Earlier quoted context omitted.
How is it to read text on the Quest 3? How would you compare it to a high-density display (such as what is on your phone)?
Well, it's no Retina screen. I'd say it's bit like reading text on a 1080p CRT at 96 dpi. It's perfectly doable, but there's still a hint of fuzziness and we're still a couple generations away from crisp LCD text. I care about my eyes, so I use a 4k screen at 2x scaling for coding, and will not use the Quest 3 for work, unless that involves playing games and watching videos.
Apple Vision Pro review
871–880 of 1001 posts
Re: Apple Vision Pro review
#872Earlier quoted context omitted.
I wonder given all this... what the expectations are at Apple from a higher up/board/executive standpoint are Most of Apple offerings are good: Watch iPad Mac iPhone services Are they really expecting this to just be a hard problem initially that they get better at over time? When is the last time they launched a "so so" product?
Apple Maps falls in that category. Maps was bad when it came out but after years of effort (and a lot of money), it's pretty good now. That was no small feat given how good Google Maps already was when Apple Maps started.
* A pub that doesn't exist - there is one about 15 miles with that name, but there's never been one called that here.
* The local church is in the wrong place
* The opening hours of the local cafe are wrong (11:30-3:30 instead of 10:00-3:00)
* Business names aren't correct
Re: Apple Vision Pro review
#873I see a minor complaint about eye tracking, but people conveniently forget about the status quo. The status quo is holding large objects which are strapped on your hands and using point-and-shoot to click on items. You literally have to shoot items like on a shooting range, and hope that you hit. It's ridiculous. You can't use standard UIs with that kind of interaction, because everything is way too small. And while…
Only if it already wasn't available in other VR/AR platforms. Hand tracking is available on Meta Quest platform (albeit not very reliable, I admit) since December 2019.
Re: Apple Vision Pro review
#874Earlier quoted context omitted.
That’s a double edge sword though. Were they to make it 180°, we would critique it for spreading the precious pixels. “With those 4K your virtual monitor is 1080p at most!”
They certainly could do something clever, like having a screen with gradually decreasing pixel density and quickly moving it around so its center is always where you're looking it.
Re: Apple Vision Pro review
#875Earlier quoted context omitted.
The biggest thing for me, from the Verge review, was the limited field of view. Apple sold it as filling the users entire field of view and it sounds like that isn’t the case. When I first saw the reality of the Microsoft HoloLens, that was my disappointment there as well… Google Glass as well. I don’t want to feel like I’m wearing an AR device, as so far, that’s what everything has looked like. Limits of the technol…
in some ways even the reviews seem to be placed by Apple (same as they provided the exact photos of the device the media printed). all of them seem to present a full view with floating widgets, when there's really no way to photograph them
Re: Apple Vision Pro review
#876Earlier quoted context omitted.
I can’t get over how goofy and stupid it looks, and how awkward those gestures are. There’s a video circulating of someone cooking while wearing it and gingerly pinching a virtual timer and placing it on a pot of boiling pasta. It looks so stupid that I couldn’t help but laugh out loud. Maybe younger people might think differently but for me, this stuff is dead on arrival because of simply how uncool and stupid it ma…
I'm not really an Apple fan nor am I going to buy this thing, but this seems like a criticism that goes away as soon as everyone does it. We all look stupid staring at our black rectangles, with notches at the top, with little headphone stems sticking out of our ears. It looks stupid at first and then you get over it
Do we really though? Reading a newspaper or book would be stupid as well
Re: Apple Vision Pro review
#877Earlier quoted context omitted.
It can't even play games. You can do everything the Vision Pro can do and more on a quest 3 for 1/7th the price. The screen is not as sharp but the FOV is better on the quest (which they mention in the verge article), it has no battery dongle and it has actual tracked controllers if you want to use them (but you can fall back to hand tracking where it makes sense).
"That's the same as guys going, my 1000$ Ubuntu laptop can do everything your Mac does guys" That's great if that works for you, but most people would agree that Apple just has that finishing touch that 99% of other brands do not achieve. It's all in the details. Apple is luxury tech.
Re: Apple Vision Pro review
#878Earlier quoted context omitted.
Apple Maps falls in that category. Maps was bad when it came out but after years of effort (and a lot of money), it's pretty good now. That was no small feat given how good Google Maps already was when Apple Maps started.
I live in the UK in a small village next to a large city. Just had a quick look and there are tons of issues within the 1 mile radius, that don't have issues on Google Maps. * A pub that doesn't exist - there is one about 15 miles with that name, but there's never been one called that here. * The local church is in the wrong place * The opening hours of the local cafe are wrong (11:30-3:30 instead of 10:00-3:00) * Bu…
Generally, if you are in a city it is fine, but don't use it if you are rural.
Re: Apple Vision Pro review
#879Earlier quoted context omitted.
That’s a double edge sword though. Were they to make it 180°, we would critique it for spreading the precious pixels. “With those 4K your virtual monitor is 1080p at most!”
Apple used to excel at making the right trade off here. Choosing what feels right over numbers.