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Apple introduces a universal design across platforms

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821–830 of 1001 posts

Re: Apple introduces a universal design across platforms

#822

I got a minor amount of hate for it, but to repeat what I wrote here [1]: "Slowly, I'm coming to the conclusion that designers should never be employed, only consulted on a per-project basis. If they sit around 8 hours a day, they end up changing something or the other to justify their existence. But human beings are not used to change at such a rapid cadence. Humans take time to settle into a design and establish pa…

I don't fully disagree but this is not the root of the cause.

If I'm being employed to create bad product (bad UI) then I'm bad at my job.

Everything single decision should have a rational about it. You should fix what is broken, improve what can be improved and certainly not doing feng shui changes.

TL;DR: It's a management issue.

Re: Apple introduces a universal design across platforms

#824
I’m very sad that Apple lost their main “no” guy.

It doesn’t seem like they have anyone who can say “we’re not shipping/announcing that” with ultimate authority.

The AVP never should have shipped in its current state. Then there was/is the Siri 2/AI debacle. Now macOS, too.

This is to say nothing of the butterfly keyboard.

Re: Apple introduces a universal design across platforms

#825

I got a minor amount of hate for it, but to repeat what I wrote here [1]: "Slowly, I'm coming to the conclusion that designers should never be employed, only consulted on a per-project basis. If they sit around 8 hours a day, they end up changing something or the other to justify their existence. But human beings are not used to change at such a rapid cadence. Humans take time to settle into a design and establish pa…

I think this is rather intentional. A sparkly design to distract from Siri failure. Oh look at that glass. It's almost real.

Re: Apple introduces a universal design across platforms

#826

I got a minor amount of hate for it, but to repeat what I wrote here [1]: "Slowly, I'm coming to the conclusion that designers should never be employed, only consulted on a per-project basis. If they sit around 8 hours a day, they end up changing something or the other to justify their existence. But human beings are not used to change at such a rapid cadence. Humans take time to settle into a design and establish pa…

I don't understand how you can both appreciate the importance of good design, but at the same time claim that making good design is not a full time job.

Because good design turns into bad design when the designers have nothing better to do.

Re: Apple introduces a universal design across platforms

#828
post #60

Every Electron app is going to feel incredibly out of place. And for the few that aren’t okay with feeling out of place, the devs of those apps will now have to contend with shipping more macOS specific styles and workarounds. I’m not looking to discuss Electron performance/etc so please ditch that discussion before it starts. I just find it interesting how comparatively tricky this particular UI styling might end up…

> Every Electron app is going to feel incredibly out of place.

Consistency with native app/style had never been an issue, ever. It's stylistic choice. while I get that someone would like to have the same theme everywhere it does not prevent anything.

Every single webpage is different that the other and yet everybody browse the web.

Re: Apple introduces a universal design across platforms

#829
post #3

I wonder how much of this transparent/glass design language is setting Apple up for AR interfaces where UI is overlaid on what you're looking at. Since you literally cannot have fully opaque elements with AR glasses this would be a smart way to ensure overall design is unified across platforms.

You are incorrect. Apple’s (current) AR system uses cameras and video feeds, not translucent/transparent displays. You absolutely can have fully opaque elements; when the AVP is worn, all you see are displays. When it’s off, you see nothing but pure black.

Re: Apple introduces a universal design across platforms

#830
post #779
post #557

everything is mid 2000s again. this really feels anti-apple even though the design polish is top notch, but to just abandon accessibility for shinyness feels like something steve would have obviously been against. but it definitely takes me back to endlessly tweaking with linux mint skins in my college dorm.

Can't wait for another turn to flat when '50 will be around the corner /s The overall bulky style reminds me of the least appealing cosmic-techno-chrome Windows themes that were spawning like rabbits ~20 years ago: https://www.thepcmanwebsite.com/themes/images/themes/bounce_...

Haha, nice screenshot. It even has Bryce 5 in the start menu!
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