Earlier quoted context omitted.
That makes way more sense too. Human brains are pretty complex devices, it’s easy to believe the machines didn’t figure out how to make something comparable and opted for human farming instead. On the other hand humans make very crappy batteries, how does that science even work.
MORPHEUS: For the longest time, I wouldn't believe it. But then I saw the fields with my own eyes, watched them liquefy the dead so they could be fed intravenously to the living - NEO (politely) : Excuse me, please. MORPHEUS: Yes, Neo? NEO: I've kept quiet for as long as I could, but I feel a certain need to speak up at this point. The human body is the most inefficient source of energy you could possibly imagine. Th…
Facebook Renames to Meta
831–840 of 1001 posts
Re: Facebook Renames to Meta
#832Earlier quoted context omitted.
> If there is going to be a metaverse, I'm not sure I want Facebook to own it. It's like a bad sci-fi pulp story. I'm confident I don't want them to own it - or for it to be owned by a single party of any kind, for that matter. > Given their investment and research, I wonder if they should open it all up (even if contradictory to short-term gains in ad revenue) so it has a chance to grow? I mean, that would be nice f…
>I don't think Facebook is constitutionally able to give up ad revenue gains This "fiduciary duty" meme really needs to die. Seriously the idea of fiduciary duty [to maximixe profit] is dystopian, corporations don't fuck us over because they have to they do it because they can. Edit: clarify
Re: Facebook Renames to Meta
#833Re: Facebook Renames to Meta
#834If there is going to be a metaverse, I'm not sure I want Facebook to own it. It's like a bad sci-fi pulp story. Given their investment and research, I wonder if they should open it all up (even if contradictory to short-term gains in ad revenue) so it has a chance to grow? Federate it a bit more than they are comfortable with, to at least give it a chance. I could see this flubbing out hard otherwise. I'm personally…
I don't want them to own it. I'm 100% sure.
Re: Facebook Renames to Meta
#835Re: Facebook Renames to Meta
#836If there is going to be a metaverse, I'm not sure I want Facebook to own it. It's like a bad sci-fi pulp story. Given their investment and research, I wonder if they should open it all up (even if contradictory to short-term gains in ad revenue) so it has a chance to grow? Federate it a bit more than they are comfortable with, to at least give it a chance. I could see this flubbing out hard otherwise. I'm personally…
> If there is going to be a metaverse, I'm not sure I want Facebook to own it. It's like a bad sci-fi pulp story. I'm confident I don't want them to own it - or for it to be owned by a single party of any kind, for that matter. > Given their investment and research, I wonder if they should open it all up (even if contradictory to short-term gains in ad revenue) so it has a chance to grow? I mean, that would be nice f…
3 billion fb users x 100 per unit = 300 billion
A letter to everyone would cost 3 billion
Re: Facebook Renames to Meta
#837Earlier quoted context omitted.
> enforcing digital scarcity in a federated metaverse I don't know, I feel this sentiment betrays a industry-wide common lack of imagination. We start building digital realities, and our first thought is to try and make them more crappy like the regular one? Nobody really likes scarcity other than speculators and collectors. We shouldn't be trying to invent more of it, we shouldn't be trying to get rid of the advanta…
Absolutely - this is what frustrates me most about the discourse around the metaverse - the insistence that a virtual world of limitless possibility be unnecessarily bound by the worst aspects of the real world. Doubly infuriating is the smug insistence that this is being done for the "benefit" of creators - as if the point of digital scarcity is a means to benefit creators rather than the speculators who will fuel t…
Re: Facebook Renames to Meta
#838Re: Facebook Renames to Meta
#839Earlier quoted context omitted.
> enforcing digital scarcity in a federated metaverse I don't know, I feel this sentiment betrays a industry-wide common lack of imagination. We start building digital realities, and our first thought is to try and make them more crappy like the regular one? Nobody really likes scarcity other than speculators and collectors. We shouldn't be trying to invent more of it, we shouldn't be trying to get rid of the advanta…
On the flip side, a lot of people posit that it's exactly this mentality that caused the creation of the advertising profit model in the first place. Net users were unwilling to pay for content because content is trivially copyable, and the early net was idealistic so "Nobody really likes scarcity other than speculators and collectors". Advertising was a way to sidestep this problem altogether and turn users into the…
You're correct to criticize advertising, but I also want to push back a little bit on the "utopia" of paywalls as a funding method for the web.
There's a difference between paying for content creation and paying for content itself. Content creators and their time are actually scarce resources, even online. Content itself is not a scarce resource; once something is created it becomes abundant. So both IP laws/paywalls and advertising are attempts to monetize and artificially restrict/control some other abundant and/or uncommoditized resource instead of engaging with the actual scarce resource/activity that we care about incentivizing.
As such, both advertising and IP-enforced pay-for-access models have negative externalities that arise from them being indirect monetization models. With advertising, we deal with negative externalities such as privacy violations and clickbait. With pay-for-access models, we get externalities like DRM, SaaS, endless content recycling, and a general lockdown of culture itself.
With both payment schemes, we are ignoring the actually scarce resource that is actually in real demand by the market: creators and time. But instead of trying to come up with schemes to monetize that and instead of trying to imagine what a market based on creative/useful output would look like, we've instead become obsessed with making other resources artificially scarce or artificially commoditized. We fight against technology and human nature itself instead of thinking about how we can fund the real scarce resources that still remain.
This could be a longer conversation; there are multiple theories about how to pay for creation, and a lot of debate about what models are sustainable there. Too long of a conversation to get into right here. But the really short version of this conversation is that you are very correct to look at advertising as an imprecise, indirect way of measuring value, and you are correct to point out it has a lot of negative externalities. But you're making an assumption that pay-for-access models haven't had their own negative externalities, and I don't think that assumption holds up. I think we've seen a lot of suppression of innovation and general culture because of our current funding model for IP. Of course a theoretical Internet where people paid for content access would have turned out different; but would it have been better? I don't think that's a safe assumption at all.
At its worst the current pay-for-access model sometimes decreases the creation/availability of content because it incentivizes recycling and restriction of existing content, and restricts other creators from building on top of and preserving existing content -- essentially denying a universal human instinct that has been around for almost as long as humans have existed.
There isn't an easy answer about how we should remake a content economy in a world without digital scarcity (ask Open Source devs how hard this is), but recreating digital scarcity and pretending that we're still in the old system probably isn't the right way to move forward. We should try to consider how people can more directly pay for the resources that are actually scarce: not content itself or the bits on your computer, but instead content creation and maintenance and the people who are able to make the things we care about.
The more directly we monetize resources that are actually scarce and the less that we rely on indirect models of monetization, the fewer surprising/negative externalities we'll see in the long run.
Re: Facebook Renames to Meta
#840Earlier quoted context omitted.
Not a chance. I've been wrong about a lot of things tech, probably even most things, but this isn't something I think most people want. Metaverses have always been niche. Most people don't like things attached to their head. Remember 3D TVs? But, perhaps you and they are right. For the first time in my life, I honestly feel like 'if this is the future, I want no part in it.' Please don't take this as like, suicidal o…
3D TVs were the clearest market signal that the market doesn't want this. It was not subtle. And yet everyone just acts like that didn't happen.
I don’t know that we can outright dismiss anything based on 3D TVs not taking off. I’m certainly no fan of Facebook attempting to own this space, but to outright dismiss the whole concept because of the poor sales for 3D TVs seems naïve IMO.