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Steam Machine

store.steampowered.com

821–830 of 1001 posts

Re: Steam Machine

#821
post #793

Does anyone know if the resolution is good enough to use it for work? I.e., e-mails, programming, etc EDIT: I mean the VR googles.

Its a linux computer, if you connect it to a 4k monitor you could use that. The one issue I see is that it only has one HDMI port, so you couldn't connect two screens without a dongle. But for all intents and purposes, its a prebuilt pc in a tiny form factor.

> The one issue I see is that it only has one HDMI port, so you couldn't connect two screens without a dongle.

Stretching the definition of a "dongle", but the page does specifically say "Ready for all the peripherals and monitors you can throw at it" so I'm assuming some amount of USB-C daisychaining is supported

Re: Steam Machine

#822
post #175

In this big hardware refresh, honestly most excited about finally getting a new steam controller [1], which feels like it might finally give us a better, more extensible standard than the extremely outdated XInput protocol (which still doesn't even support motion controls) [1] https://store.steampowered.com/sale/steamcontroller

It looks way too chunky, just like the original Steam Controller, Steam Deck or original duke Xbox controller. Not everybody has Jack Reacher hands. Microsoft really did it right with the XSX controller. They took the old X360 / Xone design (perfect for large and medium hands) shrunk it slightly and then added cut-outs and and angled button surfaces (perfect for medium and small hands). The Elite is similarly good, w…

As someone who has big hands (not chunky, just long fingers), I find the Steam Deck sooo comfortable and satisfying to hold. I still use my Nintendo Switch from time to time, but holding it now feels like it was designed for a child (which it was!).

Re: Steam Machine

#823
My theory for a bit now has been that Valve is playing the long game in trying to make SteamOS a mainstay gaming platform as an alternative to Windows, and that the hardware products are essentially a way of breaking into that market. Even a few years ago, the idea of a custom Linux distro based on Arch Linux with both a built-in full desktop mode and a lower-powered gaming mode that you could switch between on a handheld device would have sounded kind of crazy, but now we're at the point where it's fully supported on more than one vendor's hardware. This seems like it could be a similar play in the traditional desktop space; if they can prove that the concept is viable, maybe other vendors will come out with similar products that come with SteamOS by default. All of this insulates them from having to worry about the long-term sustainability of making money from game sales on Windows, and if it works out, they wouldn't even necessarily have to continue making hardware indefinitely.

I don't pretend to have any insight into whether this theory is correct beyond that it seems to track with what they've been doing lately, or any expertise to make claims about whether it will work or not. In a lot of ways, this might just be a projection of my desires as a gamer who enjoys not having had to boot into Windows to play something for quite a few years at this point. I do hope that maybe they're just crazy enough to not only try this, but pull it off though!

Re: Steam Machine

#825

Earlier quoted context omitted.

I was in the same shoes, then one day I decided to give a shot to Bazzite. To my surprise the installation was extremely smooth, and everything worked right away. Now I’m playing almost everything on it (Arc Raiders, EU V, HLL and Horizon FW recently). If you want to _try_ all you need is 15 minutes, some HDD space and an empty USB. You don’t have to give up Windows at all, dual booting is also pretty smooth.

Loved the concept, tried it out, didn't work, at least not for RDR2 which I was trying to play. But how would it work, there is Linux, Bazzite, then there is Steam, RDR2 needs the Rockstar launcher, it's such an intricate web of dependencies, I'm not surprised something isn't working.

RDR2 works on my Steam Deck. I had to use desktop mode to sign in once, but after that it's just worked from gaming mode.

The screen is a little small, though, or my eyes are too old. Maybe both!

Re: Steam Machine

#826
post #334

Earlier quoted context omitted.

Do we know what kernel SteamOS uses? Is it built on linux, or could it be some sort of kiosk'd mode Windows where this will be a non-issue? One could hope but I truly don't know.

SteamOS on the Deck is just a standard (tuned) Linux distribution under the hood. It would be very surprising to me if Valve shifted to an entirely different OS for the Cube.

Ahh cool, thanks

Re: Steam Machine

#827
post #823

My theory for a bit now has been that Valve is playing the long game in trying to make SteamOS a mainstay gaming platform as an alternative to Windows, and that the hardware products are essentially a way of breaking into that market. Even a few years ago, the idea of a custom Linux distro based on Arch Linux with both a built-in full desktop mode and a lower-powered gaming mode that you could switch between on a han…

Didn't Gabe Newell basically confirm 13 years ago already that they were aiming for that ?

https://www.bbc.com/news/technology-18996377

Re: Steam Machine

#828
post #550

Earlier quoted context omitted.

Do we know what kernel SteamOS uses? Is it built on linux, or could it be some sort of kiosk'd mode Windows where this will be a non-issue? One could hope but I truly don't know.

It is running Valve's immutable fork of Archlinux, you can find their source package mirror online.

Awesome, thanks!
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