Here's a nice thread about Jonathan Blow's view on investing: https://news.ycombinator.com/item?id=2198255 you are better off taking the mental energy you would have expended on "investing" and subsequently worrying about your money, and instead funneling it into your creative endeavors. You will make more money that way, especially when you take a long-term view. ... If creative endeavors are profitable, you can use…
‘Braid’ creator sacrifices his fortune to build his next game
81–90 of 175 posts
Re: ‘Braid’ creator sacrifices his fortune to build his next game
#82Earlier quoted context omitted.
This is good advice for a very narrow segment of creative people and not everyone at large. It's terrible advice for people with children, for example.
Why do you feel it is bad advice for people with children?
Of course, there's a balance to be had.
Re: ‘Braid’ creator sacrifices his fortune to build his next game
#83Re: ‘Braid’ creator sacrifices his fortune to build his next game
#84"Jonathan Blow's beautiful, distinct 2008 platformer Braid is largely regarded as the original indie game" Really? I find this difficult to believe, considering the success of Cave Story back in 2004.
Re: ‘Braid’ creator sacrifices his fortune to build his next game
#85Puzzles, puzzles everywhere. I've read the interview and didn't get it - what's so great in this new game that he is spending all his money on it. I hoped there will be some ambition to the like of Ice-Pick Lodge https://www.kickstarter.com/projects/1535515364/pathologic or Tale of Tales http://tale-of-tales.com/videogames.php but nope, another game with puzzles.
You probably just have to accept that pure puzzle games aren't for you. It's the same for me, and Braid is the game that made me accept that fact. I could see it was great, but I couldn't enjoy it past a certain point. No need to be negative, just move on and play games you enjoy.
You might as well say that Portal succeeded because of its puzzles. I mean, Portal IS a puzzle game even more than Braid is -- but what matters is the atmosphere, the immersion, and the story. Why not compare Lord of the Rings to a hiking manual while we're oversimplifying art.
Re: ‘Braid’ creator sacrifices his fortune to build his next game
#86"Jonathan Blow's beautiful, distinct 2008 platformer Braid is largely regarded as the original indie game" Really? I find this difficult to believe, considering the success of Cave Story back in 2004.
Re: ‘Braid’ creator sacrifices his fortune to build his next game
#87Earlier quoted context omitted.
This is good advice for a very narrow segment of creative people and not everyone at large. It's terrible advice for people with children, for example.
Your mindset is exactly why pg refuses to invest in anyone over 35; they've become unable to take risks due to commitments.
Re: ‘Braid’ creator sacrifices his fortune to build his next game
#88Re: ‘Braid’ creator sacrifices his fortune to build his next game
#89Very stoked on The Witness but also Firewatch: www.firewatchgame.com These are the kind of games I can get down with, a good slow ambiance based puzzle game—had enough of RTS and FPS for the time being.
Re: ‘Braid’ creator sacrifices his fortune to build his next game
#90I've followed Jonathan Blow for a while. He has a reputation for being condescending. If you follow him a Twitter then you might come to the same conclusion. But he has given some amazing talks. https://www.youtube.com/watch?v=AxFzf6yIfcc https://www.youtube.com/watch?v=I1Fg76c4Zfg https://www.youtube.com/watch?v=SqFu5O-oPmU https://www.youtube.com/watch?v=JjDsP5n2kSM
http://vimeo.com/94259578 (2014) http://www.gdcvault.com/play/1014982/ (2011)
If anyone likes game talks then check a repo I made https://github.com/hzoo/awesome-gametalks