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AirPods don't “just work”

philip.design

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Re: AirPods don't “just work”

#831

Earlier quoted context omitted.

None of the AirPod annoyances are as bad as having your headphones yanked violently out of your ears when the 3.5mm cable catches on a door handle.

A true professional routes the cable through their shirt, from their neck down to their pocket, to avoid this problem.

A shirt provides too much friction thus there is a constant feeling of having the earphones pulled down (especially when moving the head)

Re: AirPods don't “just work”

#832
post #464

Earlier quoted context omitted.

There's a commercial product called "Annoy-a-tron" that does that.

When I started a new job at a NOC, I was pranked with one of those. I didn't know what to make of the odd recurring ~12khz beeps, and figured it was some old device slowly dying. So I pulled out a stopwatch to see if I could suss out the interval on the beeping. I was too focused on timing the beeps to notice my coworkers exchanging glances with each other after asking them, "Does anyone else hear that?" I found a pa…

Cool story, your co-worker should've let you find it, so close!

Re: AirPods don't “just work”

#833

It's weird to me how many people are like "yeah but every other bluetooth is worse". I have Airpod Pros and experienced every one of these issues and many more on the regular with them, but my several years old now Bose QC 35II never have any of these problems, still last like 5 times as long on battery after years of recharge cycles, interact better with two simultaneously connected devices, have better signal range…

I have a pair of Bose QC 35s that I've had for years and whilst I agree connecting to the iPhone is crisp. I have been to hell and back trying to get them to work well with my Macbook. Problems with them not pairing, the audio quality suddenly going terrible or them just dropping out.

Re: AirPods don't “just work”

#834
I only ever bought one pair of air pods and I ended up giving them away after that update was released where they were supposed to be able to switch seemlessly between devices but the feature was cumbersome. I don't think I managed to find eight distinct issues with during that time, but I can say I've switched to galaxy buds which I much prefer.

Re: AirPods don't “just work”

#835

Earlier quoted context omitted.

It's not about the OS technology in use, it's about all the practicalities of how it is deployed on consoles vs. on desktops. Things like immutable OS volumes, fixed configuration tested on the hardware, the extent to which they build higher level automation to do what the user expects, etc. "The Xbox One runs Windows" ignores all these details which make it a much more seamless experience than on a PC. The PS4 runs…

> When was the last time a driver update broke game on a console? Ever had to install support software to make a game work well with a particular controller? Issues with overlays and system feature integration? Unexpected performance loss due to weird configuration? Mysterious DRM malfunction issues? Windows Update gone wrong? I agree (I don't get why people downvotes). My argument is that a quality PC does not have…

The cost or "quality" of the PC is not a factor.

Just the simple fact that you have to manually install graphics drivers is a basic issue that you don't have to deal with on console. Just visit any of the PCgaming subreddits and you'll find plenty of examples to do with troubleshooting graphics issues, with people suggesting using Graphics Driver Uninstaller to try and completely remove conflicting driver versions etc.etc.

I remember when there were annoying stutters after the initial BF1 launch and one of the workarounds was to use task manager to change the CPU priority for the task. Here's an example thread for ModernWarfare https://www.reddit.com/r/modernwarfare/comments/j26zli/stutt...

Literally none of those issues affect console gaming. It's sit down and start gaming without any hassles within 15 sec of turning the machine on.

I've been a PC gamer for 30 years and it's a pain in the ass compared to console. With the new generation of consoles targeting 60fps, my final annoyance with console gaming has disappeared.

Re: AirPods don't “just work”

#836
Another annoyance I have is if you are working on multiple Apple devices using different Apple IDs, you have to go in Bluetooth settings, disconnect and set up the AirPods as new on other machine. Have to do it again to switch back.

Re: AirPods don't “just work”

#838
post #827

Earlier quoted context omitted.

I like "workarounds become a reflex". This is a very succinct way of describing one of the causes of why people often claim to have no issues using something that universally has issues. A great example is the gaming PC vs gaming console war. PC gamers often seem to refuse to admit there's untold little quirks you have to deal with when using a general-purpose operating system and modular hardware to play games. They…

Apple's stuff _always_ have issues and annoying ones. My Homepod stopped seeing any HomeKit devices. Reboot didn't help. I didn't feel like digging into it so I just went to bed. Couple days later out of all a sudden they start seeing stuff again.

Recently my Hue bulbs have decided to sometimes all show as unavailable in HomeKit, which is annoying. They normally revive themselves in a few minutes but I can’t figure it out.

Unfortunately no other home automation platform (Google, Amazon) lets you keep everything on your local network, and using Home Assistant would make using Siri for it harder, so I’m stuck with an annoyingly buggy platform.

Re: AirPods don't “just work”

#839

I have a $200-250 pair of AirPod Pros, and a $40 pair of Tozo NC7's that I bought for a backup. The Tozo's get way more use, to the point where I regret buying the AirPods. Your ears may vary, but "dot" style earbuds are WAY more comfortable (and likely to stay put in my ears) than the "stem" style buds. The spatial audio thing turned out to be a pointless novelty that wore off quickly, and isn't even supported on ha…

My counter point is that I have my AirPods paired with 4 different (Apple) devices, and I’m constantly amazed that they always seem to be connected to “the right one” every single time. The handoff is seamless and hasn’t made a mistake about guessing which device I want to be driving them in the two years I’ve owned them.

To me, that's an experience I only have with AirPods Max, Pros totally fail to achieve that.

Re: AirPods don't “just work”

#840
post #838
post #827

Earlier quoted context omitted.

Apple's stuff _always_ have issues and annoying ones. My Homepod stopped seeing any HomeKit devices. Reboot didn't help. I didn't feel like digging into it so I just went to bed. Couple days later out of all a sudden they start seeing stuff again.

Recently my Hue bulbs have decided to sometimes all show as unavailable in HomeKit, which is annoying. They normally revive themselves in a few minutes but I can’t figure it out. Unfortunately no other home automation platform (Google, Amazon) lets you keep everything on your local network, and using Home Assistant would make using Siri for it harder, so I’m stuck with an annoyingly buggy platform.

> Unfortunately no other home automation platform (Google, Amazon) lets you keep everything on your local network

Exactly the reason I keep dealing with HomeKit annoyances.

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