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Steam Machine

store.steampowered.com

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Re: Steam Machine

#882

> Install your own apps, or even another operating system. Who are we to tell you how to use your computer? I'm so happy to read this

Me, too. I've been meaning to upgrade my HTPC for years, but I kept holding off because I had hoped that NVIDIA would release a new ShieldTV (the last one used the same chip as the Switch, so the community had quietly hoped that the Switch 2's release would coincide with a new Shield--no such luck). Assuming the Steam Machine is reasonably priced, I could easily see it also becoming my new Kodi box when not gaming on…

Have you considered dear

Re: Steam Machine

#883
post #823

My theory for a bit now has been that Valve is playing the long game in trying to make SteamOS a mainstay gaming platform as an alternative to Windows, and that the hardware products are essentially a way of breaking into that market. Even a few years ago, the idea of a custom Linux distro based on Arch Linux with both a built-in full desktop mode and a lower-powered gaming mode that you could switch between on a han…

> "All of this insulates them from having to worry about the long-term sustainability of making money from game sales on Windows..."

The weak link in your theory is that Microsoft is in control of the future of the DirectX API, not Valve, and it is Microsoft who is working with nVidia and AMD and game studios to evolve DirectX to take advantage of the latest GPU features. SteamOS can at best follow closely behind but can never take the lead without Valve developing their own games API that games developers an GPU makers are willing to target.

Re: Steam Machine

#884
post #697

Earlier quoted context omitted.

Fingers crossed for a smartphone next. So sick of that force fed walled garden crap from Apple and Google. Might also help to slow down enshittification by a bit if there was a popular alternative. Maybe something like Waydroid could even ease with transition.

Given that the frame runs steamOS on ARM hardware, I could see something like a phone in the future. But also, phones don't seem to be the best hardware to play PC games which is kinda the whole deal. I maybe would see first a smaller ARM based device (like those retro consoles).

Or.. just a better experience for mobile games, if they have porting tools.

Re: Steam Machine

#885

Earlier quoted context omitted.

Wow this looks great. Foveated streaming, great resolution, wireless, 144hz, looks much more comfortable... As much as I want this, I feel like it'll end up being a really cool thing that just sits on the shelf. Edit: foveated streaming , not rendering

I don't think there is foveated rendering. There is foveated encoding, when game streaming. Looks like a very competent headset indeed though! Nice combo of fast streaming that can prioritize well with foveated encoding, and hopefully a pretty nice malleable capable standalone headset too.

I did more research. It does indeed support foveated rendering. Developers do need to implement this for their game, but it supports it.

discussed here: https://youtu.be/b7q2CS8HDHU?t=1074

"For foveated rendering, [the developers] have that option, but it's not compulsory"

Re: Steam Machine

#886
post #823

My theory for a bit now has been that Valve is playing the long game in trying to make SteamOS a mainstay gaming platform as an alternative to Windows, and that the hardware products are essentially a way of breaking into that market. Even a few years ago, the idea of a custom Linux distro based on Arch Linux with both a built-in full desktop mode and a lower-powered gaming mode that you could switch between on a han…

I don't think this needs to be a theory. Valve regards Microsoft's flirtations with walled gardens (MS Store) as an existential threat. They see their investment into linux gaming as a hedge against future locked down windows OS, which is at this point probably inevitable.

Re: Steam Machine

#887

> Install your own apps, or even another operating system. Who are we to tell you how to use your computer? I'm so happy to read this

Valve respects its customers. It is so insane that this isn't a norm; what a world we would be in if all companies did so.

>> Valve respects its customers.

That's the same Valve that doesn't let me play the games I paid it for unless they are running on its platform? That's how it "respects" me?

Re: Steam Machine

#888

SteamOS has way more appeal to gamers in 2025 than it could have had in, say, 2004. On the surface the lack of popular multiplayer titles that require a kernel-level anti-cheat is a heavy downside, but gaming is extremely fragmented these days. In 2004 everyone, save for the casual players, at least tried DOOM3 and Half-Life 2. In 2025 Fortnight has an all-time peak of 12M players, but at the same time there are many…

Eh multiplayer games are doomed.

Computer vision based cheats using an external machine that records the game's final rendered frames, process them with specialized YOLO models, and control "mices" and "controllers" to aim for you already exist.

If the aim for kernel level anti-cheats was to combat cheating, they have failed and are completely worthless.

Re: Steam Machine

#889
post #49

Earlier quoted context omitted.

Wow this looks great. Foveated streaming, great resolution, wireless, 144hz, looks much more comfortable... As much as I want this, I feel like it'll end up being a really cool thing that just sits on the shelf. Edit: foveated streaming , not rendering

Maybe they've cracked the code with the dongle? Usually, you either have to invest both time and money into setting up the perfect streaming network, deal with annoying cables or resign yourself to inferior on-device game versions. The ergonomics matter more than you'd think. But if it's a very easy plug-n-play type deal to run SteamVR games (and on Linux!), that's a huge ergonomic improvement. Don't have to think to…

Bought another AP to use on 6ghz band, still alone there, works perfectly for my oculus. If they can do it with a dongle that would make it much simpler for regular people.

Re: Steam Machine

#890
post #309

Earlier quoted context omitted.

Just wondering, what games are you playing that dont run on Linux yet? I can't think of games I'd play much with family that dont work well

For me the thing that pushed me to reinstall windows after I got a cheap $10 copy was Kerbal Space Program. Though, in my specific case I strongly suspect it was older hardware & driver issues than anything else, since I've not had any major problems on steam deck. I do have more random crashes on certain games even on steam deck, but not as bad as Kerbal Space Program on my old (12 yr) desktop. Factorio seems to wor…

Factorio can save without stopping the game on Linux, which it can't do on Windows, since they just fork the process and do it in the fork IIRC, which makes the saving something you basically don't think about on Linux, but bugs you when ever auto save runs on Windows last I checked
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