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Apple Vision Pro review

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Re: Apple Vision Pro review

#891

Earlier quoted context omitted.

Wow, I remember when it was announced, to press materials gave the impression that it would be closely integrable with macOS. I was picturing using VS Code from within it. Which I guess I could do if I set up VNC... but I'm not paying thousands for that. Is an AR productivity tool really so hard? Apple owns the whole stack here. Nintendo can do Mario Kart AR in your living room with an RC car, but I can't get unlimit…

> but I can't get unlimited AR desktops for software development etc? You can't because it's computationally impossible. There is simply no computing device that can render unlimited high-res desktops at 60Hz per eye. Not to mention the need to stream all that data to the headset - since you're not going to put a high-end graphics card needed to even attempt this in anything approaching a wearable form factor. Good l…

To clarify, I should have said virtual "desktops" instead of monitors. I don't even need all desktops to be active at once, but be available in physical spaces for me to access in a way that is more intuitive and customizable than pressing the F2 button on my Macbook keyboard and then hovering my cursor over the desktops bar. That would totally suffice. Also, somehow that bar can show what's on each virtual desktop, and in real time, so I know that's at least possible.

Re: Apple Vision Pro review

#892
Why put so much emphasis on FaceTime and other video calls? Seems like that’s a great opportunity to take the thing off and have a conversation. EyeSight too could be marketed more like glances than a full on experience.

Re: Apple Vision Pro review

#894
post #738

Earlier quoted context omitted.

> Apple made the first mainstream acceptable smartwatch by smoothing over a lot of the complaints about their competitors, Really? Why do Apple fanboys make these kinda claims.. same as wireless Bluetooth pods, or fingerprint readers, or faceID. There are ample examples of these done well on the hardware side prior. The main advantage Apple has is its seamless integration with software, which of course it pairs well…

You clearly missed my point entirely. I'm not a fanboy saying Apple's products are the best. I even specifically said their success is "due to their marketing prowess and the strength of their brand just as much as their technical expertise." They weren't the first smartwatch, but Apple is the company most responsibly for changing arbitrary societal metrics of "mainstream acceptance" like the percentage of people who…

I agree with you, but not about the Vision Pro. I could see the potential and use cases for the iPhone, iPad, AirPods, Apple Watch, Apple TV. This headset though? It's a gimmick. I can see some niche use cases for it in very specific industries and in gaming. But I don't see that "normal" people would want to spend significant money on this. Not even if the price dropped to $999.

Re: Apple Vision Pro review

#895

Earlier quoted context omitted.

Wow, I remember when it was announced, to press materials gave the impression that it would be closely integrable with macOS. I was picturing using VS Code from within it. Which I guess I could do if I set up VNC... but I'm not paying thousands for that. Is an AR productivity tool really so hard? Apple owns the whole stack here. Nintendo can do Mario Kart AR in your living room with an RC car, but I can't get unlimit…

It does Airplay from a Mac to the headset. You look at the Mac and then tap the "connect" button that appears in mid air above it. Apparently it's very seamless and has good latency. What you don't get is Mac windows intermingled with AVP windows, it's just your Mac screen as one window that you can move about. It sounds good though, and there has been a fair amount of movement in screen sharing over the last few mac…

Yeah, that's not great. I guess that's slightly useful, but what I'm looking for is the ability is more like virtual desktops but being able to place each desktop into physical space. Being able to do that with individual windows would be even better, but I'd be fine with the virtual desktops. If Vision Pro can do Airplay, then I don't know why Apple decided not to do an integration with virtual desktops from macOS. Maybe they will, but not having that at day one is puzzling to me. Without that, it seems we've got yet another AR/VR device that is a glorified tech demo. I really hope that it gets better (and less expensive) than what we are currently seeing.

Re: Apple Vision Pro review

#896
post #867

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> Want it for productivity? it can't run MacOS applications and if you want to use your actual Mac it can't do multiple monitors. I don’t know why, but while I feel multiple monitors helps my productivity a lot in Windows and Linux I find myself not caring as much in MacOS as long as the screen is big enough. I think it has to do with my habits around how I use the windowing in each. I tend to teasselate and arrange…

Unpopular opinion: multiple monitors are a meme for most uses and almost everyone is better off having a single screen and using their fingers to move the viewport accross virtual desktop spaces.

Not just an unpopular opinion, it’s also not supported by data. There are a decent number of studies that show that multiple monitors increases productivity.

Iirc though, there are diminishing returns fairly quickly beyond dual monitors.

Me personally, the sweet spot is three total screens.

Re: Apple Vision Pro review

#897
post #789
post #276

Lots of surprises on the downside from all the reviews. Pass through much more limited in quality with motion blur, pixelation, distortions, limited color and dynamic range. The eye tracking driven input method which was seen as holy grail turns out to be annoying after a while because people don't naturally always look at what they want to click on. Personas straight up aren't ready. The lack of AR features is the b…

> Want it for entertainment? people want to enjoy photos, videos, movies with other people and it can't include them. Not on a plane they don’t. Not in a hotel room on a business trip. IMHo, the Vision Pro is for being somewhere when you’re nowhere; not for being somewhere when you’re already somewhere.

So the use case is porn for people on business trips?

Re: Apple Vision Pro review

#898

Earlier quoted context omitted.

If anyone does not understand the reference, "CmdrTaco" was the editor of Slashdot many years ago. Ref: https://en.wikipedia.org/wiki/Rob_Malda

If anyone does not understand the reference, "Slashdot" is a link-sharing site oriented at tech news, that was popular many years ago as HN is today. https://slashdot.org

Was it not a mailing list before a site?

I let the next guy explain what a mailing list was.

Re: Apple Vision Pro review

#899
Another solution in search of a problem...

Unless the problem is Apple fans having too much disposable income, in which case I guess this is an excellent solution XD

Re: Apple Vision Pro review

#900
post #688

Earlier quoted context omitted.

I imagine it's mostly a CPU/battery/bandwidth concern at this point — having one wireless 4.5k/60 (or is it 90?) stream from your Mac is difficult enough; having a potentially unbound number of them (for arbitrary number of Mac windows open) is a different problem altogether. But there are 3rd party solutions that will let you do just that though: https://github.com/saagarjha/Ensemble

This is it exactly. I’m surprised the HN crowd isn’t immediately picking up the bandwidth issues with streaming unlimited 4k screens from your MacBook.

AVP already has foveated rendering so if MacOS had some awareness of what is being rendered it could potentially render unlimited windows since it would only need to render and stream enough to handle what is being looked at.

The primary problem I would guess here would be latency though so maybe not feasible. The other possibility is if the actual rendering happens on device instead of streaming pixels. It would dramatically decrease bandwidth required.

I think there's a solution somewhere for this.

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