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Apple introduces a universal design across platforms

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Re: Apple introduces a universal design across platforms

#801

Earlier quoted context omitted.

Even the antialiasing is bad.. this is below Apple usual slickness.

I tried the beta on my phone and the antialiasing is mostly fine - the video was downscaled in resolution so it has more aliasing in it (I hate the update by the way)

oh interesting, thanks

Re: Apple introduces a universal design across platforms

#802
post #148

Oh no. It looks like every button and menu is now a translucent layer, so that any noise from the background shows through and muddles the text. This seems like an accessibility nightmare. Translucent layers generally make software unusable for me. In the video, I saw several instances that would be really really bad for me, where I’d be straining to understand the text. Looks really cool and futuristic though. Just…

Accessibility aside, I don't see the appeal in this design. I find the current design quite pleasant and usable. Translucent 3D text sounds like teenage-me messing around in Photoshop in the early 2000s.

Apple know their customers and what they like.

I am actually Apple-phobic, a diehard linux user and incapable of doing simple tasks on Apple products. However, I think they have got a winner here. Although people talk of Vista Aero, it is more sophisticated than that, and, when this rolls out, Android will look distinctly old fashioned and low status, even if it is better as far as accessibility. I like what they have done here, even if it is not for me.

Re: Apple introduces a universal design across platforms

#803

Earlier quoted context omitted.

The damage Gnome does to the reputation of Linux is surreal

And there are no alternatives. I learned to love KDE, but I understand why people don't default to it. All other alternatives are dead and it makes sense. The scope of something like KDE or GNOME isn't really reasonable these days. I learned to install the most minimal version of KDE. The (maybe) rising solution is "build-your-own-desktop" options like: - Hyprland (for Window management and other random tasks like wa…

> The (maybe) rising solution is "build-your-own-desktop" options [...].

This is not a solution for power users, this is a half-hearted non-solution for people with too much time on their hands. As a power user, I need the computer to do the stupid work for me, so I can focus on the more interesting/important stuff, like playing games, recording a song, building an app, or just making a living.

I play guitar. I tried building one. It was terrible. There's a good reason why there's very few luthiers among guitarists.

> Maybe it's early days.

People have been doing this since before KDE. I started using Linux around 2002, and it wasn't long until I was theming Fluxbox.

If you want a decent and hackable desktop environment, start with matching the functionality of OS X 10.4, then work from there.

Re: Apple introduces a universal design across platforms

#805
post #397

I installed it. I really wanted to love it but it’s bad. It’s very busy and the proportions in the Settings app are awful. It’s on the “cozy” side of things (as opposed to “compact”). This means you see less options at one time on the screen and have to scroll more around the OS to get where you need to. As for accessibility… It’s hell. Have a look: https://imgur.com/a/6ZTCStC

That screenshot is utterly unreadable. It makes my eyes hurt. For the young people out there, I'm not exaggerating or being metaphorical. Literally pain in my eyes as they try (and fail) to focus on the appropriate UI elements. I was going to upgrade to an iPhone 16 this week. I might be checking out Google or Samsung devices instead.

That screenshot had the same effect on me.

Baffling choice.

Re: Apple introduces a universal design across platforms

#807
As an indie app developer, this design update discourages me massively. The previous, minimal design gave the impression of being a platform, even though it was always mostly Apple stuff in Apple land.

The new design is so visually overwhelming that I think the only way for users to deal with it is to reduce complexity. I read a statistic that said the average user had 21 apps on their phone. I think that will reduce to 15 now, or less.

As for my app, this basically throws my whole design system out the window. I don't want to add glass to all my UI elements. Remember the visual noise that translucent window borders introduced in Vista? Why would I do that to my UI?

I like the fact that the new design introduces a sense of hierarchy, and that it has more animations. I also like that transition animations are now interruptible by default (watch the "What's new in UIKit" video for that). But that could've happened without the glass nonsense.

It was hard to feel excited in previous WWDCs, but I just took it as a sign of platform maturity. This year, on the other hand, is outright discouraging.

Re: Apple introduces a universal design across platforms

#808
post #579

Earlier quoted context omitted.

> Since you literally cannot have fully opaque elements with AR glasses Why not?

Because AR glasses, by definition, overlay an interface onto the real world that you are seeing through the transparent glasses. VR glasses like the VisionPRO can add a video stream of your surroundings, but they are physically opaque and thus don't suffer from this limitation.

But why does the interface have to be transparent? Why can't it just be opaque then disappear when not needed and/or be placed in the periphery?

Re: Apple introduces a universal design across platforms

#810

I hate things that are translucent. I find them very distracting, and hurt my eyes. I hope Apple gives the option to turn this whole thing off. I notice the borders now also have shadows / gradients due to reflection, that's also something I'd like to remove personally.

> I hate things that are translucent.

Same here. I do not understand the fascination with making things harder to read and see.

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