankly stunning that Nintendo never attempted this in the mid 2000's when MMO's were the hot thing. I've seen the idea floated so often of the past decade.

Re: Users spend more minutes per day in Pokémon Go than Facebook

#97
post #33

Earlier quoted context omitted.

I'm pretty sure they had immense scaling capabilities, but were hitting upon bottlenecks which were unexpected. I'd be also really interested in what those were.

It's just not economically viable to scale your architecture to day-one or week-one traffic requirements. Look at Blizzard games for comparison, a new release every year or so and they're NEVER equipped to handle it. They know that by the end of the month, user count will drop sharply before stabilizing at a much more manageable level.

> a new release every year or so and they're NEVER equipped to handle it

Which is 100% untrue for Overwatch. They've clearly learned their lessons.

Re: Users spend more minutes per day in Pokémon Go than Facebook

#98
post #33

Earlier quoted context omitted.

I'm pretty sure they had immense scaling capabilities, but were hitting upon bottlenecks which were unexpected. I'd be also really interested in what those were.

It's just not economically viable to scale your architecture to day-one or week-one traffic requirements. Look at Blizzard games for comparison, a new release every year or so and they're NEVER equipped to handle it. They know that by the end of the month, user count will drop sharply before stabilizing at a much more manageable level.

I have to disagree with regards to Overwatch, by far Blizzard's biggest IP in recent memory. The launch was perhaps the smoothest I've ever seen in a popular online game. A tiny minority of people had problems, in stark contrast with completely unprepared and utterly botched launches such as Battlefield 4. Blizzard did themselves a huge service with the open beta(which had over 9 million people play over the course of a week!) giving them an idea of where bottlenecks would crop up.

Re: Users spend more minutes per day in Pokémon Go than Facebook

#99
post #47

Considering how many people get serious exercise out of this, I think they're wise to spend their time on Pokemon Go rather than Facebook. And then there's stories like these: http://www.thememo.com/2016/07/14/autism-advice-asd-advice-p... Just watch where you're going, okay?

as a non-player - by serious exercise you mean walking around or is there some real exercise involved?

One could argue that walking around - kilometers at a time, in the case of getting an egg to hatch - is serious exercise compared to sitting in front of a computer or on a couch.

Re: Users spend more minutes per day in Pokémon Go than Facebook

#100

I don't have the game, but it sounds like GPS power drain is the big problem. Is there not some way to improve that? Maybe only turn on GPS intermittently and use accelerometers, wireless signals or the camera to track your position from the last known point and any landmarks?

Just from using the app you can tell there are optimizations to be made that would dramatically save on battery life before even getting to the power draw from location services. Pokestops for example don't appear to locally cache their images and descriptions for long.
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