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0h n0 – A new game from the makers of 0h h1

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Re: 0h n0 – A new game from the makers of 0h h1

#81
post #80

The game somehow reminds me of go. Sometimes you have to "grow" the blue dots, and sometimes you have to stop its "growth". Like playing both sides at the same time.

I get this a lot, so many games seem to remind me of Go.

I think it's because Go is like the Lisp(or maybe just λ-calculus) of games - as my co-worker put it: remove any of the rules of go and you would no longer have a game.

Re: 0h n0 – A new game from the makers of 0h h1

#85
When playing this kind of game, you are not actually playing, but training your brain to be like a cpu which is dumber in logic but stronger in following a procedure.

And your fun is over when you figure out the procedure, coz all you have to left is to get the input from whatever on the screen, feed it to the procedure and output the result to the mouse until u win.

Re: 0h n0 – A new game from the makers of 0h h1

#86

Brings back fond memories of playing minesweeper.

Minesweeper was timed though, so the point was to go as fast as possible. But similarly to this, there was not much thinking involved after a bit of practice.

edit: just noticed you can enable timed game here, still liked minesweeper better :P

Re: 0h n0 – A new game from the makers of 0h h1

#87

A big improvement over 0h h1. I never felt like I had to think when playing 0h h1. Every puzzle was solvable by searching for a series of patterns that had an obvious solution. 0h n0 seems to be just complex enough that sometimes you actually need to think about the problem. At least that is the case so far.

For me it was somewhat (but not exactly) the opposite: I encountered 0h n0 first, and was quickly able to finish each level without the computer hints, while I currently still need the hints sometimes for 0h h1.

It seems 0h h1 has a slightly harder learning curve before the pattern recognition kicks in, while 0h n0 doesn't rely as much on pattern recognition, but is easier to learn.

Re: 0h n0 – A new game from the makers of 0h h1

#88
post #85

When playing this kind of game, you are not actually playing, but training your brain to be like a cpu which is dumber in logic but stronger in following a procedure. And your fun is over when you figure out the procedure, coz all you have to left is to get the input from whatever on the screen, feed it to the procedure and output the result to the mouse until u win.

Yes. You don't seem to need any backtracking to play these games correctly. This is also why the computer seems to always be able to give clear hints. (Can it really always?)

One question is whether this holds for any possible board (starting position), or if they need to be constructed in a certain way for this to be true.

I think a game like 2048 will remain interesting longer, because you need to look further ahead and take the random factor into account.

Re: 0h n0 – A new game from the makers of 0h h1

#90

A big improvement over 0h h1. I never felt like I had to think when playing 0h h1. Every puzzle was solvable by searching for a series of patterns that had an obvious solution. 0h n0 seems to be just complex enough that sometimes you actually need to think about the problem. At least that is the case so far.

Is every level solvable without guessing? Or are there multiple solutions for some levels? I feel like I had to guess sometimes, but maybe I haven't thought about it enough.
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