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Orion, our first true augmented reality glasses

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Re: Orion, our first true augmented reality glasses

#831
post #651

Earlier quoted context omitted.

The Magic Leap headset already uses essentially an LCD layer to add per pixel shading to add darkness. Even still, modern displays are so so good that an additive display is a massive step down.

Hard edged, per-pixel light blocking is impossible for the foreseeable future. What's possible today, and what Magic Leap has, is diffuse dimming of large areas of the display. The problem with light blocking is that when the blocker is millimeters from your eye it is completely out of focus. Unlike for the display, you can't use optics to make it appear farther away and in focus because the direction of the light it…

True, but sharp edges are much more of a nice to have than any dimming at all. The magic leap dimming goes a long way.

Forcing the industry to redesign visuals for additive displays is a huge uphill battle.

Re: Orion, our first true augmented reality glasses

#832
post #797

Earlier quoted context omitted.

I wouldn’t say large phones were so much accepted as forced on people. I hate my iPhone mini 13 because it is too fucking big for my giant hands. However, at this point, carrying a phone is basically mandatory, and it (and the giant se3) were/are the smallest workable ones on the market.

Have you considered the iphone SEs?

I had the first gen SE. Loved it. But the current model is based on the larger iPhone 8 shell.

Re: Orion, our first true augmented reality glasses

#833
post #531

Earlier quoted context omitted.

You could have things overlaid on top of real life content in order to provide you assistance, hands free. For example, think about GPS turn by turn navigation while walking or having a recipe displayed while cooking it.

Facial recognition is the killer app for me. Being able to keep track of people and their information would be amazing.

The problem is that people would really dislike that. It's even satirized in Snow Crash in an extremely unflattering portrayal of the kind of person who would routinely do this.

Re: Orion, our first true augmented reality glasses

#834

Earlier quoted context omitted.

I agree, and I also think that walking around to items positioned statically in space is a really dumb way to do embodied computing. I mean if an app is associated with your kitchen fridge or whatever fine, pin it to your kitchen fridge, but if I'm going to be enveloped in an omnidirectional high def display, I want a way to bring the windows to me , not have to move my body to different windows. Anyway, Logitech mad…

1. Tying AR to a static point Uses: Being able to physically walk around a life-sized 3d model of an engine, human body, etc. 2. Tying AR to a point relative to the user Uses: Heads-up Display notifications, virtual screens, etc. These things are not mutually exclusive. Even once you've placed a "AR object" at some static absolute location, I'm sure you can scroll through the list of active processes similar at any t…

I have Xreal glasses, and it's handy to be able to pin a window to a physical spot (well, direction in this case). I used that feature to have basically a virtual TV on my laundry room wall while I watched a video on how to fix my dryer as I was fixing it. But if I'm playing a game or watching other content, I don't want to have to focus on a single spot, so I have the window always in front of my face.

Re: Orion, our first true augmented reality glasses

#835

Having built similar tech (Meta, YC S13), it's been a great year with Vision Pro, Orion, Spectacles and more coming out. Currently at my co, seeing most day to day use out of XReal, and keen for Visor. AR/XR/MR/VR app I'm most looking forward to is a 360 location share with the sharing user in AR, and the receiving user in VR, with additional virtual objects shared between. Orion would be great for the send side, wit…

> The main thing letting down tech today is how open the platforms are for external developers.

You mean how closed they are? Apple was bad about this, but I think Meta is pretty good with helping spatial / game devs? Am I wrong about that? I don't work in the space, it's just my impression

Re: Orion, our first true augmented reality glasses

#836

Earlier quoted context omitted.

Have you considered the iphone SEs?

I had the first gen SE. Loved it. But the current model is based on the larger iPhone 8 shell.

Yeah; I mentioned the SE3.

It’s too bad you can’t cut the razr 2024 in half at the hinge and have one side still work!

Re: Orion, our first true augmented reality glasses

#837

Earlier quoted context omitted.

I think the main question will be if Meta can run the glasses under a different business model than ads/personalization. I know Meta feels like they missed out on owning the hardware ecosystem with mobile, but a big part of why Apple's product work is because their business model is not ads. If they can fix their incentives there it will address 80% of the concerns in this thread. Counterintuitively I think a passive…

It doesn't matter if they can or can't, Apple will do a better version of this and people will buy it because they're a much less shitty / shady company than Facebook.

Even if apple’s was worse in most ways, it would still sell.

Re: Orion, our first true augmented reality glasses

#839

Incredible amount of negativity here. Huge kudos to Meta for breaking new ground and doing a ton of R&D/M&A to get to this point. Once MicroLED comes on a little further and the form factor shrinks this could be the next consumer electronics platform. Silicon carbide is really interesting, we need high RI materials to make this work. Hopefully glass 3D printing or similar will make cheap, Rx waveguides possible.

The negativity goes both ways. I wonder if Mark Zuckerberg will think we're "dumb fucks" for buying this new gizmo.

My god, he said that when he was in college. What is it with this recently popular opinion that nobody is capable of changing for the better?

Re: Orion, our first true augmented reality glasses

#840

I met a lady once, we were in a line at DefCon. She worked on these and was quite concerned that they'd end up on the heads of children, feeding content-reaction biometrics about those children to people who would then use that data to manipulate those children in harmful ways. I'm curious if people think that that's worth worrying about, or if the idea of optimizing ad placement based on whether it makes your pupils…

> optimizing ad placement I don't know about anyone else, but I will never buy AR glasses with ads. That's a deal breaker for me.

Why do you suppose meta would be working on them if not to help sell ad placement somehow?
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