Earlier quoted context omitted.
I'm also worried about the actual effects of motion sickness once it becomes actually mass consumer affordable. Generally, reports are that VR can be particularly rough for most folks.
As I understand it, the motion sickness is directly related to rendering lag. Outside of VR there isn't much of an incentive to reduce that lag - as the only people who really care much about it now are the most enthusiastic of PC gamers. There is a lot of buffering and synchronization between the software and our retinas right now, so the hardware advancement needed to enable motion sick free VR (low lag GPU and dis…
That's not all, though. Another major problem with VR is the lack of compensation for vergence [1] and accommodation [2]. These two systems are critical for depth perception and when they are not accounted for the result is confusion of the visual system, eye strain, fatigue, and even nausea.
[0] https://en.m.wikipedia.org/wiki/Vestibular_system