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Facebook account now required to login to Oculus devices

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Re: Facebook account now required to login to Oculus devices

#852
post #843

Earlier quoted context omitted.

Why do you even need an account? It's a display after all, I don't need an account to use my external monitor, keyboard or anything else.

Oculus has an app store, and Quest is a standalone device (mobile phone hardware on your face). It's understandable to need an account for these things, but of course this being an FB account is creepy.

I can understand the store aspect (even though in a perfect world you could buy apps and games without DRM and having to log in), but why would you need an account because something is a standalone device? What's the difference if there is a cable attached?

Re: Facebook account now required to login to Oculus devices

#853
post #817
post #791

Earlier quoted context omitted.

I don't understand what value FB gets from VR device data. I have never understood the acquisition, but that point in particular has never been clear. Or is it just that the end goal is to advertise in VR, and the acquisition was a grasp at a dystopian daydream?

VR has the potential to reveal more about you than normal browsing history. The device knows what you are looking at (sometimes including eye tracking) and for how long. This is extremely valuable.

Fuck. Forgot eye tracking. How long you look at an ad, Where you look on the ad.

Re: Facebook account now required to login to Oculus devices

#854
I still have a hard time understanding what kind of value can be extracted from user data.

Who uses this data? For what purpose? How can this data give an edge to make money elsewhere?

Is there a real relationship between data collection and ability to sell more things and increase profits? I'm not seeing it.

Re: Facebook account now required to login to Oculus devices

#855
post #747

How to immediately lose a segment of your customers? Hmmm ah yes, require FB for login! Way to go!

Serious question: do you really think that someone who is enthusiastic about VR would refuse to get the best headset out there because they would have to create an account on some service online? I can’t fathom how that would stop anyone who is truly interested about playing VR. It’s like telling someone they will need a PS account to play the playstation or a Xbox account to play the xbox, they’d probably be fine wi…

I understand what you're saying, but with Facebook it's different, because it's tied to your real identity, which changes the context a lot compared to other services.

In my case, because of that, getting a Facebook account is hard, if not impossible, because those "real identity" checks are obscure: I attempted twice to sign up for work-related reasons, and I failed both times despite providing IDs and pestering support. I have literally NO idea why I cannot have a FB account.

However, even if I could, I hate Facebook so goddamn much that if this was my only option I would rather not use VR altogether. And I love my Oculus Rift, especially for game development.

I am royally pissed off, and I will gladly go forward with a class action lawsuit.

Re: Facebook account now required to login to Oculus devices

#856
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

Sounds like the promise was at least made in good faith which counts for something.

Re: Facebook account now required to login to Oculus devices

#857

Earlier quoted context omitted.

Exhibit n + 1 on why when you're acquired you're not in a position to promise anything to anyone despite any assurances from the acquirer. Or, from the consumer's side, why those promises should carry no weight.

Just curious to understand what does Exhibit n + 1 mean? Would you kindly explain?

"exhibit" is "example". "n" examples occured before, the "1" is this new one. Hence we have "n + 1" examples already, and the newest one can be called "exhibit n + 1".

Re: Facebook account now required to login to Oculus devices

#858

Genuinely think VR would be dead by now and considered a flash in the pan fad if it wasn't for the software and hardware Oculus has done. Valve and HTC just really didn't invest the time and money seriously in the platform and think HL:Alyx only shipped because Oculus dragged the format forward and showed the potential. Just don't get why they're doing this at this point, I'd understand if they had iPhone level sales…

When the actor seems irrational, you should step back and ask "who is the actor and what are their motivations?" This doesn't feel like an act of Facebook as a whole. They should be thinking long term, big picture. Zuckerberg seems to have an image of Neuromancer's Matrix in his head, and we ain't there yet. He'd definitely take this step but I wouldn't think he'd do it until he more solidly owns VR. What I see here…

> "What I see here is a senior manager type, maybe a VP or a bit below it, who needs numbers that go dramatically up and to the right in the short term and is thinking about their own personal success."

I mean, there are plenty of other ways to demonstrate value without forcing people to login with a Facebook account to use their Oculus devices. In-fact, I'm not sure what added value this requirement demonstrates in the first place?

People already pay for the hardware, servicing, apps/games, and upgrades.

Re: Facebook account now required to login to Oculus devices

#859
post #753

Earlier quoted context omitted.

My moral compass would get real wobbly if I had (insert some unfathomable number here) in my bank account following an acquisition. Probably not a great thing to confess to but I doubt I’d find myself caring what my acquirer was doing with their new real estate.

There is nothing immoral about a lawful business transaction to purchase a VR company. If this device required some signing of an EULA that has given away all your consumer rights then the onus is on you, no one forced you to buy it and many organisations and individuals have been warning about these business practices unheeded. As an anecdotal example, many companies are now using instagram for image hosting that pe…

You bought a thing with a certain agreement then the agreement is changed under you . Will they reimburse the buyers? If not, then this is nuts and immoral.

If they do reimburse you, then it's just scary. The fact an unscrupulous entity like Facebook have such a strong hold in people life and business, opinions and privacy is a recipe for an Orwellian future (present?)

Virtual reality is the next frontier of cyberspace, a much more engulfing and immersive (if successful), I don't want Facebook to have so much power.

Re: Facebook account now required to login to Oculus devices

#860

Earlier quoted context omitted.

Don't people realize they're complaining at a billionare and have basically no leverage at all? This backlash should have come BEFORE Palmer got PAID, not YEARS LATER. I don't think Palmer even goes on reddit anymore.

he seems to quite regularly https://reddit.com/user/palmerluckey/

I dunno. If I had that kind of money, I would hire someone to use reddit for me.
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