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Apple Vision Pro: Apple’s first spatial computer

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Re: Apple Vision Pro: Apple’s first spatial computer

#841

So many technologies Apple has launched in the past 5 years seemed nifty & weird but were all being built to lead up to this: - Spatial Audio - Is any one a huge fan of this? It doesn't matter a ton outside of AR but matters greatly within it - Side Car - mirroring to a local apple device. It's useful as a second monitor but... mirroring your iPad or MacBook into VR and typing on it. Super useful. - FaceID - is it re…

sidecar in particular is useful for using an apple tv as a second display. i used to do this a lot when my kid was first born

face id is better than the fingerprint since you leave your key on the reader with the touch id

i do appreciate your perspective though. i didn't initially see how they were gearing up for this at the level you did.

Re: Apple Vision Pro: Apple’s first spatial computer

#842

Some quick thoughts: - Focus is on entertainment, remote work, collaboration, and utility, but their partnership with Unity might mean that gaming is part of the long-term strategy. Gaming is a top use case for VR with Meta devices, so Apple is focusing on AR use cases first. - Disney is aligned on Apple's AR vision with Disney, Marvel Studios, ESPN 3D content, and more available on launch. This will make more entert…

> ESPN 3D content

Seems like it’s be a really compelling use case, though I wonder what they’d have to charge to procure that kind of content live

Re: Apple Vision Pro: Apple’s first spatial computer

#843

I find it pretty hilarious that VR started off as a product for gamers, designed by gamers, and funded by gamers. And even before it made it to market, it was bought up by Facebook who said "no no no, forget games, we're going to give you experiences ". And it's been a parade of uninteresting, nobody-actually-wanted-this products and ideas ever since. By far the most compelling things you can do in VR are games. Modd…

Don’t forget porn!

Re: Apple Vision Pro: Apple’s first spatial computer

#845
post #182

The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…

Read the novel Warcross by Marie Lu.

https://en.wikipedia.org/wiki/Warcross?wprov=sfti1

Imagine a world where visual, immersive tech is the default.

Look around your home. Realize how much money you have spent on cosmetics. Pictures, photographs, throw pillows, plants, paint, lighting, etc.

What if all of that could be replaced at the snap of a command? What if you could hang Christmas lights virtually in less than 10 seconds? What if a poor family who could not afford Christmas lights and decorations could now snap them into place in a second, for free?

Sure these goggles are not that mainstream yet. The battery life is too short. They are bulky and sweaty. But the tech will improve. What if wearing immersive goggles was no more difficult than wearing glasses? It might take a few decades but the tech will get there.

Re: Apple Vision Pro: Apple’s first spatial computer

#847

It would very obviously be useful for work if you can actually get high res, effectively unlimited monitor space. Maybe not for everyone, but people already spend $3500+ on monitor setups somewhat regularly (and employers definitely do this). Apple themselves sell a single monitor that costs $2300 when fully spec'd out (5k, but the point is that they know what people spend on monitors). I can't figure out why that wa…

That would be a valid use case, but it's hard to imagine that this headset is miles ahead of all existing ones in resolution and clarity. In all present-day headset even simple tasks involving text are a challenge. They just can't legibly render more than ~10 lines of text in your field of view. To compete with monitors for day-to-day tasks, the perceived resolution has to improve by an order of magnitude.

Re: Apple Vision Pro: Apple’s first spatial computer

#848

If the price is a concern to you then this product isn't for you. Watch the video and look at the spaces the people were in. Every single one of them was in a high end space that has been maintained by maids (no clutter, sparkling clean) and professionally painted and styled and their spaces were large. At least initially, this is for the high end market. For people that want an object others can't really obtain yet.…

I wouldn't read that deep into it, they used the same types of homes in the same announcement video for the Apple TV ($100) section. It just looks nicer to the marketing folks.

Re: Apple Vision Pro: Apple’s first spatial computer

#850
post #182

The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…

I definitely watched Netflix on the Oculus go which was a crappy screen and a overheating headset, and yet it was amazing. The only thing that prevented me from finishing was the battery. I also joined a cinema experience and there were other people sitting next to me in the room. Man you really have to try it to understand how dope it is
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