I have mixed feelings about this. Younger me learned a lot of problem solving skills and most importantly spent a lot of time learning how to read by playing RPGs and games that required lots of reading. My reading skills would not have been as advanced if i wasn't playing text heavy games that had a lot of plot like Square Enix games and the CRPGs of the time. Modern games though are clearly designed to get you as a…
China has forbidden under-18s from playing games for more than three hours/week
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Re: China has forbidden under-18s from playing games for more than three hours/week
#882I have mixed feelings about this. Younger me learned a lot of problem solving skills and most importantly spent a lot of time learning how to read by playing RPGs and games that required lots of reading. My reading skills would not have been as advanced if i wasn't playing text heavy games that had a lot of plot like Square Enix games and the CRPGs of the time. Modern games though are clearly designed to get you as a…
1. Sports. You practice, get good, compete.
2. Effort is rewarded. "Effort" is a very vague thing. It could be not dying/luck (roguelikes, Hearthstone), it could be clicking a button 1000 times. It could be problems (Factorio) or wiki games (DF, Stardew Valley). The reward is sometimes satisfaction (Factorio/chess), sometimes a movie-like denouement (FF), sometimes a thing of beauty (Civ, DF)
3. Socialization, e.g. Roblox, Minecraft, Among Us. Solve a problem together.
4. Actions lead to consequences, e.g. D&D, Reigns, AI Dungeon, The Sims.
The last one is the "purest" form of gaming, in that it's a medium that only games can do well. But it's also the hardest to do and difficult to make money off.
I'd hope that this kind of restrictions will lead to China making more Type 4 games. Hopefully games that can lead to a satisfactory conclusion within 2-3 hours like the average movie.
Re: China has forbidden under-18s from playing games for more than three hours/week
#883How can they possibly implement this regulation?
Re: China has forbidden under-18s from playing games for more than three hours/week
#884Earlier quoted context omitted.
Temporary and mild authoritarian measures during a once-in-a-century pandemic make complete sense, even to very libertarian people. The U.S. has a track record of such measures being temporary, such as the much more extreme measures taken during WW2. Comparing this kind of thing to what China is doing is drawing a false equivalency. There is no legitimate comparison to be made.
I have lived in Mainland China and the West both equally long. What's happening in the West now is of course not exactly the same but it's absolutely comparable. There is a trend towards authoritarianism that did not even start with the pandemic, but it was a massive catalyst which suddenly made the problem much bigger. For many people in the system, this isn't apparent to them at all. Ask the average Chinese person…
And the U.S. has a legal system unlike any other country, that has proven itself able to prevent long-standing and unjustified overreach. The Supreme Court is incredibly powerful and has the ability to strike down unconstitutional laws, and has done so many times.
People should be concerned about this issue and pay close attention. But there is very little reason to be very concerned at all. These mask mandates, or even requiring vaccine proof, is not a cover story for a take over of the U.S.
These are extremely rational and justified, and even mild, measures being taken to address a very real and easily verified threat.
The U.S. is not Australia. No one's first amendment rights are being curtailed. Anything anyone wants to say is perfectly accessible to the public. No one is being fined.
And the U.S. is not China or a a banana republic and there's absolutely no evidence that we're in any danger of becoming like either.
Re: China has forbidden under-18s from playing games for more than three hours/week
#885Re: China has forbidden under-18s from playing games for more than three hours/week
#886Earlier quoted context omitted.
Temporary and mild authoritarian measures during a once-in-a-century pandemic make complete sense, even to very libertarian people. The U.S. has a track record of such measures being temporary, such as the much more extreme measures taken during WW2. Comparing this kind of thing to what China is doing is drawing a false equivalency. There is no legitimate comparison to be made.
I agree with you about China going beyond that. But now would be a good time to roll back all the temporary 9/11 stuff, if there are any politicians wanting to see some trust lent to talk about 'temporary'. Hard to see a better occasion for it ever coming up, with the 20th anniversary in a couple weeks. About the WW2 example, I was surprised how much was still on the books and even in continuing 'emergency' use, read…
The U.S. legal system is by no means perfect but there are very few examples of real abuse that go unchecked for long periods. U.S. history is full of overreach that is curtailed relatively quickly, although it can go on for years at a time.
The Patriot Act was not renewed. Very little over the overreach inspired by 9/11 is still in place. Even mass surveillance has been curtailed and restricted to a large degree (although not enough by my estimation).
Re: China has forbidden under-18s from playing games for more than three hours/week
#887I have mixed feelings about this. Younger me learned a lot of problem solving skills and most importantly spent a lot of time learning how to read by playing RPGs and games that required lots of reading. My reading skills would not have been as advanced if i wasn't playing text heavy games that had a lot of plot like Square Enix games and the CRPGs of the time. Modern games though are clearly designed to get you as a…
All good points, but the main issue here is the government, in this case the CCP, dictating game play. It's the parent's responsibility to dictate when and how their children play games not the government. If the government wants to go after game developers because their games are addictive that's one thing. Dictating to the players is a level of control free citizens should never experience. Although, in this case,…
From the article:
> Previously, China had limited the length of time under-18s could play video games to 1.5 hours on any day and three hours on holidays under 2019 rules.
Is this actually going to be enforced somehow? And if so, how is that enforcement going to be different than what happened over the last two years?
Re: China has forbidden under-18s from playing games for more than three hours/week
#888Earlier quoted context omitted.
No, but let's not pretend like they are the same degree of authoritarian.
Okay, if the mechanism by which the government ostensibly makes a policy isn't the thing that makes the policy authoritarian or not ("democracy" versus "single-party" or "communist"), and the content of the policy itself isn't the thing that makes the policy authoritarian or not (restricting minors' alcohol usage versus restricting minors' video game usage), then what is it that makes the policy authoritarian or not?
Typically when a person says, 'that policy is authoritarian', they are making the claim that ~'that policy can only practical be made and enforced in an authoritarian political system, where political power is withheld from the masses'.
So in this case the implied claim is that the only reason the CCP can get away with limiting video game hours for those under 18 to 3 hours a week is because of their system of government is authoritarian, where the masses do not have practical say in the policy.
This also implies the commentor does not think the masses in China would choose this policy for themselves.
edit: remove accidental double negative
Re: China has forbidden under-18s from playing games for more than three hours/week
#889People talking about the benefits of games reminds me of people talking about the benefits of, say, a glass of wine with every meal: it's worth looking into but at the same time it's the sort of thing that obviously doesn't scale linearly with the amount/intensity of consumption. I similarly have mixed feelings as well, but for slightly different reasons. I've read about studies that say that musical training (which…
Video games work best as a lesser of many evils, and come with a few caveats: If you watch a lot of TV, it's hard to argue that video games are a worse use of your time. Video games do have some legitimate benefits, but it's probably hard to say that they are more beneficial than other things you could be doing with your time. (ie, reading difficult literature or articles vs. reading RPG text.) However, people aren't…
Re: China has forbidden under-18s from playing games for more than three hours/week
#890Earlier quoted context omitted.
Temporary and mild authoritarian measures during a once-in-a-century pandemic make complete sense, even to very libertarian people. The U.S. has a track record of such measures being temporary, such as the much more extreme measures taken during WW2. Comparing this kind of thing to what China is doing is drawing a false equivalency. There is no legitimate comparison to be made.
> Temporary "Ahh, they fell for the temporary fallacy!"