Not exactly the same thing but I've actually been sitting on an idea for a mobile app that was inspired by Google: Essentially, you'd be able to look through your phone camera and draw on the world on the screen. Then other people could see your geolocated creations and maybe modify them. (I also considered autodecay for dense areas) I never did figure out the physics of how the projection would work or if the accura…
I saw a beta of this at a recent Berlin meetup that sounds similar to what you're talking about: http://gibbl.xyz/
TiltBrush by Google
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Re: TiltBrush by Google
#92Not exactly the same thing but I've actually been sitting on an idea for a mobile app that was inspired by Google: Essentially, you'd be able to look through your phone camera and draw on the world on the screen. Then other people could see your geolocated creations and maybe modify them. (I also considered autodecay for dense areas) I never did figure out the physics of how the projection would work or if the accura…
String did "virtual graffiti" in 3d in 2011! https://vimeo.com/15935674 When I last explored this idea, "stickers" are necessary since most surfaces in real life are generic "textures", so there's no way to know which section of a wall you're looking at if you're too close to it.
Re: TiltBrush by Google
#93Not exactly the same thing but I've actually been sitting on an idea for a mobile app that was inspired by Google: Essentially, you'd be able to look through your phone camera and draw on the world on the screen. Then other people could see your geolocated creations and maybe modify them. (I also considered autodecay for dense areas) I never did figure out the physics of how the projection would work or if the accura…
check out http://www.glif-it.com This sounds similair to what you described, in beta stage now.
Re: TiltBrush by Google
#94Re: TiltBrush by Google
#95The announcement that TiltBrush will be available on the Vive's launch is what moved me from "Hmm, maybe" to "Shut up and take my money". I just hope there's a way to export the ensuing paintings in some kind of 3D format. Self-expression in static form is all very well, but I want to take them into Maya, fire up the mocap suits, and make movies with them! On a related note and without Google's marketing budget, ther…
Re: TiltBrush by Google
#96Earlier quoted context omitted.
That was my thought exactly. Wouldn't it be cool to model Blender (or whatever tool you use) stuff in VR. I'm horrible at 3d modeling but something like TiltBrush could make it fun and engaging and motivate me enough to explore in new ways.
zBrush would be great. It makes a lot of sense to build 3D stuff in 3D rather than 2d.
Re: TiltBrush by Google
#97I really hope Google puts aside their differences with Microsoft and tries to get a demo of this running on Hololens. I think it would be SO much cooler to be able to walk around someone's cool 3D art piece using AR rather than VR.
Hololens has a tremendously small FOV and everything it projects is translucent. Not exactly a great medium for viewing art.
Re: TiltBrush by Google
#98Earlier quoted context omitted.
You just made me imagine how it would be to play a Sim City type of game in VR. I could create a city and then walk in it or drive through it or fly over it. So many different possibilities. I can't wait.
Remember Roller Coaster Tycoon (2 or 3?) where you could ride the coasters you designed in FPV? Can't wait to induce motion sickness without ever leaving my desk.
Re: TiltBrush by Google
#99Re: TiltBrush by Google
#100I think it would be more accurate if they wrote "acquired by Google" instead of just "by Google". Also, why is this not under the Alphabet umbrella given that this product has nothing to do with search?