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Apple Vision Pro: Apple’s first spatial computer

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Re: Apple Vision Pro: Apple’s first spatial computer

#851
Locking the away the eye data is a big miss for me. With the hololens we were able to get interesting visual confirmation that what you were looking at was indeed focused prior to selecting objects using an air tap. This also limits enterprise use cases quite substantially. I hope in the future they move to a permission system where users can opt-in to their eye data (literally just the pointer location) being available for specific apps.

Re: Apple Vision Pro: Apple’s first spatial computer

#853
post #210

No tech specs available on https://www.apple.com/apple-vision-pro/ and no release date "early next year". Both are unusual for apple. I wonder why they didn't hold off to announce it when actually ready.

They need apps, thus they need developers, thus WWDC is the perfect time to soft launch it.

Re: Apple Vision Pro: Apple’s first spatial computer

#854
post #182

The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…

They're just advertising the tech and the platform. Probably so people could come up with some real use cases and apps for it... otherwise what's the point of introducing it a year earlier.

Re: Apple Vision Pro: Apple’s first spatial computer

#855

As someone who travels for work, this is well worth 3500. To wear these on flights, in small hotel rooms, etc. is definitely a game changer. I have no use for video games so the Quest stuff with the controllers never made sense. I think people that complain about the price are anchoring on the Quest price, same as people who anchored on MP3 player prices when the iPod came out at 10x the price. Even if the Quest was…

It's a display and a computer.

Re: Apple Vision Pro: Apple’s first spatial computer

#856
post #182

The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…

Just buy your whole team the Quest 3.

Re: Apple Vision Pro: Apple’s first spatial computer

#857

It would very obviously be useful for work if you can actually get high res, effectively unlimited monitor space. Maybe not for everyone, but people already spend $3500+ on monitor setups somewhat regularly (and employers definitely do this). Apple themselves sell a single monitor that costs $2300 when fully spec'd out (5k, but the point is that they know what people spend on monitors). I can't figure out why that wa…

> but people already spend $3500+ on monitor setups somewhat regularly

I don't know a single person who has such an expensive monitor (or a set of monitors). And none of my employers, current or past, would ever agree to spend that much on a monitor setup.

You can buy a 4K OLED monitor for a fraction of that.

Re: Apple Vision Pro: Apple’s first spatial computer

#858
It looks like the most compelling differentiator is the AR and pass-through experience. I wouldn't say it's a game changer for VR, but it does sweeten the deal.

But if there is ever a perfect AR experience for desk work, if it does seriously allow me to have only a keyboard and a mouse on my work desk, without compromising my productivity like using a single screen laptop does, it could save me some real estate cost in the long run that would be well worth the price - I'd be able to work better in a smaller room or at the dining table.

Re: Apple Vision Pro: Apple’s first spatial computer

#859
post #64

"The kids are playing, better record a spacial moment" was one of the most dystopic things I've seen in a long time. Same with the ad at the end, with the father wearing it around his kids. I feel like the interface demands strapping something this futuristic over your head is just... wrong. Perhaps a few years of refining the tech can lead to something that feels more natural

I've seen this sentiment repeated ad nauseam since this morning, but I can't fully understand it. The comparison isn't between Vision and full presence. Imagine watching the same video with Dad pointing his phone at everyone instead. The days of experiencing things worth remembering with full presence are already over for most people—this isn't any worse than pointing a big opaque block at the person. Either way, there's a barrier. At least this way we can see their eyes to some extent, right?

Re: Apple Vision Pro: Apple’s first spatial computer

#860
post #182

The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…

> Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos?

I would, yes.

> Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends?

Yes, absolutely. We have a very small 2 bed, 1 bath place and only 1 TV that's in the central area. If I want to watch a movie while my wife is involved in her studies or work, I'm limited to my iPad or my iPhone. With this, I can lay there and chill. We have no kids, and we don't have friends over for movies. I'm also very susceptible to outside distractions. This would allow me to focus a whole lot more.

> And the one thing I could maybe see this being useful for – gaming – was barely even mentioned in their keynote.

Perhaps Apple doesn't want it to be brushed off already as another Oculus or gaming toy?

> a half-assed substitute for consuming the same content

I don't think this is a half assed substitute at all. There's literally nothing else like this.

> Show me the actual future, in terms of software/content/communication/immersiveness, then we'll talk.

They just showed you. You weren't listening. You focused on gaming. Again, that's probably why they didn't.

The anatomy app demo alone would be reason enough for me to buy one. I am frequently in medical related classes and often refer to my anatomy guides on my iPad.

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