I hope Apple turns Xcode features into a tiered pricing model to counter balance and keep developers in check. 1. Want to use the swift compiler? Pay $5000 per year per user (pretty competitively priced if you compare it to the MATLAB Compiler) 2. Want to click any of the “Services” buttons to enable “Siri” etc in your app? $100 per user per year 3. Want to log and instrument your iOS app in production? $1000 per dev…
> Institutionalized 3p developers should be treated like adversaries The weird part about your statement here, is that you bring up a statement about 3rd party developers doing bad things, and yet the solutions you gave do nothing except for take extra money from those 3rd parties and gives that money to Apple. If you actually cared about stopping all these bad actions, why didn't you suggest an action that gives App…
But historical data shows Apple has been enormously better at strong-arming devs into behaving properly. That’s why I can safely assume that $0 needs to paid to that scummy dev making a flashlight app; I mean, I can safely assume there’s no app on the App Store adding noise by advertising $1 or $10 or whatever for just a flashlight app.
In fact, I’m tech savvy enough to see a scammy app on the App Store. Apple needs to toughen up on 3p even more. I see my girlfriend’s phone or my parents iPhone and notice all these apps for taking a screenshot, saving pdfs etc that trick them into buying subscriptions. Whatever Apple is doing makes me fork over $1000 for a phone. At least I can rely on the fact that using it for calculator or the compass isn’t gonna cost me additional $ — no matter how “reasonably small” that fee is from the developer’s perspective.