> Rust gamedev ecosystem lives on hype I've been saying this for years. I've tried to get into Rust multiple times the past few years and one of the things I've tried was gamedev with Rust (specifically the library ggez when it was still being worked on, and a little bit of Bevy). I admittedly never got far, but I gave it a solid shot. My experience was instantly terrible. Slow compile times and iterations, huge pack…
We're doing more and more of our back-end work with Rust. The main reason is the performance it provides. It's not just great for our end-users it's also so much cheaper in the modern world where we pay per mileage in the cloud. Part of what we really like about Rust, however, is actually exactly the variable ownership because it makes it very straight forward to enforce and control data-integrity and avoid race cond…
is not something that exists in the real world.