I recently gave a seminar about how to use Oculus devices in combination with Unity at university. Oculus produces great devices, but man is the software a convoluted nightmare. A (very patient) student of mine tried to install the oculsu software on a current thinkpad for 4 days in a row. It always failed for various reasons. She used a current Windows 10 and her computer definitly has the specs. She even reinstalle…
What are viable alternatives?
Facebook account now required to login to Oculus devices
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Re: Facebook account now required to login to Oculus devices
#812Earlier quoted context omitted.
It baffles me too. My Samsung smart tv started showing me ads in the control panel/home screen. I paid full price for it, why am I seeing ads. I wish I could return it, but the snakes waited until the return period was over.
This is some bullshit. I would blackhole whatever fucking API they are using... just limit the incoming, but allow outgoing so their ad networks begin counting it as a non-shown ad.
This relates to Vizio[1] but it seems most manufactures are snooping on their customers.
1. https://www.ftc.gov/news-events/press-releases/2017/02/vizio...
Re: Facebook account now required to login to Oculus devices
#813A very brief history of Facebook's involvement with Oculus and how this has shaped up, just from quickly searching HN previous posts: - (2014) Facebook acquires Oculus: https://news.ycombinator.com/item?id=7469115 , https://news.ycombinator.com/item?id=7469237 - (2016) Oculus's privacy policy sparks concern: https://news.ycombinator.com/item?id=11410809 Oculus responds to privacy concerns about user tracking ( https:…
I don't understand what value FB gets from VR device data. I have never understood the acquisition, but that point in particular has never been clear. Or is it just that the end goal is to advertise in VR, and the acquisition was a grasp at a dystopian daydream?
Re: Facebook account now required to login to Oculus devices
#814Earlier quoted context omitted.
That makes sense but the same argument could apply to voting....
It does. If you really want something to change in the government, voting is pretty close to the bottom of the list of things you can do that might make a difference, statistically speaking. You still might as well vote, of course, but the chances of your one vote making an impact are extremely low. That said, influencing the votes of other people can make a huge difference.
Re: Facebook account now required to login to Oculus devices
#815What happens if you were banned from Facebook (for example political censorship or other possible reasons I can't think of off the top of my head)? Is your Oculus device bricked and useless? I'm a fan of Oculus, but this is a bit of a turn off. But I guess if Apple makes their own VR headset, they probably require an Apple account but Apple isn't really a social network so feel less of a risk, same for Microsoft's Mi…
If Apple's device can't run them will that be significant in their adoption?
On topic, it's a reason not to own an FB VR device as I really don't want FB knowing which apps I run (nor do I want Apple knowing which apps I run for that matter)
Re: Facebook account now required to login to Oculus devices
#816Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…
Re: Facebook account now required to login to Oculus devices
#817A very brief history of Facebook's involvement with Oculus and how this has shaped up, just from quickly searching HN previous posts: - (2014) Facebook acquires Oculus: https://news.ycombinator.com/item?id=7469115 , https://news.ycombinator.com/item?id=7469237 - (2016) Oculus's privacy policy sparks concern: https://news.ycombinator.com/item?id=11410809 Oculus responds to privacy concerns about user tracking ( https:…
I don't understand what value FB gets from VR device data. I have never understood the acquisition, but that point in particular has never been clear. Or is it just that the end goal is to advertise in VR, and the acquisition was a grasp at a dystopian daydream?
Re: Facebook account now required to login to Oculus devices
#818Earlier quoted context omitted.
For me it's the reason, why I never started gaming again. I just wanna buy a game and play. I don't wanna have any spyware on my PC.
At least on Mac, Steam doesn't stick around when you close it. I never understood the PC love for when you close apps have them simply stay resident around in the lower right taskbar. Opening is an active choice.
Re: Facebook account now required to login to Oculus devices
#819Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…
Re: Facebook account now required to login to Oculus devices
#820Call me old-fashioned, but does anyone else find it a bit strange that one needs to log in in order to use a display device? That Oculus had better have some pretty special pixels, if they need a network connection to even be visible.
This is largely about the Oculus Quest, which is a self contained device (i.e. a smartphone in a VR headset) I'm assume their tethered display devices will still work without an account, assuming you don't want to use their store/apps.