I can understand the compromise of the "notch" for the sensor bar in portrait-oriented UIs. Some thoughtful juggling of the status bar, some added interaction, and you're all set. A reasonable trade-off. What I cannot understand at all is the compromise in landscape mode, for games and video. Rather than just black out the uneven area and limit the drawable area to the largest unbroken rectangle, everything Apple sho…
Did anyone else notice the false/misleading images in their promotional media? https://images.apple.com/media/us/iphone-x/2017/01df5b43-28e... There is no camera bulge there... they just deleted it. This is not something I expect from Apple.
iPhone X
851–860 of 1001 posts
Re: iPhone X
#852Can't help wondering what the next model will be called given what a dead end "X" is. After OS X they never went to 11. They codenamed the 10.N versions but it doesn't seem likely with a "iPhone X 10.2 mushroom badger"-type name. Best guess: they'll just call it the iPhone next year. Like some other products they'll just use the model year to distinguish. Guessing we won't even see the "iPhone XS", it'll just be "iPh…
Re: iPhone X
#853"Celebrity gets iPhone stolen. Naked photos unlocked at wax museum." :D
Re: iPhone X
#854I have a suspicion that removing the home button and relying on swipe-interactions might be a step back in usability for the non-tech savvy people who have made up a large share of iPhone users.
It reminds me of Motorola's option to remove Android's black button bar and rely instead of swiping gestures over the fingerprint reader [1]. I tried it and, to their credit, it works very well. But it felt unnatural and my muscle memory didn't adjust quickly, so I disabled it. [1] https://motorola-global-portal.custhelp.com/app/answers/inde...
Re: iPhone X
#855Features I'm curious how they work on the new iPhone. 1) Touch status bar to scroll to the top of the page(my favorite iPhone feature). 2) Locking the screen. I'm assuming the double tap and Siri don't interfere with this.
Re: iPhone X
#856I can understand the compromise of the "notch" for the sensor bar in portrait-oriented UIs. Some thoughtful juggling of the status bar, some added interaction, and you're all set. A reasonable trade-off. What I cannot understand at all is the compromise in landscape mode, for games and video. Rather than just black out the uneven area and limit the drawable area to the largest unbroken rectangle, everything Apple sho…
Probably that's marketing I would expect game developers to rationally use the unobscured portion
Re: iPhone X
#857I wonder if the tech team involved with Face ID factored the birthday paradox into their security factor. They touted a "1 in 1,000,000" chance that someone else's face unlocks one's iPhone X. Well, with the birthday paradox, let's say there were, say, exactly 1179 people in the Steve Jobs Auditorium and they all had iPhone Xs. That's 694,431 unique pairs of people, and there would be roughly a 50% chance of two of t…
If the risk is "1 in 1,000,000" that means it's 1 in 1,000,000. People understand that doesn't mean it never happens. But it's orders of magnitude lower than their risk of dying in any given year, so it's factually negligible.
Re: iPhone X
#858so the iPhone 2x will have no speaker or camera in the front... or they will be behind the screen.
Re: iPhone X
#859It seems like iPhone X would have been the perfect candidate to switch to USB-C. I had thought this would have been a long time coming given the USB-C only approach on MacBooks, yet it remains curiously absent. I really don't understand the fracture in the Apple ecosystem in regards to connectivity here. Can anyone enlighten me as to why Apple are still using the Lightening connector here?
Honestly, when Tim said "one more thing", I thought they're going to introduce a whole new line of products, like the Surface Phone we've heard rumors of. A device that only looks like a phone, but is in fact, a whole PC. iPhone X proved to be just another iPhone, nothing more.
Some AR glasses? Self driving car?
Oh, another iPhone.
Re: iPhone X
#860I can understand the compromise of the "notch" for the sensor bar in portrait-oriented UIs. Some thoughtful juggling of the status bar, some added interaction, and you're all set. A reasonable trade-off. What I cannot understand at all is the compromise in landscape mode, for games and video. Rather than just black out the uneven area and limit the drawable area to the largest unbroken rectangle, everything Apple sho…
The problem is that the AR game was most likely built with Unity, which has its own 4-5 different UI systems, and my guess none of them are aware of a safe area.
The problem is fixable, but why did Apple allow demo that was not polished enough to work well with their flagship phone?