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TiltBrush by Google

tiltbrush.com

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Re: TiltBrush by Google

#91
post #75

Not exactly the same thing but I've actually been sitting on an idea for a mobile app that was inspired by Google: Essentially, you'd be able to look through your phone camera and draw on the world on the screen. Then other people could see your geolocated creations and maybe modify them. (I also considered autodecay for dense areas) I never did figure out the physics of how the projection would work or if the accura…

I saw a beta of this at a recent Berlin meetup that sounds similar to what you're talking about: http://gibbl.xyz/

That's pretty sweet, especially the tracking. Building blocks might be slower but the results look much better and friendlier haha. Kinda like Minecraft for the real world :).

Re: TiltBrush by Google

#92

Not exactly the same thing but I've actually been sitting on an idea for a mobile app that was inspired by Google: Essentially, you'd be able to look through your phone camera and draw on the world on the screen. Then other people could see your geolocated creations and maybe modify them. (I also considered autodecay for dense areas) I never did figure out the physics of how the projection would work or if the accura…

String did "virtual graffiti" in 3d in 2011! https://vimeo.com/15935674 When I last explored this idea, "stickers" are necessary since most surfaces in real life are generic "textures", so there's no way to know which section of a wall you're looking at if you're too close to it.

Interesting how it's in 3D, and pretty interesting considering how early it was done. (back before all the Oculus hype) Oh and sorry what I meant by stickers were colorful cartoon drawings popular in Facebook and LINE. Although what you're saying does make sense in regards to manipulating surfaces.

Re: TiltBrush by Google

#93

Not exactly the same thing but I've actually been sitting on an idea for a mobile app that was inspired by Google: Essentially, you'd be able to look through your phone camera and draw on the world on the screen. Then other people could see your geolocated creations and maybe modify them. (I also considered autodecay for dense areas) I never did figure out the physics of how the projection would work or if the accura…

check out http://www.glif-it.com This sounds similair to what you described, in beta stage now.

I like how it takes the idea even further into a sort of social bulletin board. (also like snapchat for the real world) Making it text-only is also an interesting choice which makes it seem aimed towards notes.

Re: TiltBrush by Google

#95

The announcement that TiltBrush will be available on the Vive's launch is what moved me from "Hmm, maybe" to "Shut up and take my money". I just hope there's a way to export the ensuing paintings in some kind of 3D format. Self-expression in static form is all very well, but I want to take them into Maya, fire up the mocap suits, and make movies with them! On a related note and without Google's marketing budget, ther…

God I would love to use this for building 3D game models, the art aesthetic would be an awesome change from either super photo realistic or flat polygonal. A sketchy/painty look like the video could really make an indie game stand out from the crowd

Re: TiltBrush by Google

#96
post #89
post #81

Earlier quoted context omitted.

That was my thought exactly. Wouldn't it be cool to model Blender (or whatever tool you use) stuff in VR. I'm horrible at 3d modeling but something like TiltBrush could make it fun and engaging and motivate me enough to explore in new ways.

zBrush would be great. It makes a lot of sense to build 3D stuff in 3D rather than 2d.

If ZBrush announces a VR version I think I'll be having another "shut up and process my credit card" moment...

Re: TiltBrush by Google

#97

I really hope Google puts aside their differences with Microsoft and tries to get a demo of this running on Hololens. I think it would be SO much cooler to be able to walk around someone's cool 3D art piece using AR rather than VR.

Hololens has a tremendously small FOV and everything it projects is translucent. Not exactly a great medium for viewing art.

I knew about the small FOV but I thought the big selling point was that everything was NOT translucent?

Re: TiltBrush by Google

#98

Earlier quoted context omitted.

You just made me imagine how it would be to play a Sim City type of game in VR. I could create a city and then walk in it or drive through it or fly over it. So many different possibilities. I can't wait.

Remember Roller Coaster Tycoon (2 or 3?) where you could ride the coasters you designed in FPV? Can't wait to induce motion sickness without ever leaving my desk.

Oculus has a couple of roller-coaster demos already. They are amazingly immersive, even on the first dev kit.

Re: TiltBrush by Google

#100

I think it would be more accurate if they wrote "acquired by Google" instead of just "by Google". Also, why is this not under the Alphabet umbrella given that this product has nothing to do with search?

The division isn't clear, but the impression I had was more "software" vs "not software."
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