Apple Vision Pro: Apple’s first spatial computer
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Re: Apple Vision Pro: Apple’s first spatial computer
#802Re: Apple Vision Pro: Apple’s first spatial computer
#803It would very obviously be useful for work if you can actually get high res, effectively unlimited monitor space. Maybe not for everyone, but people already spend $3500+ on monitor setups somewhat regularly (and employers definitely do this). Apple themselves sell a single monitor that costs $2300 when fully spec'd out (5k, but the point is that they know what people spend on monitors). I can't figure out why that wa…
Very big "if".
I already notice visual artifacting in REPLs on 1080p displays at 60FPS. That's nothing compared to the aliasing issues facing stereoscopic virtual displays. I can't imagine wanting to do hours of focused work staring at objects in an aliased virtual world.
Could still be a useful for travel.
Re: Apple Vision Pro: Apple’s first spatial computer
#804Re: Apple Vision Pro: Apple’s first spatial computer
#805Some quick thoughts: - Focus is on entertainment, remote work, collaboration, and utility, but their partnership with Unity might mean that gaming is part of the long-term strategy. Gaming is a top use case for VR with Meta devices, so Apple is focusing on AR use cases first. - Disney is aligned on Apple's AR vision with Disney, Marvel Studios, ESPN 3D content, and more available on launch. This will make more entert…
I would perhaps argue the opposite here. They list it on the official page as "starting" at $3499 which gives me the indication that there will be other, higher tiered models to choose from on release.
Re: Apple Vision Pro: Apple’s first spatial computer
#806The weird price fixation and doomerism here is weird. People said the AirPods were overpriced; half my uni has one. People said the AirPods Max were overpriced, and I see it all the time in co-work spaces and libraries. People said the M1 Pros were overpriced; they're literally everywhere, used by almost all of the professionals I know. People said the Pro Display XDR is excessively overpriced; more than a few consum…
If this is as good as the demo was showing for pro applications it's revolutionary as a computing interface.
Since you can use it to view your mac's screen it seems there are no app restriction per say, but the built in app I imagine will be like all other Apple walled garden apps only loaded via the app store.
Re: Apple Vision Pro: Apple’s first spatial computer
#807I find it pretty hilarious that VR started off as a product for gamers, designed by gamers, and funded by gamers. And even before it made it to market, it was bought up by Facebook who said "no no no, forget games, we're going to give you experiences ". And it's been a parade of uninteresting, nobody-actually-wanted-this products and ideas ever since. By far the most compelling things you can do in VR are games. Modd…
It has never allowed mods and on PC enforces it with an anticheat.
Re: Apple Vision Pro: Apple’s first spatial computer
#808Apple takes some risks, not everyone is fan, it costs a lot, but they have the money to burn, I don't get why they aren't allowed to try this stuff out.
Re: Apple Vision Pro: Apple’s first spatial computer
#809The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…
Avatar is 3+ hours. Would drain a battery which accordingly to specs lasts 2hrs.
Re: Apple Vision Pro: Apple’s first spatial computer
#810The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…