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Cursors

cursors.io

81–90 of 245 posts

Re: Cursors

#82
The experience is so good! Though I wish there was some way to save state after connection lost. I have lost it a couple of times now probably because of load and it starts over every time.

Re: Cursors

#83
post #82

The experience is so good! Though I wish there was some way to save state after connection lost. I have lost it a couple of times now probably because of load and it starts over every time.

+1 Also "clear state".

Re: Cursors

#84

Dev here. There's an editor at http://cursors.io?editor , but it can't submit the level to me yet. But you can type "generateCode();" and put it on pastebin and email it to me at me [at] m28.io and I'll put it in game if I like it. My server is getting hammered pretty hard, that's the reason for the disconnects. The spike caused by hn: http://d.m28.io/ZCWdy0m1DHOG.png I'm gonna sleep now but ask anything and I'll rep…

Seems like you already have this on your to do list but it would be nice to save state on local storage or something like that so that it doesn't reset every time the connection is lost.

Re: Cursors

#85
post #40

I started playing this while some code was compiling and ended up getting completely sucked in. That giddy thrill of enabling a restless mass of fellow cursors to rush through a gate, or the temporary, unspoken bond between the lone cursor selflessly manning a button and the new arrival sidling up to them to see if they want to change shifts... there's a lot going on in this seemingly simple game. I'm glad I got to p…

I am not logging anything at the moment. I started writing this a few days ago.

You should play "Trappy Tomb", if you haven't already.

Re: Cursors

#86
post #40

I started playing this while some code was compiling and ended up getting completely sucked in. That giddy thrill of enabling a restless mass of fellow cursors to rush through a gate, or the temporary, unspoken bond between the lone cursor selflessly manning a button and the new arrival sidling up to them to see if they want to change shifts... there's a lot going on in this seemingly simple game. I'm glad I got to p…

> I started playing this while some code was compiling

Likely excuse! Cue xkcd linkbot.

Re: Cursors

#87
post #41

Reminds me of cursor*10[1]. I always wanted an actual multiplayer version of it -- awesome! [1] http://nekogames.jp/g.html?gid=CURSOR10

That's actually from where I got my inspiration! Thanks for noticing

Re: Cursors

#89

So much fun, great to see how people work together to help each other win. I gave up on the one where you had to squeeze through a bunch of narrow red pathways, it's not so easy on a trackpad.

I was staring at that one so intently that the walls started morphing.

I started seeing green where there was none. :D

Re: Cursors

#90
Just completed the game. Amazed me how "selfish" some players were. Although it's hard to communicate actions - and harder still to differentiate players - it did seem that I spend much longer helping players who just camped by the exit.
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