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Facebook account now required to login to Oculus devices

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Re: Facebook account now required to login to Oculus devices

#841

Genuinely think VR would be dead by now and considered a flash in the pan fad if it wasn't for the software and hardware Oculus has done. Valve and HTC just really didn't invest the time and money seriously in the platform and think HL:Alyx only shipped because Oculus dragged the format forward and showed the potential. Just don't get why they're doing this at this point, I'd understand if they had iPhone level sales…

When the actor seems irrational, you should step back and ask "who is the actor and what are their motivations?" This doesn't feel like an act of Facebook as a whole. They should be thinking long term, big picture. Zuckerberg seems to have an image of Neuromancer's Matrix in his head, and we ain't there yet. He'd definitely take this step but I wouldn't think he'd do it until he more solidly owns VR. What I see here…

Think you're spot on, makes a lot of sense of this move that doesn't really make sense.

Re: Facebook account now required to login to Oculus devices

#842
post #47

Earlier quoted context omitted.

We see this time and again but ... you SOLD, you're not the captain anymore. If the new captain doesn't make the promise, you can't give it much weight, and if it is Facebook, probably no weight even if they did :(

Facebook made that promise by approving it on an ongoing basis. They just changed their mind.

"changed their mind" ... a.k.a. "broke their promise"

Details are important.

Facebook are a joke of a company.

Re: Facebook account now required to login to Oculus devices

#843

This is my biggest fear: no longer being able to create individual accounts that are not Oauth'd through social media. I don't think my bank will require facebook any time soon, but I hope laws are in place to prevent it when the time comes. Sen. Wyden, I hope you're listening.

Why do you even need an account? It's a display after all, I don't need an account to use my external monitor, keyboard or anything else.

Oculus has an app store, and Quest is a standalone device (mobile phone hardware on your face).

It's understandable to need an account for these things, but of course this being an FB account is creepy.

Re: Facebook account now required to login to Oculus devices

#845

Earlier quoted context omitted.

Not wasting your only life on standing with a piece of plastic on your head? Seems pretty viable to me.

Ah, yes, instead let's just sit down in front of another piece of plastic typing on a keyboard to give unrelated advice on the internet about how bad it's to waste your life in front of a piece of plastic.

Yes, this was obvious next point in discussion. The trick is keep the thought going and never stop mid-step with a leg in the air thinking this intermediate position is a solid ground. As a next step, we might then ask what makes interaction with a piece of plastic worthy. For example, if you've noticed a popular discussion of a disaster that can be essentially summarized as “our favourite toy has been broken”, and the participants are actually grown up people (?) who are all about showing their investment in “serious business”, shouldn't you sprinkle it with some common sense? Is it a worthy kind of use of electronics?

Re: Facebook account now required to login to Oculus devices

#847
post #716

Earlier quoted context omitted.

I use an AppleTV connected to a 43-inch 4k monitor [1]. No crappy TV-software and it's a proper screen, with proper response-time to use for the laptop as well. [1] https://www.amazon.com/Philips-Monitor-Bdm4350uc-42-5in-3840...

Does that monitor support 12-bit HDR though?

Unfortunately no HDR support.

Re: Facebook account now required to login to Oculus devices

#848
post #509

Quelle surprise, a big tech company making a big tech company move to drive users into their embattled flagship. I take this as a negative indicator of how things are going for Facebook. I don’t see any synergy with oculus other than that both products have users. Maybe that is enough from a business standpoint, but I feel forcing login to Facebook is going to kill oculus adoption, it isn’t like 6 years ago, there ar…

> I feel forcing login to Facebook is going to kill oculus adoption

I'm hoping you are right, but I feel like the average consumer is not so privacy aware and wouldn't mind using Facebook as their login. It's probably even more convenient since they already have a Facebook account and don't need to create an additional account for Oculus.

Re: Facebook account now required to login to Oculus devices

#849

Earlier quoted context omitted.

I think he was 17 (or close to that) when starting the original kickstarter. Carmack also wanted to sell because he had built businesses before and wanted to focus on the technology without having to deal with survival. It wouldn't surprise me if Luckey believed that would be the outcome. I think Zuck's strategy as CEO was also less clear then. Today it would be obvious, back then though, I'm not so sure.

Are we talking about the same company? The one whose business idea it is to lock up all the world's information? The one that, together with Quora and Instagram, shove a login screen in your face when you haplessly click the wrong link? When all you really wanted some some local business opening hours or contact information? The one that already owns your contact information, and aren't afraid to tell you so, because…

Quora isn't owned by Facebook, you know?

Re: Facebook account now required to login to Oculus devices

#850
post #747

How to immediately lose a segment of your customers? Hmmm ah yes, require FB for login! Way to go!

Serious question: do you really think that someone who is enthusiastic about VR would refuse to get the best headset out there because they would have to create an account on some service online? I can’t fathom how that would stop anyone who is truly interested about playing VR. It’s like telling someone they will need a PS account to play the playstation or a Xbox account to play the xbox, they’d probably be fine wi…

> Serious question: do you really think that someone who is enthusiastic about VR would refuse to get the best headset out there because they would have to create an account on some service online?

As someone who had to make this exact decision. Yes. So there definitely are "someone"s who'd do exactly this.

But if you are asking if the average consumer would do so? Unfortunately the answer is they probably don't mind using Facebook.

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