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I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

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Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#91
post #62
post #20

It's especially a problem if you live in a hot and humid climate like I do. No matter what I did I could not prevent the lenses from fogging over and I tried everything from antifog sprays for ski masks to stuffing paper towels into the sides of the headset. The steamy, foggy, bad-smelling experience contributes as much to the nausea, or at least it exacerbates it in my experience.

Perhaps it needs active ventilation.

I'm not sure how you'd maintain a breeze across the eye area that wasn't noticeable and distracting, though.

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#92
post #29

Earlier quoted context omitted.

Literally every person I've put into my Vive has been blown away by it. Sure, there's probably some selection bias, but I've been buttonholing anyone who sets foot in my house, including my 70-year-old in-laws. So far, of the 20+ people to whom I've shown it, one has taken it off voluntarily, and all had variations of, "Holy shit, this is really amazing."

I had that reaction to my brother's Vive too. It was really amazing. But that doesn't matter. I probably wouldn't spend more than $30 on one. Despite being blown away, there are no compelling games and it gave me a headache.

> it gave me a headache

This is possibly because the interpupillary distance wasn't correctly calibrated for your eyes, which means you didn't get the correct scale and depth of things (hard to notice explicitly except that your brain doesn't like it).

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#93
post #58
post #30

I did the Oculus demo at a Best Buy. The technology is incredibly impressive, but I found the experience annoying. Besides the face sweat, I just can't envision myself coming home and enjoying my time in a headset the same way I can enjoy myself in front of a TV or computer, and I think that's because you can't see around your physical space without taking the headset on and off. Maybe I'm just being a troglodyte abo…

Maybe the headset idea is not so great. If we created a spherical room around the user and displayed the 3D image on it, in all directions, it would be more natural. Especially if we can still walk inside the sphere in any direction.

This is called a CAVE and it's the predecessors to today's HMDs.

https://en.wikipedia.org/wiki/Cave_automatic_virtual_environ...

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#94
I tried various VR, AR, 3D glasses (shutter, anaglyph) and autostereoscopy displays in the last 20 years.

There were several hypes and fads (like 3D TVs and movies) and VR glasses seems like another fad - especially as soon as more and more tried them and cannot imagine to use it for general purpose gaming - it's more relevant for niche topics. Autostereoscopy displays and AR might get a broader audience in future. But current prototype AR devices like HoloLens are a far cry what would be possible, and at the moment a lot of demos are faked to hype unfinished devices, as the reality is that AR is won't be ready for another 3 years (e.g. http://www.heise.de/newsticker/meldung/Microsoft-HoloLens-im... ). A problem of VR and AR-prototypes is motion sickness, that some people have (from my experience often people who have not 100% eye sight) - I never got motion sickness, but I saw some fellows vomitting on the lab floor (carpet).

Autostereoscopy displays like in the Nintendo 3DS handheld console have its appeal as there is no ugly glass needed and technically it's possible to support a group of people, instead of just one person. So in near future our smartphones and TVs may have such a 3D display. And given a 4k LCD panel one can still get a 1080p or 720p 3D resolution out of it, that's already enough and it will be cheap. And with back projection technology even projectors could be used for 3D autostereoscopy.

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#95
I know a few people who feel sick just playing a FPS game on a regular computer monitor for more than a few minutes. Even on a high-end system 3D environments can cause motion sickness. So I believe it will be a long time until VR technology overcomes these problems.

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#96
post #9

Earlier quoted context omitted.

The Vive is an infinitely better experience currently. Hand controls and sub-millimeter tracking precision in a room up to 12x12 makes all the difference.

My two cents on Vive after a short experience: 1. Video quality is better than google cardboard, but not much. Yeah, I am surprised too. 2. Headset and Control don't fit very well, at least for me. 3. You need a large empty room. Otherwise I can see myself running into things. Bottom line: no way I am going to buy this.

The problem with video quality (if you are referring to stereoscopic 360 video) is coming from the content, not the headset.

To make a video that leverages the GearVR pixel density for example, you need 6000x1500px. Per eye. Videos are usually a far cry from that. H.264 encoders won't even let you encode it.

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#97
post #20

It's especially a problem if you live in a hot and humid climate like I do. No matter what I did I could not prevent the lenses from fogging over and I tried everything from antifog sprays for ski masks to stuffing paper towels into the sides of the headset. The steamy, foggy, bad-smelling experience contributes as much to the nausea, or at least it exacerbates it in my experience.

AC is cheaper than headset, dont see a problem here

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#98
post #95

I know a few people who feel sick just playing a FPS game on a regular computer monitor for more than a few minutes. Even on a high-end system 3D environments can cause motion sickness. So I believe it will be a long time until VR technology overcomes these problems.

The solution is to map the movement in the VR to only users movements. HTC vive and Hololens both do this. Oculus almost makes me puke each time I try it but not so with Vive or Hololens.

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#99
post #20

It's especially a problem if you live in a hot and humid climate like I do. No matter what I did I could not prevent the lenses from fogging over and I tried everything from antifog sprays for ski masks to stuffing paper towels into the sides of the headset. The steamy, foggy, bad-smelling experience contributes as much to the nausea, or at least it exacerbates it in my experience.

The audience who buys $500+ VR glasses at the moment often has a climate controlled room.

VR works fine for some casual game concepts and maybe racing games were you sit and just move your head while steer with the gamepad. But I never saw an action, action-adventure, roleplaying or strategy triple-A game in VR. I am still waiting until the first triple-A VR game comes out in one of these very popular game categories - until then, I have my doubts and it could end as abrupt as Kinect 2 or 3D TVs.

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#100

To me, the most exciting thing about VR (particularly on the Vive) is not anything gaming related but the possibilities around creation and collaboration that are opened up by being able to program in "the real world." If you've played with Tiltbrush at all you can see a glimpse of this. Your brain's implicit understanding of your presence in 3D space is incredibly vital to understanding the shapes and structure that…

Tiltbrush on the Vive is friggin amazing. The thing with it is that it's not just a painting app. If the brush width is set to wide and style to solid it's the most fluid and intuitive 3D modeling system I've ever used.

I'm a hobbyist artist - using the Vive for a first time I could sculpt a 3d figure, life sized, in front of me in just minutes. (Professinal 3D designers are probably faster than that on their 3D system of choice but I'm just an accidental hobbyist).

I would guess the better one can generate shapes from memory the more amazing the experience is.

This will be huge with designers.

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