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Agar.io

agar.io

81–90 of 238 posts

Re: Agar.io

#83
Without a full description of rules and options this is incredibly frustrating and unfair to new players.

Also it freezes a lot for me. Locking the mouse would be nice.

Re: Agar.io

#84

This is a really fun game. BTW you can use the space bar to shoot and divide yourself to _attack_ other cells.

Doesn't work for me. Is there a threshold for dividing? OTOH, the game is choppy as hell for me, maybe that's the reason.

Re: Agar.io

#85
There were some really fun competitive plays I saw. This is a lot of fun. In the end it was lag that killed me - high levels of interactions lead to screen freezing and then being dead after.

Re: Agar.io

#87
post #83

Without a full description of rules and options this is incredibly frustrating and unfair to new players. Also it freezes a lot for me. Locking the mouse would be nice.

There's such a low barrier barrier to each 'game', and zero penalty for restarting.

I like it this way. It's a nice sense of satisfaction when you figure it out how to play and the tricks.

Re: Agar.io

#88

After the MMO Asteroids incident [1], I had to switch off my network connection to reassure myself that it isn't fake. If you're looking for a more in-depth experience, check out Osmos [2], the single-player game that probably inspired this. [1] https://news.ycombinator.com/item?id=378475 [2] http://www.osmos-game.com/

It doesn't appear your [1] MMO Asteroids link is correct. It's a comment about doing Cocoa dev for 10 years

Re: Agar.io

#89
post #78

Earlier quoted context omitted.

I wasn't sarcastic! It's actually very good practice...

But wouldn't it be more efficient to calculate the velocity on the client side then only send changes to the vector?

Absolutely, I'm still waiting for my bank to let me modify the money in my account client-side, that way they'll have to do a lot less computing!

I swear I'll never send the server anything dishonest, like say owning a billion dollars. :)

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