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Apple introduces a universal design across platforms

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Re: Apple introduces a universal design across platforms

#861
I have a hard time reading the text in a lot of their examples.

The artist name "Nao" on the music player. The zoom level "1x" on the camera. The tab "Library" on the gallery. And even the URL "floralarrangem..." in the browser.

Seems to be a consequence of low-contrast, busy backgrounds, and overly aggressive use of transparency. Maybe a "tinted glass" approach and more considerate color/contrast choices would help.

Re: Apple introduces a universal design across platforms

#862
post #148

Oh no. It looks like every button and menu is now a translucent layer, so that any noise from the background shows through and muddles the text. This seems like an accessibility nightmare. Translucent layers generally make software unusable for me. In the video, I saw several instances that would be really really bad for me, where I’d be straining to understand the text. Looks really cool and futuristic though. Just…

Not autistic, but this is just so weird. Why would you design readability and visibility to depend on chaotic, highly varied and probably sometimes bad underlying backgrounds? I fail to see any systematic approach/ consistent design language at play here. Let's hope this does not survive for long.

>I fail to see any systematic approach/ consistent design language at play here.

O no, there is a systematic approach.

1. Bosses in UI division get promotions & raises for their new implementation of shiny

2. Marketing guys get to use their bird brains to promote shiny

3. Apple UX guys get to have their med prescriptions renewed

Re: Apple introduces a universal design across platforms

#864
post #268

Earlier quoted context omitted.

It is, once again, designing interfaces based on "vibes" instead of science or principles or used feedback, optimising for looking good on screenshots and marketing materials and not for actual usability or user friendly was. With "vibes" here standing for whatever some SV asshole thinks it's cool and modern. Alegria, flat design, pastel colors, or unholy amounts of whitespace. It's been the story of the last 15 year…

Do you really think that Apple, of all companies, did a cross-platform UI refresh based entirely on vibes without considering user taste, usability, accessibility, etc? You've already judged the system as only good for "looking good on screenshots and marketing materials" when you haven't even seen anything other than the announcement.

Absolufuckingloothy.

The Apple of today is nowhere near what the Apple of Steve Jobs was.

Bugs galore, UX issues galore. Overall it's a mashup of various staff egos over everything.

Re: Apple introduces a universal design across platforms

#865
Installed iOS, iPad and macOS yesterday, some things are quickly obvious :

- In general, it always looks worse on dark mode

- The glass transparency effect is too local. It looks only at what's exactly below, so if you have two icons side by side in Control center on iPhone, one may show dark and the next one light, making you think one is active and the other one is inactive. It's pretty clear they wrestled with icons being too transparent so they blurred them a bunch, but it just makes it worse in those cases.

- It does have sensible defaults for (most) 3rd party icons that are flat, by adding some reticule on the flat logo to make it pop and look less out of place.

- The textfield contrasts can be horrendous. If you try to add a sky background to macOS messages (the first choice), the textfield is white text on lightly colored background. In Safari, if you have one of the default desktop background, you can get grey text on blue grayish background. There's absolutely no contrast and it's clear that they will have to address it.

- Safari for macOS takes the contrast issue above and pushes it to 11. It tries to reintroduce the universally hated concept of "the webpage takes over your browser window" but makes it worse. It's horrible enough to have your tabs and icons change color from white to black if you tab from say hacker news to github, but they've added a very slow (and buggy) animation for the UI on top. So while the tab switches immediately, the UI on top slowly morphs from white to black. Absolutely infuriating (and can't be disabled in beta 1). You also can't really see the selected tab in dark mode on a webpage with a black background.

In summary, some things look ok but in general it's really rough. The finder icon sums it best, they had a concept (transparent layers), and tried hard to shove everything through it, never stopping to question if maybe the concept needs adjusting when it clearly didn't work. I expect a bunch of changes, as is it's really rough.

Re: Apple introduces a universal design across platforms

#866

Earlier quoted context omitted.

> having those concepts matching to real world objects helped immensely A lot of those real world objects no longer exists, or are less frequently used than their counterparts, so I sort of see why moving away from that design language makes sense. I'll hold of judgement of "Liquid Glass" until I've seen and used, but I don't feel like it's necessary. It's certainly not "the biggest" design update ever. System 9 to M…

> [...] this is something that only Apple can do well, because you do need to ensure that hardware can keep up. Yeah, about that. When iPhone SE2 was first released (April 2020), it featured the A13 Bionic, which was the most powerful SoC Apple has had at the time (to be succeeded by A14 in iPhone 12 couple months later), and ran iOS 13. Every succeeding iOS release, the phone felt a little more sluggish. Right now,…

I have to admit that I don't feel that on my old SE 2, but I do see Apple not caring about the device type. Some of the UI elements overlap og doesn't line after the update to iOS 18.

Re: Apple introduces a universal design across platforms

#867

Earlier quoted context omitted.

Apple know their customers and what they like. I am actually Apple-phobic, a diehard linux user and incapable of doing simple tasks on Apple products. However, I think they have got a winner here. Although people talk of Vista Aero, it is more sophisticated than that, and, when this rolls out, Android will look distinctly old fashioned and low status, even if it is better as far as accessibility. I like what they hav…

Disagree on almost all points. Glass and the relative absence of color, texture and patterns make it look cold, detached, almost inhuman and absent of anything your eyes could rest on. There are ways to make this approach look cool and futuristic, but it suffers from the same downside as a lot of the white/glassy modernist architecture: the human eye abhors lack of detail and natural/organic patterns and texture. (It…

Architecture without structural integrity is terrible no matter how it looks. User interfaces that aren't usable and clear are bad no matter how they look. Sure the human eye enjoys looking at trees with thousands of leaves, but you won't find a person who enjoys a UI with a thousand buttons on screen.

To me visual noise in user interfaces is a severe distraction and I tend to prefer applications with minimal UIs (not minimal features). I disabled text cursor blinking in the browser and use a program to auto-hide the mouse pointer after a few seconds because it can distract me from reading.

I do like this new UI Apple shows here, though I would probably get tired of the effects if I had to use it for extended periods of time. Just like animations look satisfying until you realize they slow down everything you do on the computer because often their main purpose is marketing and not usefulness.

Re: Apple introduces a universal design across platforms

#868

Earlier quoted context omitted.

This is also likely a performance nightmare. Funny that they mention that "new hardware has enabled us to..." which means that this will perform poorly on old devices. At a previous company, we were forbidden from using translucency (with a few exceptions) because of the performance cost of blending. There are debugging tools we'd use fairly often to confirm that all layers were opaque.

These modern chips have so much graphics processing capability, I think they just throw the problem at the hardware and let it do its thing.

It may not be overt, but it also seems they are working to justify the hardware with the software.

Re: Apple introduces a universal design across platforms

#869

As a user centered designer I naturally agree with most criticism shared here. Not the direction I would have wished for. Trying to understand where this is coming from, I guess two sources: 1. It's a fashion update to give GenZ and younger something they haven't seen before. They are too young to remember Windows Vista, and are the most important future target group that spends 12+ hrs / day on their iPhone. Also it…

I'll quickly correct you as a zoomer: Gen Z is too young to remember windows vista, but just old enough to have enough fuzzy memories of skeuomorphism to be nostalgic for it (think of it like millenials liking vaporwave despite being very young in the 80s).

This makes far more sense as #2 with a flavor of cashing in on zoomer nostalgia.

Re: Apple introduces a universal design across platforms

#870

> It combines the optical qualities of glass with a fluidity only Apple can achieve, as it transforms depending on your content or context Is there a reason only Apple can achieve this look, or is it just marketing crap?

looking at the official examples[1] seems like it's the latter one.

1 - https://i.ibb.co/FbrSjXfF/image.png

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