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Apple Vision Pro: Apple’s first spatial computer

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Re: Apple Vision Pro: Apple’s first spatial computer

#861
Need to imagine more in terms of the possibilities before dismissing it.

Were all of the promises of mobile fully realized? No, but about 60% were (uber, increased mobility, notifications, shopping, news, mail, 80% of use cases previously handled by desktop only, etc.).

Consider the use cases of full 3d immersion at crisp, high resolution (not seen until now). If 60% of them are realized we won't want to go back to 2d. These use cases could include: smart-home monitoring but in a doll-house-sized model of your actual house. Infrastructure (AWS/Azure/GCP) monitoring but in a 3d-architecture diagram that you can inspect at a high level. Imagine how much more infrastructure you can manage (similar to Star-Wars-esque zooming in and out of planets). If even 60% of that is realized 2d will never feel the same. And we will evolve use 3d for any type of semi-complex user interface with the need to abstract and still dive deep into data.

The display gives instantly 2-3x horizontal v. vertical resolution. That's insane. But also it gives let's say 2-3x depth resolution. Obviously you can't see more things if you have windows in front of you stacked (the depth pixels aren't as valuable as the x and y plane). But they're still quite valuable and allow for much better management of what's in front of you. And much better modeling of real-world objects; they're a much richer model of the world -- and all software is a model of the world in some ways.

They "re-charge" the 2-3x horizontal and vertical resolution and in total give something like a 5x resolution. That approaching an order of magnitude more resolution. If anything is limited by not being able to see enough on the screen, you now have approaching an order of magnitude more space. That has the power to revolutionize what we can manage and manipulate in terms of analyzing and building things. If you had a monitor/new paradigm that's 5x resolution that you can actually fully use, could you do parts of your job 2x more quickly? Could do you 3x more work in some areas? Can you build unimaginable things that previously with less bandwidth couldn't really be mustered up (e.g., imagine the first extremely small resolution Macintosh SE). That's the potential power.

Re: Apple Vision Pro: Apple’s first spatial computer

#862
Well I'm going to buy Apple today.

This is the display. Next they'll release a tiny, screenless computer that'll work with it (i think they have one already?). Then you'll be able to dump the heavy laptop for basically just a box that sits in your bag/a drawer and a virtual/small keyboard.

Re: Apple Vision Pro: Apple’s first spatial computer

#863
post #429

Seems obvious there will eventually be a Vision Air that cuts some of the premium fit & finish and drops the price. They wouldn't have launched it with the "Pro" moniker unless they were planning to drop it later.

It'll be very interesting what they'll cut though, I have a feeling that any future version will be very similar. There's not much they can cut without making it feel cheep and comparable to a cheeper meta product

Re: Apple Vision Pro: Apple’s first spatial computer

#865

I own a Varjo Aero. A comparably priced PC VR headset (after including graphic cards costs) that runs only under windows. I bought this setup for productivity – not gaming. I want to give a quick reaction to apple vision pro from that perspective. On the Aero, under windows I quickly came to learn that while the screens were clear and legible… The primary drawback was lack of software. Specifically there was no true…

What's so weird is that Microsoft had the Hololens years ago. It had a similar price, hand-based interaction, entirely self-contained, etc. I used one once, and it was astonishing. A totally magical AR experience

Of course the FOV was narrow and the resolution was probably too small for virtual monitors, and I don't know what the battery life was like. But this was so long ago, and then they just... stopped. I can't remember the last time Microsoft announced anything in mixed-reality. Maybe that Minecraft demo?

I'd love to be a fly on that wall

Re: Apple Vision Pro: Apple’s first spatial computer

#866

Not a single AR functionality was demoed; all that was shown was a 2D overlay on top of real-world view. No 3D computer vision segmenting objects on the screen, no placing 3D objects on real objects etc. It felt less capable than Hololens a few years back.

The focus on Hololens style air tap seemed like an expectation adjustment to me, that it's more or less AppleLens.

Re: Apple Vision Pro: Apple’s first spatial computer

#867
If anyone can pull this off it’s Tim Cook: make no mistake, you could live a thousand years and never see a nuts and bolts logistics and go-to-market maestro like him.

With that said, as others have commented, the iPhone and iPad and maybe the watch are just the form factors that make sense. Science fiction from Star Trek to the Expanse has…iPads.

I appreciate that the investment community has been waiting for a new iPhone like the USSR was waiting for a second front, but when Carmack says the batteries don’t work for the graphics?

Yeah, I’m wait and see.

Re: Apple Vision Pro: Apple’s first spatial computer

#868

Just commenting to leave my footprint for when people look back on the discussion a few years from now. The high price seems like it'll be a barrier to adoption, which will limit the amount of developers willing to invest time in developing for a closed platform. It'll probably take off in the furry / kink scene. The real killer app will have something to do with sex or porn, and Apple will try to kill it off or refu…

Gonna leave my footprint on this one too. Here’s my take since my favorite app on my Meta Quest 2 is actually Immersed (for virtual desktop / multi monitor setups): I’m less interested in either Apple or Meta here because I think Apples Vision Pro ideas just reinforce what we’re being told repeatedly: the industry wants to move away from screens, and the future is not screens. We have two big things on the near horizon now: AR/VR and AI. The industry as a whole will push these technologies until they are the norm. Smartphones, PCs, tablets and laptops (maybe even TVs?) will become legacy technology, but they will of course live on in emulated forms (a “window”). Conversational and ubiquitous computing will be the future, like it or not.
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