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Facebook account now required to login to Oculus devices

oculus.com

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Re: Facebook account now required to login to Oculus devices

#821
post #747

How to immediately lose a segment of your customers? Hmmm ah yes, require FB for login! Way to go!

Serious question: do you really think that someone who is enthusiastic about VR would refuse to get the best headset out there because they would have to create an account on some service online? I can’t fathom how that would stop anyone who is truly interested about playing VR. It’s like telling someone they will need a PS account to play the playstation or a Xbox account to play the xbox, they’d probably be fine wi…

I currently own a HTC Vive (+wireless) and the Oculus Go. I was planning to sell both and buy the new Oculus Quest 2. I will not do this now. Bummer.

Re: Facebook account now required to login to Oculus devices

#822
post #772

Earlier quoted context omitted.

A better question: why does a VR headset require an account at all? Should my monitor require an account? Should my keyboard? It's a peripheral, not a platform.

Considering how TVs can come with bloat, accounts and build advertising these days I wouldn’t be surprised if you ended up needing an account for your monitor. I mean, my Nvidia card has had one for years because I didn’t realise I could’ve installed the drivers without creating one. What did a graphics card ever need with that? My mouse required one.

It used to work to start the Nvidia installer, let it unpack (other unpacking tools could most likely extract the archive as well) its contents, exit it and instead let Windows search the unpacked files for the correct driver by using the Windows driver selection dialog.

I'm not sure if this still works or if there are other things beside the driver that one would like to have installed nowadays.

Re: Facebook account now required to login to Oculus devices

#823
post #747

How to immediately lose a segment of your customers? Hmmm ah yes, require FB for login! Way to go!

Serious question: do you really think that someone who is enthusiastic about VR would refuse to get the best headset out there because they would have to create an account on some service online? I can’t fathom how that would stop anyone who is truly interested about playing VR. It’s like telling someone they will need a PS account to play the playstation or a Xbox account to play the xbox, they’d probably be fine wi…

So, just to understand what you say correctly, I will ask: Do you think it is ethically tenable to require these VR interested, enthusiastic people to sign up to FB (known to be privacy nightmare), so that they are able to use the product they spent lots of money on? Is it acceptable to force them to do this, just because they are sufficiently interested in VR? Is it in general OK to force people to connect with a third party, which has nothing to do with the actual product?

I am not sure whether you are trying to justify this move, or whether you are questioning that it will have an economic impact or really what the point is.

Re: Facebook account now required to login to Oculus devices

#824
post #704

Earlier quoted context omitted.

What about > Does Epic allow players to buy Fortnite content from outside of Fortnite, without giving Epic any money?

This is a disingenuous comparison. Epic does not sell content not made by Epic in Fortnite, while Apple sells content not made by Apple in the App Store. This is like saying a branded clothing store in a mall has to sell things that aren't of its brand if it wants to complain about the mall throttling its sales.

Ah, so you're saying the key difference is that Apple has allowed the sale of third party content in their product. Do you agree then, that:

1. If Apple didn't allow the sale of third party content, they would be in the same position as Epic and therefore there would be no problem?

2. If Epic allowed the sale of third party content, they should not be allowed to control what type of content is sold, nor should they be allowed to collect a percentage of each sale?

Re: Facebook account now required to login to Oculus devices

#825

Earlier quoted context omitted.

Just make a burner Facebook account. You can do so with a burner email. Annoying, but not horrifying.

When you make a facebook account disconnected from a social graph (new email, or unused phone number) facebook shuts down the account. Their position is clear. They’re fucking creeps masquerading any user experience they create as anti-spam.

yeah thats not actually true.

My mum has a shadow facebook account for a number of reasons. She only has one friend, its on a shadow email. It's still active after a good 6 months.

it didn't require a phone number either. I mean it asked, but I didn't give it one.

So long as the emails dont bounce, you're good.

Re: Facebook account now required to login to Oculus devices

#828
post #304

Earlier quoted context omitted.

They just want to squeeze as much data as they can out of you. The ultimate goal is to stand as a proxy between you and the real world. I'm not saying this is what they are trying to build with AR and VR, but that's not too far fetched either. Just imagine eye tracking tech in VR headsets. What a trove of data for advertisers! Did the user see may ad? For how long? Etc. I hadn't imagined that before writing this, but…

> MITM TLS (which Google technically does with Chrome) Do you have a source?

I worded that rather provocatively, but Google chrome is the man in the middle between you and the servers. Since it manages TLS connections, it could access everything if it wanted to. I am not sure it does send detailed telemetry on visited pages and contents to Google, but that wouldn't surprise me (and your sibling comment hints at that).

I wondered if there was some correlation between Google pushing for HTTPS and their introduction of chrome, but I guess that's unrelated, as they didn't have this capability before (except for users of their toolbar).

Re: Facebook account now required to login to Oculus devices

#829

Earlier quoted context omitted.

Those who say they can’t be bought are either saints (rare), or have never had a reasonable chance of being offered their price. Most humans will get very morally flexible once offered enough resources; this is precisely why we have contracts and courts, to create structural systems more capable of upholding agreements than individual humans can do alone.

It's also why we have immutable smart contracts on the blockchain. Can't be evil > don't be evil

Serious question - how do blockchain contracts enforce real world constraints?

Say I sell you some rope and as part of our contract I say that it shouldn't be used to execute people and you go and use it to hang someone.

How would you even go about expressing that in the world of a blockchain?

How does the blockchain world get to know that you have broken your side of the contract.

How does a blockchain contract enforce penalties for breaking a contract?

Re: Facebook account now required to login to Oculus devices

#830
post #115

Earlier quoted context omitted.

What are viable alternatives?

Not wasting your only life on standing with a piece of plastic on your head? Seems pretty viable to me.

Ah, yes, instead let's just sit down in front of another piece of plastic typing on a keyboard to give unrelated advice on the internet about how bad it's to waste your life in front of a piece of plastic.
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