Earlier quoted context omitted.
> Controlling the VR metaverse... I just don't see it. Too much innovation. Too much invention. Remember FB can always purchase themselves into the market - pick up a few startups and bodge together a consistent product. I think the problem is that VR tech and apps will take too long to arrive to gain any traction with the wider public, before FB needs it. FB needs hundreds of millions/billions of users, VR hasn't pu…
> even those were balking at having to have FB accounts It's been like what, 3 years? that I've been patiently waiting for the UE (or someone , in general) to mandate Facebook to remove mandatory account signup and tie-in, before buying an Oculus Quest (now 2). I don't care if this means I end up not buying and enjoying it at all in the end. Sadly I guess just a minority have such firm positions when it comes to "vot…
I'm sure many of the supporters of other independent VR hardware project (such as Simula VR[1]) are of the same opinion.