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Facebook account now required to login to Oculus devices

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Re: Facebook account now required to login to Oculus devices

#891

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I'm absolving Palmer of making a promise he couldn't keep because of Facebook. Palmer is correct here and shouldn't be getting the blowback that he is. Obviously Facebook can do what they want within the terms.

I don't know Palmer and until 5 minutes didn't know his name. I don't dislike him, I'm sure he's a nice guy and great person, and I think the product and achievement is impressive. But: I respect him for eating humble pie now. I absolutely do not respect yet alone absolve him of not doing so originally . Why would one? There's nothing NEW that came to the table: Facebook can do what they want now, and crucially that…

> acquired founders need to stop making them and we need to stop believing them

Not just acquired founders. In my opinion we should stop so readily believing in promises by founders, start ups, corporations, celebrities, politicians, etc. unless there is a strong track record keeping them and/or other reasons to believe the promise can and will be kept.

Getting people to (pre-/re-)purchase something should require to build up trust, not just grand visions and good marketing.

Re: Facebook account now required to login to Oculus devices

#894

Earlier quoted context omitted.

Facebook made that promise by approving it on an ongoing basis. They just changed their mind.

Facebook deals in contracts, not promises and even if it was contractually agreed upon, what would you do about it? Sue? At a guess you'd count the money one more time, shrug and maybe send a short apologetic note about how terrible you feel about it. And then count the money again.

>Facebook deals in contracts, not promises and even if it was contractually agreed upon, what would you do about it? Sue?

Why shouldn't we expect more from companies? Promises should mean something. But really this is just another example of facebook undermining the basic fabric of society for its own gain.

Re: Facebook account now required to login to Oculus devices

#895

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he seems to quite regularly https://reddit.com/user/palmerluckey/

I dunno. If I had that kind of money, I would hire someone to use reddit for me.

on /r/NyanNekoSugarGirls though? :)

https://www.reddit.com/user/palmerluckey/submitted/

Re: Facebook account now required to login to Oculus devices

#896

Earlier quoted context omitted.

I don't know Palmer and until 5 minutes didn't know his name. I don't dislike him, I'm sure he's a nice guy and great person, and I think the product and achievement is impressive. But: I respect him for eating humble pie now. I absolutely do not respect yet alone absolve him of not doing so originally . Why would one? There's nothing NEW that came to the table: Facebook can do what they want now, and crucially that…

Harshing on Palmer might feel like the right thing for folks, but they should be harshing on Facebook right now. Palmer has little to no agency and by focusing on the scapegoat, we ignore the avenues for change that are available right now. Ultimately, energy spent on Palmer distracts from getting Facebook to modify its behavior.

That's to a certain degree fair; to a certain degree missing the point:

1. It's NOT binary; I generally try not to partake of "You're either with us or against us". We can hold multiple parties accountable, we can be objective about facts, and we can learn multiple lessons.

2. I'm not actually certain there's behaviour for Facebook to modify. They're a corporation with a wildly successful massive SSO program. They've acquired another smaller corporation. Integrating into the mothership SSO feels the right sensible choice from many perspectives. As an annoying privacy conscious geek, sure, I don't love Facebook integration. But this is a reasonable perspective from point of the corporation.

3. Which brings me back to - I still think the truest lesson learned is for all of us naive enough that for whatever unicorn reason, this wouldn't happen. At that includes shareholders, consumers, and the wild-eyed founders making promises :)

As I said, I don't know him, don't intend to bug him, doesn't bother me much, don't intend to "Harsh" on him. But he did have agency, and he did make some claims, and we should all learn some lessons on how to exercise agency and how to make/believe promises.

Re: Facebook account now required to login to Oculus devices

#897

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Actually, not really. Inside out tracking runs on one core of my ancient AMD FX 6350 well enough. It was very doable.

Your ancient desktop CPU is powerful compared to Snapdragon 835 on Oculus Quest.

My ancient CPU is actually slower corewise than a Snapdragon 835. It's embarrassingly slow, about as fast as the first i5, if that. The snapdragon 835 is almost twice as fast as it corewise, actually.

Re: Facebook account now required to login to Oculus devices

#898

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+1 - what's wrong with b-corps and what's better?

Winner’s Take All by Anand Giridharadas has a few chapters dedicated to B-corps. The issue isn’t that the b-corps themselves are bad, but that relying on a few good companies to fix the problems in the world isn’t going to work, because the bad actors will always more than make up for it. Taking climate change as an example: 100 b-corps going carbon-neutral aren't going to offset the damage Exxon causes to the enviro…

Fighting to pass a carbon tax or green new deal is even less impactful than supporting b corps since those things will never get support from the corrupt political class rolling in what are essentially oil dollars.

Re: Facebook account now required to login to Oculus devices

#899
post #614

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Not sure if you know what device you're talking about. The Oculus Quest is very much a platform, not a "peripheral". There's no device that the Quest connects to to be used as a peripheral. It's a completely stand alone computing device that serves as a platform for third party software, the same as your phone which requires an account.

Not the OP, but I was wondering the same thing. I also don't know which devices I'm talking about. The thing is: to sell me stuff, you don't need to know my name. You don't need to keep tabs on me. You may offer it, but I may decline. Plenty of mortar-and-bricks-stores work this way: there are loyalty cards for tracking, but customers who forego them do not have to register to make a purchase. Point in fact: there ar…

> In this case, it seems purchases could be tied to the Oculus device specified during the purchase. While I can certainly imagine benefits to tying purchases to a user account (e.g., ability to use on multiple Oculus devices), I don't see a reason to require logging in. Am I overlooking something?

If (when) the device fails, you would lose all of its associated software licenses and have to buy them again

Re: Facebook account now required to login to Oculus devices

#900

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What’s the context of the Portland reference?

The US Fed govt sent unmarked, masked troops to Portland who then detained people without identifying themselves using rental vehicles and not disclosing why during the riots. Basically what happens during a kidnapping. Also I believe after mayor and governor ask them to leave. Not the first time in current events either.

Here's a follow up video that's more neutral and fact based compared to the other comment. https://m.youtube.com/watch?v=uglv-fV1CqI
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