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Unreal Engine 4 is now available to everyone for free

unrealengine.com

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Re: Unreal Engine 4 is now available to everyone for free

#81
post #66

Earlier quoted context omitted.

nice. the thing i found odd is how the reflections/glare changes from simply looking around without moving. quite unnatural

Uncanny valley, if anything: reflections are supposed to change with a changing viewing angle and/or surface angle, whereas just camera movement has no immediate effect.

The whole "uncanny valley" idea is something that is related to virtual humans, not environments. But yes, agreed, dynamic lighting would make it more believable of course.

Re: Unreal Engine 4 is now available to everyone for free

#82

It's available at no charge, but it's not free.

You make money with it, you give them a fair share. Entry cost is $0. They'll ignore the first $3000 gross because hassling lots of "little people" for under $150 isn't worth the hassle for anyone.

Pretty amazing, really. I've been in graphics since just drawing a line on the screen of a $6000 (2015 dollars) computer was a big deal for a beginner; now you can get a seriously robust graphics engine for no cost, develop on a week's-pay cheap computer, and publish for $50 per $1000 revenue after you make enough to bother paying for.

No reason to whine, save for the sake of whining. You can still start with gcc if you like.

ETA: per another current thread, you can get a suitable Linux workstation for $89 http://symplepc.com/blogs/news/16853255-symple-introduces-th... Tack on a USB monitor for another $89, and you can write the Next Big FPS for $178 plus 5% of meaningful revenue.

Re: Unreal Engine 4 is now available to everyone for free

#83

The Unreal Engine is free neither as beer, or freedom. Its free as in a mob protection money is given freely , with a lot of strings attached. Overall a very smart strategy. Free Software Walled Gardens I highly believe will start to become a common thing in the software industry. As you get most the benefits of Free Software, without the normally feared industry risks.

It's "free" as in "fair share". You'd spend decades rebuilding something that complex - and you're welcome to do it yourself if you won't give fair reimbursement to those who did and let you use their work with no entry cost.

Re: Unreal Engine 4 is now available to everyone for free

#84

I'm very glad of course but... ...technically all they did was lower the price by $19 a month. ...and bought a lot of press for that ...and a lot more shots at the 5% revenue. It's really great of course. But better yet, it's really very clever.

They did way more than that. They removed barriers to entry. Unreal becomes available for exploratory actions now. Before there was a $20 entrance fee just to try it out, now I can play with a project for free. You can use it for demonstrations or school projects now with basically zero risk to try it out.

Re: Unreal Engine 4 is now available to everyone for free

#87

Earlier quoted context omitted.

It's free enough for most hobbyist game developers, many of whom will never make enough (or anything at all, really) from their games to matter. You want ideological purity? Go write your own system.

"Ideological purity" is irrelevant. The point here is that people are abusing terminology to create ambiguity. As we are talking about software, the term "free" has specific connotations that differ from everyday language. UE4 is a source-available, gratis game engine. This is fine. It is not open source, nor is it free or libre.

There seems to be a semantic argument going on here. As I see it, there are three terms at play

- "Open source"

- "Free"

- "Libre"

and again, as I see it, they all have mutually exclusive definitions. ie.

- the source is available to see and compile

- the project may be used without financial expense

- you may do with this project, and its source code, what you will (and personally I accept the restriction that you must preserve that right for others as not compromising this.)

under these definitions, I would now call the UE4 engine free and open source. I would not call it libre.

Do you object to any of these definitions?

Re: Unreal Engine 4 is now available to everyone for free

#88
post #28

Earlier quoted context omitted.

It's hard to compare unity and unreal. To answer the question about c++, with UE4, the blueprint system removes almost all of that. Entire games can be written in their visual programming language. I also think there are ways to use c# ( https://mono-ue.github.io/ ), if you prefer that as well. C++ is needed if you want to extend the native classes. Regarding the editor, unreal is pretty amazing. It really shines in…

I was thinking about something like Lua. Now, the multiplayer map size limitation seems odd nowadays.

That said, keep in mind that you can get roughly a maximum of 20 sq km with the default landscape tool (not sure about performance at that scale).

I believe there's also some hard coded limits around the number of simultaneous players (16?), though it seems fairly easy to work around. Again, not sure about performance.

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