How to immediately lose a segment of your customers? Hmmm ah yes, require FB for login! Way to go!
Serious question: do you really think that someone who is enthusiastic about VR would refuse to get the best headset out there because they would have to create an account on some service online? I can’t fathom how that would stop anyone who is truly interested about playing VR. It’s like telling someone they will need a PS account to play the playstation or a Xbox account to play the xbox, they’d probably be fine wi…
Facebook account now required to login to Oculus devices
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Re: Facebook account now required to login to Oculus devices
#822Earlier quoted context omitted.
A better question: why does a VR headset require an account at all? Should my monitor require an account? Should my keyboard? It's a peripheral, not a platform.
Considering how TVs can come with bloat, accounts and build advertising these days I wouldn’t be surprised if you ended up needing an account for your monitor. I mean, my Nvidia card has had one for years because I didn’t realise I could’ve installed the drivers without creating one. What did a graphics card ever need with that? My mouse required one.
I'm not sure if this still works or if there are other things beside the driver that one would like to have installed nowadays.
Re: Facebook account now required to login to Oculus devices
#823How to immediately lose a segment of your customers? Hmmm ah yes, require FB for login! Way to go!
Serious question: do you really think that someone who is enthusiastic about VR would refuse to get the best headset out there because they would have to create an account on some service online? I can’t fathom how that would stop anyone who is truly interested about playing VR. It’s like telling someone they will need a PS account to play the playstation or a Xbox account to play the xbox, they’d probably be fine wi…
I am not sure whether you are trying to justify this move, or whether you are questioning that it will have an economic impact or really what the point is.
Re: Facebook account now required to login to Oculus devices
#824Earlier quoted context omitted.
What about > Does Epic allow players to buy Fortnite content from outside of Fortnite, without giving Epic any money?
This is a disingenuous comparison. Epic does not sell content not made by Epic in Fortnite, while Apple sells content not made by Apple in the App Store. This is like saying a branded clothing store in a mall has to sell things that aren't of its brand if it wants to complain about the mall throttling its sales.
1. If Apple didn't allow the sale of third party content, they would be in the same position as Epic and therefore there would be no problem?
2. If Epic allowed the sale of third party content, they should not be allowed to control what type of content is sold, nor should they be allowed to collect a percentage of each sale?
Re: Facebook account now required to login to Oculus devices
#825Earlier quoted context omitted.
Just make a burner Facebook account. You can do so with a burner email. Annoying, but not horrifying.
When you make a facebook account disconnected from a social graph (new email, or unused phone number) facebook shuts down the account. Their position is clear. They’re fucking creeps masquerading any user experience they create as anti-spam.
My mum has a shadow facebook account for a number of reasons. She only has one friend, its on a shadow email. It's still active after a good 6 months.
it didn't require a phone number either. I mean it asked, but I didn't give it one.
So long as the emails dont bounce, you're good.
Re: Facebook account now required to login to Oculus devices
#826Talk about fucking clueless.
Re: Facebook account now required to login to Oculus devices
#827Are the devices any good?
Re: Facebook account now required to login to Oculus devices
#828Earlier quoted context omitted.
They just want to squeeze as much data as they can out of you. The ultimate goal is to stand as a proxy between you and the real world. I'm not saying this is what they are trying to build with AR and VR, but that's not too far fetched either. Just imagine eye tracking tech in VR headsets. What a trove of data for advertisers! Did the user see may ad? For how long? Etc. I hadn't imagined that before writing this, but…
> MITM TLS (which Google technically does with Chrome) Do you have a source?
I wondered if there was some correlation between Google pushing for HTTPS and their introduction of chrome, but I guess that's unrelated, as they didn't have this capability before (except for users of their toolbar).
Re: Facebook account now required to login to Oculus devices
#829Earlier quoted context omitted.
Those who say they can’t be bought are either saints (rare), or have never had a reasonable chance of being offered their price. Most humans will get very morally flexible once offered enough resources; this is precisely why we have contracts and courts, to create structural systems more capable of upholding agreements than individual humans can do alone.
It's also why we have immutable smart contracts on the blockchain. Can't be evil > don't be evil
Say I sell you some rope and as part of our contract I say that it shouldn't be used to execute people and you go and use it to hang someone.
How would you even go about expressing that in the world of a blockchain?
How does the blockchain world get to know that you have broken your side of the contract.
How does a blockchain contract enforce penalties for breaking a contract?
Re: Facebook account now required to login to Oculus devices
#830Earlier quoted context omitted.
What are viable alternatives?
Not wasting your only life on standing with a piece of plastic on your head? Seems pretty viable to me.