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Apple Vision Pro: Apple’s first spatial computer

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Re: Apple Vision Pro: Apple’s first spatial computer

#821
post #182

The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…

I share some of your skepticism, but I do indeed watch movies in my VR headset (while running on my elliptical trainer).

I use the Meta Quest Pro right now, so it's not plugged into anything, but I would not be averse to plugging it into some phone-sized battery unit in my pocket or clipped to my belt or something.

And I definitely, desperately, do also want to do my software engineering job in VR (with many large displays or floating windows) and not my laptop. But the question is, will those of us who see this future coming and are waiting impatiently for it want to do it with this headset?

The Meta Quest Pro is pretty amazing in its own right (and pretty expensive, although not Apple expensive) but it nevertheless just isn't there yet.

It reminds me of using Linux for desktop computing in 1999. You can see it will be great one day, but it's definitely not great yet.

I feel like Apple could maybe build that if they wanted to... but do they?

Re: Apple Vision Pro: Apple’s first spatial computer

#822
post #64

"The kids are playing, better record a spacial moment" was one of the most dystopic things I've seen in a long time. Same with the ad at the end, with the father wearing it around his kids. I feel like the interface demands strapping something this futuristic over your head is just... wrong. Perhaps a few years of refining the tech can lead to something that feels more natural

8 years ago, I recorded by graduation ceremony with a 360-degree panorama. I did the same with my first live concert at Wembley. It's something I can view with a Google Cardboard headset.

But to this day, it remains my most powerful photographic memory and I'm glad I took it.

Re: Apple Vision Pro: Apple’s first spatial computer

#823
post #182

The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…

In the video they show luxurious, spacious interiors. To my mind, the virtual space makes much more sense when your pysical space is cramped (plane, train, car, cubicle) but you need a large display, preferably in 3D.

3D footage and movies, which can be relatively easily downcast to 2D for flat screen consumption, may be another hit. Especially the footage you shoot yourself, pretty exclusive and likely more future-proof. Imagine an upcoming iPhone with a stereo camera (in landscape mode).

Also there are obvious traditional applications of AR / VR that become more useful with a retina-class display, such as medical, mechanical / repairs work, and, of course, military. I suspect the medical market can be pretty large, because serious medicine, like heart surgery, won't be strained by the price.

Re: Apple Vision Pro: Apple’s first spatial computer

#824
post #504

I think a big limitation with VR headsets in general, is that if you have a morning facial routine (moisturiser, sunscreen etc.), it smears all of the headset. In fact, it's probably the primary reason why I stopped using my Quest 2. It's like, I used to use it religiously, and then the moment I started a facial routine I stopped using it immediately.

You don’t need facial routine for your digital avatar

Re: Apple Vision Pro: Apple’s first spatial computer

#825

I guess they had to call it a "spatial computer" in an attempt to overcome the shock that they want $3,500 for a VR headset when the competition is selling their newest generation for $500.

The cheapest android sells for $50, vs iPhone that starts at $900, yet it takes weeks to get an iPhone on launch. What's the point here. The thing has its own more than capable chip, knowing Apple has seamless integrations and will absolutely start a new trend. Can't wait for Google's and Samsung's substandard implementation soon, like what they did with the watch.

Re: Apple Vision Pro: Apple’s first spatial computer

#827
post #182

The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…

I feel this is an overly negative take on what they shipped. It's a platform. The platform seems to solve a lot of the problems of AR/VR (feeling of isolation, control of leaking outside world, better integration with your digital life, truly enhanced media - media that's more mainstream).

For those of us who have no use/space for a TV in their home, this is a SMASHING replacement. Imagine if you watch TV nightly but do so alone, this could bring a whole new meaning to "watch parties".

For those who don't have a desk and want to be able to stand and work on a kitchen bar, this is a great substitute for an office. I would love to have an office but some times you just can't. The idea that I could use my mac side by side with iOS features that matter to me is huge. I'm slightly disappointed that it's limited to one display, but still pretty nice.

I feel like the argument here is the same as the iPhone when it came out - it replaces a lot of low cost items with not 100% coverage but enough to be a compelling buy such that you can rid yourself of those other things.

If they make one that can stream 2 screens from my laptop and can be a standalone device for certain useful situations, it's a good buy for me.

Ultimately you have to try it to buy it because unlike an iPad, it sits on your face.

Re: Apple Vision Pro: Apple’s first spatial computer

#828
One of my curiosities is "how will they design the buying experience?"

It's something that goes on your face and over your eyes. You breathe into it and may get all your dead skin and oils all over it.

I don't want to try the floor model. That or I'll come in first thing so I can at least ensure it's aired out for a full night :P

Re: Apple Vision Pro: Apple’s first spatial computer

#829

It's interesting that HN is completely overloaded right now...with people coming to announce how unimpressed they are and how it isn't for them. The displays in this device are crazy . I honestly didn't think they'd be able to put together a value proposition, but I think they legitimately did. It's super expensive, and some of the cost of the device seems kind of silly (if I heard correctly, the display on the front…

They did share that it can be used as a display for your mac. It sounded like you're limited to 1 screen (i'm guessing because of bandwidth limitations; also guessing that upgraded macbooks may have the necessary hardware to stream more pixels)

Re: Apple Vision Pro: Apple’s first spatial computer

#830

Not a single AR functionality was demoed; all that was shown was a 2D overlay on top of real-world view. No 3D computer vision segmenting objects on the screen, no placing 3D objects on real objects etc. It felt less capable than Hololens a few years back.

What’s the use case for placing 3D objects on real objects?
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