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Mark Zuckerberg on Apple’s Vision Pro headset

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Re: Mark Zuckerberg on Apple’s Vision Pro headset

#881

Earlier quoted context omitted.

Facebook is not in panic, they're relieved that they're not the only fools betting on VR anymore. None of this will be relevant soon to consumers, except maybe games, and then it will be console makers who will push it and cash in. For Facebook and Apple it's just shareholder porn.

But it doesn't look like Apple is betting on a Metaverse where you have your little virtual houses and objects, but rather putting monitors right in front of your eyes with an entire ecosystem where work and entertainment is the main focus, with the ability to include communicating with others. Apple just skipped the 3D world-thing which is what Meta is focusing on and being pathetic at it. To me this reads as if Mar…

The oculus products have the same "AR but it's actually VR" thing going on. It just sucks on the quest 2 and seems half baked on the pro. They claim that a better version of passthrough will be the biggest upgrade on the quest 3, but of course remains to be seen if they can pull it off for $500 a pop.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#882

Earlier quoted context omitted.

MKBHD reveiw of the AVP says Apple WILL NOT make controllers for the AVP. That struck me as odd. (Obviously anyone can connect a bluetooth controller and give users some extra control, assuming this device supports open bluetooth for audio etc.) It is one thing for Apple to claim that their latest gadget does not NEED any controllers for basic navigation and selection. Because they invested so much in perfecting a ge…

Personally I think this is what has held Pads (and iPhones) back from becoming better at gaming: sometimes a PlayStation style controller is just way better than touch controls on an iPad. Touch controls often don't register with the same reliability as physical controls and it does not have any physical feedback. Apple should have made a standard gaming control that all games could use.

But the Playstation controller is a (de facto) standard gaming control that all games can use. They just let Sony make it.

(IIRC though Xbox and Nintendo controllers can also be used.)

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#883

There is something quite remarkable and puzzling about the VR/AR and now SC (spatial computing) space. All major (ad)tech companies are convinced that this is a major market that will materialize and be profitable if the right combination of hardware and software is developed. Their VR "visions" differ but only at the margin. No matter how you execute it, we are talking about people (homo sapiens) putting a major som…

The end goal is Ready Player One world dominance. The sticking point is the tech is several years off the miniaturisation and power needed to enable the comfortable switching of worlds.

The actual sticking point is that nobody actually wants "ready player one", even people who think they do.

VRChat and RecRoom exist today and are available to anyone, anywhere with an internet connection. They do not have millions of players because "meet strangers in a virtual environment that can be ANYTHING" is a novelty, not something you want to do every day.

I say this as someone who literally spent hours every weekend during the pandemic raving (yes really) and socializing in VR chat. Your average person doesn't want to be spammed with half naked Anime Waifu avatars and dinosaurs with boobs

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#884
post #433

Earlier quoted context omitted.

lots of technologies in those vision Pro are similar components as in those iphones and ipads. If you take 2 iphone 14 pro (total cost 2x$1000=$2000) you get: - 2x OLED screens - 2x lidar camera - 2x truedepth camera module - 2x4=8 RGB cameras with very high spec - 2x A15 chip - 2x accelerometer, gyroscope, magnetometer, barometer, proxmity, ambient sensors - 2x gps, wifi, bluetooth, nfc, uwb, 3g/4g/5g - 2x flash led…

> 2x OLED screens Not quite the same ballpark, is it? iPhone 14 Pro resolution is 2556×1179 at 460ppi. Vision Pro is believed to have 3800x3000 at 3400ppi. That's almost an order of magnitude improvement in density over the iPhone screens (and 3x the density of the Quest Pro or the PSVR2.)

Sure those are very hight DPI screens I agree.

So then take the price of ipad pro 11. Even cheaper than iphone 14 pro and has most of those components I mentioned above (excluding 3g/4g/5g). 2x ipad pro 11 == 2x $800 = $1600. Does it really cost apple ~$1000 or even $500 per such 3400ppi screen to justify such price?

And regarding screen resolution very old Sony Experia 1 (from 2019) had 4k resolution (1644 x 3840 pixels at 650dpi):

https://www.gsmarena.com/sony_xperia_1-9543.php

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#885

Earlier quoted context omitted.

Honestly, at what point will you need regulators to step in? It’s pretty clear that we have a little porn addiction epidemic. And there’s increasing evidence of the harmful effects of porn. And that’s happening with the current state of porn - often viewed on small phone screens in less than even HD quality. I can’t imagine what would happen to young people once porn is viewable in a lifelike virtual reality. I can i…

The reality is that the phone is, and will be, the far more dangerous a vector for porn because of how ubiquitous and convenient it is. The wow factor of this device won't move the needle much here, particularly at this price. Yes, some will use it for this. Porn use is never satisfied so the addicts that are always looking for bigger hits will find some here. But they are already in it's grasp. Very few to nobody wi…

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Re: Mark Zuckerberg on Apple’s Vision Pro headset

#886
post #637

Earlier quoted context omitted.

It’s completely made up and untrue. Think about it, a billion users is 1/7 of all people on earth. If you assume that number has to be at least 3x in the US (extremely conservative, given we’re incredibly rich and at least 100x more exposed to it in media than most of the world), you’d have to expect that basically 40% of people you know are actively using it. Impossible. My extended circle which leans tech overall i…

1B is a reasonable number as it is imaginable that 1 in 7 people on earth tried to use GPT (through ChatGPT or Bing) at some time over the past 6 months. It is undoubtly the fastest growing commercial product in history.

Not a chance, these numbers are so heavily quadruple counted and biased, and even if they try it once it’s not an active user. Again if you think it’s that common you live in a bubble.

Half the population is above 45, and it’s not above 2% for that cohort they barely hear about it on the news and have no idea how to even sign up for it.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#887

There is something quite remarkable and puzzling about the VR/AR and now SC (spatial computing) space. All major (ad)tech companies are convinced that this is a major market that will materialize and be profitable if the right combination of hardware and software is developed. Their VR "visions" differ but only at the margin. No matter how you execute it, we are talking about people (homo sapiens) putting a major som…

One thing would be you could go to the movies in your lounge, watching a massive screen. That could be cool.

You can do that on something like the Quest 2 for $399, yet that didn't take over the world.

That "feature" just isn't that enticing.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#888

Earlier quoted context omitted.

What do they use instead of Whatsapp?

Snapchat, Discord and Instagram. Mostly Snapchat. It's really strange for me. I'm 41 years old. Seeing the birth of the Internet and all, I always assumed that kids will grow up with stuff and be great with everything. But most of them don't even know how to create an email account. (or they don't want to invest time into it) They don't watch movies. Or Netflix. Most of them just use Snapchat and Instagram and Tictoc…

snapchat isn't a replacement for IM apps. They serve different purposes and most people still want the ability to send lasting messages.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#889

There is something quite remarkable and puzzling about the VR/AR and now SC (spatial computing) space. All major (ad)tech companies are convinced that this is a major market that will materialize and be profitable if the right combination of hardware and software is developed. Their VR "visions" differ but only at the margin. No matter how you execute it, we are talking about people (homo sapiens) putting a major som…

Not joking. Checkout VR porn. Then it hits you. Holy shit this is the future of media and entertainment. Something about perspective in VR gives a human touch of interactivity not possible with other media forms. I have no doubt this new medium will revolutionize mainstream TV and Movies. The infinite desk. Infinite whiteboard. Improved conferencing. Are just added bonuses.

Isn't VR porn just a stereoscopic look around? Google cardboard gets you 90% of that experience.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#890

There is something quite remarkable and puzzling about the VR/AR and now SC (spatial computing) space. All major (ad)tech companies are convinced that this is a major market that will materialize and be profitable if the right combination of hardware and software is developed. Their VR "visions" differ but only at the margin. No matter how you execute it, we are talking about people (homo sapiens) putting a major som…

> we are talking about people (homo sapiens) putting a major something on their heads that dramatically takes over their visual field for the pursuit of... what exactly? In the simulation field, the advances are already major. There is a huge gap in the gaming experience when playing simulation games for instance.

The difference is fidelity and accuracy of experience are ONLY important to simulation turbo nerds.

Call of Duty would not be a bigger franchise if it gave you trenchfoot for example.

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