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Facebook account now required to login to Oculus devices

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Re: Facebook account now required to login to Oculus devices

#881
post #386

This is something that still completely baffles me about the "IoT"/"smart devices"/"connected devices"/"whatever you want to call it" space. If someone advertised a device as capable of doing X without it in fact being able to do X, they'd be liable for false advertising. If someone sold you a device, then took it back or destroyed it, they'd be liable for theft or destruction of property. Nevertheless, if someone se…

Consumer protection laws generally lag behind these problems, so it might be premature to say we've given up. We have to know the problem exists, and then we have to go through the (slow) legislative process.

In a democracy laws always lag whatever the opinion of the majority is on the issue.

Re: Facebook account now required to login to Oculus devices

#882
post #140

Earlier quoted context omitted.

Most of the folks on this thread are commenting from the perspective of 2020, but Facebook had pretty significantly different reputation in 2014, especially around M&A. They had recently brought in both Instagram and WhatsApp without meddling in either their product stacks or their leadership teams. It's easy to claim now that this was all naive, but at the time it was plausible that these organizations and brands wo…

No. This development was trivially predictable right when Facebook acquired Oculus. Which is why I bought Vive instead. You don't need to be a genius to see stuff like this ahead of time. All you have to do is refuse to be gaslit and be honest about the high-level drivers of corporate decision-making.

Why hasn't it happened to Instagram and WhatsApp then if it was trivially predictable?

Re: Facebook account now required to login to Oculus devices

#884

Earlier quoted context omitted.

No. This development was trivially predictable right when Facebook acquired Oculus. Which is why I bought Vive instead. You don't need to be a genius to see stuff like this ahead of time. All you have to do is refuse to be gaslit and be honest about the high-level drivers of corporate decision-making.

> This development was trivially predictable right when Facebook acquired Oculus. Which is why I bought Vive instead. Did you just predict it happening "eventually"? If you predicted it would happen before your headset was obsolete, I'd say you were wrong. And that's usually the important part for making a purchase. Six to seven years is enough lifetime for an early VR kit.

Certainly there are better headsets out now than the original Vive, but I'm not sure I'd classify it as obsolete. You can still take a modern VR title and play it and get the full experience. Calling the original Vive obsolete at this stage would be like calling 1080p monitors obsolete.

Re: Facebook account now required to login to Oculus devices

#885
What do they mean by this?

> Using a VR profile that is backed by a Facebook account and authentic identity helps us protect our community and makes it possible to offer additional integrity tools. For example, instead of having a separate Oculus Code of Conduct, we will adopt Facebook’s Community Standards as well as a new additional VR-focused policy. This will allow us to continue to take the unique considerations of VR into account while offering a more consistent way to report bad behavior, hold people accountable, and help create a more welcoming environment across our platforms. And as Facebook adds new privacy and safety tools, Oculus can adopt and benefit from them too.

Isn't oculus just some kind of display device? Last time I've checked LG and Samsung doesn't really policy what kind of content I'm using their monitors for.

Re: Facebook account now required to login to Oculus devices

#886

Earlier quoted context omitted.

> Do Microsoft, Sony or Nintendo allow other stores on their consoles? Good idea, let's make that a requirement too. The law could be something like "if you sell a general purpose computing device, you're not allowed to mandate software vendor lockin". That would open up so many possibilities, it would be great for the people who own consoles.

Video game consoles are not general computing devices. Their controlled and curated walled gardens are part of the consumer appeal, and the absence of those would make consoles no different than PCs. If consumers wanted that they'd be buying PCs only.

The same can be said of Macs and iOS devices.

Re: Facebook account now required to login to Oculus devices

#887

Earlier quoted context omitted.

When the actor seems irrational, you should step back and ask "who is the actor and what are their motivations?" This doesn't feel like an act of Facebook as a whole. They should be thinking long term, big picture. Zuckerberg seems to have an image of Neuromancer's Matrix in his head, and we ain't there yet. He'd definitely take this step but I wouldn't think he'd do it until he more solidly owns VR. What I see here…

> "What I see here is a senior manager type, maybe a VP or a bit below it, who needs numbers that go dramatically up and to the right in the short term and is thinking about their own personal success." I mean, there are plenty of other ways to demonstrate value without forcing people to login with a Facebook account to use their Oculus devices. In-fact, I'm not sure what added value this requirement demonstrates in…

“Demonstrate added value” can be an entirely fictional construct in business environments. Don’t take it literally.

Re: Facebook account now required to login to Oculus devices

#888
post #499

Earlier quoted context omitted.

> I used to use a location tracking app called Moves Same. Nothing since has managed the same usefulness (although I suspect this is because iOS has somewhat neutered tracking apps - e.g. both OwnTracks and Gyroscope have significant issues tracking my phone.)

Have you tried arc?

No but I will now, thanks!

[edit, 23 minutes later]: Initial impressions were good but it's "detected" 4 segments of car movement when my phone hasn't moved a single inch. Same kind of issues that Gyroscope has, alas.

Re: Facebook account now required to login to Oculus devices

#889
post #501

Earlier quoted context omitted.

That makes sense but the same argument could apply to voting....

It does. If you really want something to change in the government, voting is pretty close to the bottom of the list of things you can do that might make a difference, statistically speaking. You still might as well vote, of course, but the chances of your one vote making an impact are extremely low. That said, influencing the votes of other people can make a huge difference.

"influencing the votes of other people" should probably be illegal, given the discussion about alledged mass manipulations on U.S. elections.

Re: Facebook account now required to login to Oculus devices

#890
post #501

Earlier quoted context omitted.

That makes sense but the same argument could apply to voting....

That is true. And yet there aren't many good alternatives to voting if we want a free society. This is one of the reasons why you have to lower the cost of voting as much as possible - in terms of time, money, and hassle - if you want broader participation.

I personally think politicians first and foremost need to try and restore trust in them by the people. I think the biggest reason for people to not vote these days is that they have already heard and seen confirmation for far too many lies. I used to go to every single election. Not anymore. It feels like a waste of my time. Not because the process is so complicated. No. It is a waste because we get lied to constantly anyway.
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