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Ask HN: What are you working on? (September 2026)

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811–820 of 880 posts

Re: Ask HN: What are you working on? (September 2026)

#812
post #775

projects per year in "Ask HN: What are you working on?" year projects avg/month ---- -------- --------- 2008 123 10.2 2009 104 8.7 2010 666 55.5 2011 86 7.2 2012 46 3.8 2013 389 32.4 2014 146 12.2 2015 104 8.7 2016 471 39.2 2017 456 38.0 2018 242 20.2 2019 246 20.5 2020 882 73.5 2021 837 69.8 2022 363 30.2 2023 425 35.4 2024 2122 176.8 2025 6220 518.3 2026 6093 677.0 (Jan-Sep) Top five topics per year (% of that year…

Could we compare this to HN growth?

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Re: Ask HN: What are you working on? (September 2026)

#814
post #806

The local app for tracking the ferry system and tickets started to fail on my ancient telephone, so after losing physical ticket with 10 passes on it, worth a couple hundred bucks, I spent a few weeks building a simple web app that scans and holds the ticket locally, and also gives a nice big simple bar code for the ferry workers to scan. Second test was a success. Coffee roasting class for home roasters. Open fire t…

Can you share more information about your coffee roasting class? TY

Re: Ask HN: What are you working on? (September 2026)

#815
Continued on my urban tree mapping kick from the last few months - it's continued to be a good way to stress test other projects of mine [3]. I've given it a new shiny landing page [1] so I can work on SEO a bit, I'll need to do a facelift on the data explorer to bring it in line stylistically.

I'm pivoting from adding more sources to data quality - as I've tried to vet some of the city sources I'm finding fun things (Cambridge, MA, USA merges in trees from Harvard, and some are straight duplicates with slight offsets, lots of places have trees in the middle of the road, many locations are address level instead of tree level). Now trying to leverage aerial photography to drive some QA, which has been a fun area to explore!

[1]: https://arborary.world/ [2]: https://greenmtnboy.github.io/tree_reporting [3]: https://github.com/trilogy-data/pytrilogy

Re: Ask HN: What are you working on? (September 2026)

#816

I've been working on a voxel game engine called Bonsai for ~10 years. Probably the most interesting thing about it at the moment is the editor. The world, and most things in it, are represented as collections of SDFs. More accurately, they're density fields, but, potato-tomato. Bonsai has undergone a large rewrite over the last couple years that's nearing completion. A world edit is defined as a bunch of SDF paramete…

omg you're the poof guy!! i really like trying to shove metaprogramming systems into C and poof is one of the best i've ever encountered!! it's so damn good! good luck with the game btw, is there anywhere i can follow development?

Wow, high praise! Thanks :D I'm slightly biased, but I tend to agree with you; it's actually the best metaprogramming language I've ever used. JAI is probably better, but I haven't sat down and done a real project with it yet.

As far as following development on the game .. I'll probably start doing marketing when I've got enough for a trailer. I'll announce updates on Discord and Youtube, if you'd like to follow along there

https://discord.com/invite/kmRpgXBh75

https://www.youtube.com/@scallyw4g

Re: Ask HN: What are you working on? (September 2026)

#817
I got sick of stuff like Solitaire and Hearts and other standard playing card games requiring subscriptions or coming with ads etc in 2026 - that stuff came with your computer in my youth and got enshittified. Mainly I hate seeing my family playing all this pesterware.

So I'm making one app that has all the games I can think of without any of that crap. https://suddenlycards.com

It has online play which is P2P with a very simple service for connecting players to each other. It also has bot play, with a mix of heuristic-based bots for some games, and bots with small neural nets (of various approaches) for others, depending on what has worked best for each game.

I'm also working on my own game framework for vibing games (which the above is authored in). I have about a dozen prototypes going, and I've fully ported Spectromancer (a game I own the rights to) to it. https://nanogame.app/spectromancer

Re: Ask HN: What are you working on? (September 2026)

#818

I've been working on a voxel game engine called Bonsai for ~10 years. Probably the most interesting thing about it at the moment is the editor. The world, and most things in it, are represented as collections of SDFs. More accurately, they're density fields, but, potato-tomato. Bonsai has undergone a large rewrite over the last couple years that's nearing completion. A world edit is defined as a bunch of SDF paramete…

Wow, thanks for all the kind words folks! I really appreciate it <3

Re: Ask HN: What are you working on? (September 2026)

#819
I’ve been working on my comprehensible input reader app for Spanish. I’ve recently added a nice review system at the end of each story, that goes over the top words the system thinks you need to review, but shows the definition, synonym and an example sentence all without a English translation. I’ve also improved the onboarding system to feel less challenging and less like a quiz.

I was dead set for a while that just reading with 98% knowledge of the words in the story would be enough to learn the new words through context but in reality that’s not always the case. So I have been trying to adapt the system to work better for the user while still staying in the comprehensible input area that I want my project to focus in.

I’ve also been wanting to start work on the mobile apps, but the PWA works well enough and I know it’s better to spend my time on other features/improvements before doing a full native or react-native implementation.

The website is called https://readplusone.com if you’re learning Spanish and interested in checking it out.

Re: Ask HN: What are you working on? (September 2026)

#820

I've been working on a voxel game engine called Bonsai for ~10 years. Probably the most interesting thing about it at the moment is the editor. The world, and most things in it, are represented as collections of SDFs. More accurately, they're density fields, but, potato-tomato. Bonsai has undergone a large rewrite over the last couple years that's nearing completion. A world edit is defined as a bunch of SDF paramete…

Very cool. Are you familiar with the game Voxile? Its author also created custome languages, and the game uses Lobster.

I'm tangentially familiar .. I played the demo a couple times over the last few years when they did major releases. It's impressive to say the least.
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