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Mark Zuckerberg on Apple’s Vision Pro headset

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Re: Mark Zuckerberg on Apple’s Vision Pro headset

#891
post #357

Earlier quoted context omitted.

> We've seen this story before and it hasn't ended well for the folks in Mark's position. Meta doesn't need to dominate the market. Being the Android to Apple's iOS or the Windows to Apple's macOS is way more than fine for Meta's business. iPhone's did $250b in revenue in 2022. Meta as a whole did $117b. They aren't looking to replace Apple, they are just trying to find a way to get their revenue growing again. It's…

> They aren't looking to replace Apple, they are just trying to find a way to get their revenue growing again. Thats like "they arent trying to be the best, they are just trying to be a little better. Ofc they are trying to beat apple, and everyone else. Or you are saing that if they were magically given the opportunity to become most valued company, theyd simply pass with "no thanks, thats more than we want" attitud…

They're developing completely different products. Apple's product is a productivity enhancing tool, the main use case is a mobile desk so that you can use your computer anywhere in the world and the monitor setup is always exactly the way you want. Meta is going for the console market. The type of product kids get for christmas.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#892

Earlier quoted context omitted.

> So far at least, this is a tech that is being pushed onto people rather than being pulled. I don't think this was the case with any of the major steps in the development of digital computing but would be quite interested if people can think of historical precedent. Not computing but 3D TV and 3D movies ?

Is there any movie today that anyone releases exclusively in 3D? I can imagine maybe Avatar 2, but for the vast majority of AAAA blockbusters, they are available in either version, and the 3D is really just a gimmick. And 3D TVs are not remotely common. So 3D TV/cinema seems to be a counter-example - a technology that was pushed hard, but has generally failed to become anywhere close to mainstream, nor to continue mo…

3D movies/TV are the perfect example: It's been PUSHED SUPER HARD for decades by execs who swear up and down the improvement in immersion will be life changing and utterly reinvent the entire industry but oh oh oh the tech just isn't here yet but you just wait it will totally take over everything.

In reality, 3D would not have made the new ghostbusters a better movie. Nobody watches a movie for "immersion", they watch it for a story.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#893

There is something quite remarkable and puzzling about the VR/AR and now SC (spatial computing) space. All major (ad)tech companies are convinced that this is a major market that will materialize and be profitable if the right combination of hardware and software is developed. Their VR "visions" differ but only at the margin. No matter how you execute it, we are talking about people (homo sapiens) putting a major som…

Not joking. Checkout VR porn. Then it hits you. Holy shit this is the future of media and entertainment. Something about perspective in VR gives a human touch of interactivity not possible with other media forms. I have no doubt this new medium will revolutionize mainstream TV and Movies. The infinite desk. Infinite whiteboard. Improved conferencing. Are just added bonuses.

VR porn is a nice gimmick for a while, but most people aren't going to get $3500 invested in Porn.

If VR porn was that important to people, Google Cardboard would be a household name. Plenty of people have tried VR porn, and most go back to the same stuff they usually do for regular sessions.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#894

Earlier quoted context omitted.

>Not joking. Checkout VR porn. Then it hits you. Holy shit this is the future of media and entertainment. Something about perspective in VR gives a human touch of interactivity not possible with other media forms. One of the most pathetic things I've ever heard. Gushing about immersive cuckoldry.

Media technology has seen past innovation on by the porn industry. A major VR selling point is entertainment. I say this less as gushing about omg porn. But more that immersion VR video at a human to human perspective changes video entirely. It feels more human. Feels like you aren’t looking at a celeb but a real human being. This will change the way we do TV, Social Media, and a Movies. https://www.thrillist.com/vic…

People keep parroting this "porn pushes tech" line, but what important algorithm or tech advancements have come out of mindgeek the past twenty years?

The oft repeated "VHS won because Beta didn't have porn" is flat out wrong, you could rent porn on Beta back in the day.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#895

Earlier quoted context omitted.

WinCE? Windows phone? TabletPC? Their non-vertical integrated devices sucked. Microsoft lost an entire platform, and yes, that was a problem (they’ve since recovered with other bets).

You could say iPod, xServe, AirPort or Pippin in the same vein. Companies lose/get out of entire markets and move to others, that's a natural (and probably healthy) thing. Otherwise, I forgot about TabletPC, hut given they have the Surface line now, is it a failure ?

Thanks for the reminder: Zune. You think iPod belongs in the same breath as the others?

Random protocols aren’t products.

Surface is a strategic failure because it didn’t define the tablet market a decade ago, and iPad / Chromebook is what every grade school kid uses. Now it gets to cannibalize sales from their PC partners, who I’m sure are thrilled to be competing with their OS supplier.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#896

Earlier quoted context omitted.

But it doesn't look like Apple is betting on a Metaverse where you have your little virtual houses and objects, but rather putting monitors right in front of your eyes with an entire ecosystem where work and entertainment is the main focus, with the ability to include communicating with others. Apple just skipped the 3D world-thing which is what Meta is focusing on and being pathetic at it. To me this reads as if Mar…

The oculus products have the same "AR but it's actually VR" thing going on. It just sucks on the quest 2 and seems half baked on the pro. They claim that a better version of passthrough will be the biggest upgrade on the quest 3, but of course remains to be seen if they can pull it off for $500 a pop.

I see, and it appears that Apple's is also only see-through by overlaying the VR onto a camera stream.

I thought it was like the Hololens, which btw is also in the 3.5k-range.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#897

Earlier quoted context omitted.

I was talking to my daughter about sort of a tangential issue the other day. I want to say it's related because some of these "better" technologies get pushed onto public schools. Some idiot in her class had managed to completely disable (destroy?) a Smart Board by throwing some tiny object and striking it. I have to admit that I don't actually know exactly what a Smart Board is or exactly what its capabilities are,…

I find this similar to those note taking apps. Everyone assumes having notes stored digitally will be more useful by allowing search, sharing between devices/friends, or any of the other propaganda used. However, they all miss the crucial bit of taking notes is that the act of writing the note is the key in helping retain the information. Can't get much cheaper than a pencil and paper, but yet we keep trying and fail…

95% of technology in the classroom initiatives are pure grift. Ever notice how it's usually the struggling districts that are most willing to go all-in on them?

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#898

Earlier quoted context omitted.

Will try to take a crack at this. Two underlying principles I think will drive the Vision pro are: 1. The need to live vicariously / voyeuristically: it’s possible for me to at least a two-sense experience of sky diving, bungee jumping, F1 / motor cross racing, and many others, including some darker more voyeuristic experiences like sex with someone out of my league, or unfortunately even extremes like murder / suici…

We are quite far from producing that kind of video at scale. The current 360 degree videos are horrible quality fishbowl looking experiences.

But the Vision stereo cameras might be able to pull it off. Not necessarily in 360 (though Apple was showcasing some environments there as well), but at least from a single POV, taking viewers along for the ride.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#899
post #766

From a purely technology point of view, Meta is well placed. There isn't an enormous gap between what their hardware does vs. Apple. Display resolution, eye tracking and hand tracking are problems that can be solved today with a more expensive device. (The Quest Pro is a weird compromise because it's not that much of an upgrade from the base Quest. It has powerful eye tracking, yet the software doesn't use it. The wh…

I think Apple might have a stronger moat this time, even purely from a technology point of view. I think "EyeSight" is a bigger deal than some people make of it just yet. I think Apple really did crack something technically that Meta (or anyone else, except for maybe Microsoft's HoloLens) isn't well-placed to duplicate, especially because Apple made it clear they've patented it and a lot of related parts to it and may not be in a mood to license such things just yet.

"EyeSight" may seem like a gimmick in demo videos, but I've got the impression it truly was a key missing stair step to general usability for AR/VR.

(Also, I agree, Meta's playbook could be to try to be the somewhat more open platform here. I doubt that's Meta's vision of what they are doing though.)

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#900
post #683

Earlier quoted context omitted.

> There is no demand for VR outside gaming. How big was the demand for the first mobile phone?

The pitch was very common sense - you can make calls without being tethered to your home/office physical phone line. They were just too big, expensive and low coverage in the beginning for most people.

That sounds familliar...
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