Google Cardboard
81–90 of 138 posts
Re: Google Cardboard
#82Earlier quoted context omitted.
> In fact, many people have reported that spending time in VR, and taking a break whenever motion sickness creeps up, actually reduces motion sickness outside of VR. As in, people are saying "After playing in my Rift for a few weeks, I can suddenly read in the car for the first time!" Is this because the VR experience is causing your brain to recalibrate your vestibular system [1]? [1] http://en.wikipedia.org/wiki/Ve…
More than likely. Our brains are very adaptable, it would appear this is more similar to how people have been "recalibrated" to chronic pain and extreme phobias. The chronic pain example is that a prolonged duration (about 2 weeks) of being free of pain medications can cause the body to adapt and recognize it's over-interpreting pain. The extreme phobia was if you had someone with a severe phobia of snakes, you would…
Re: Google Cardboard
#83Seems like Google copied this idea: http://www.refugio3d.net I actually built something similar myself in December 2013 for iPhone, using just some cardboard and a couple of magnifiers I bought in a book shop the same day. It works surprisingly well, and I was really proud of myself. ... Afterwards I discovered Refugio, and I realized it wasn't a new idea at all. Now it is Google's idea.
It's actually more like a victorian stereograph, an idea from about 150 years ago.
Re: Google Cardboard
#84Earlier quoted context omitted.
More than likely. Our brains are very adaptable, it would appear this is more similar to how people have been "recalibrated" to chronic pain and extreme phobias. The chronic pain example is that a prolonged duration (about 2 weeks) of being free of pain medications can cause the body to adapt and recognize it's over-interpreting pain. The extreme phobia was if you had someone with a severe phobia of snakes, you would…
I've heard of the phobia method, as your body eventually exhausts its adrenaline stores and you're able to address the issue more rationally instead of under physiological duress. I had not heard about the chronic pain example though; thank you!
If you're talking about Adrenal Fatigue, then that's pseudoscience not backed by the medical community[1] (though you will find plenty of "solutions" for it on the internet, for your money of course ;) ).
Re: Google Cardboard
#85[1] https://developers.google.com/cardboard/ [2] https://developers.google.com/cardboard/overview
Re: Google Cardboard
#86Earlier quoted context omitted.
They also get a choice of LG or Samsung Android wear device, as well as everyone will get a Moto360 when they ship.
I don’t really understand why they do that. Isn’t there more than enough demand? They don’t have to create weird incentives to attract the wrong people! They want people to attend who will actually get the most benefit (knowledge about making things on various Google platforms) from it and benefit Google in turn, not anyone else.
Re: Google Cardboard
#87Earlier quoted context omitted.
> In fact, many people have reported that spending time in VR, and taking a break whenever motion sickness creeps up, actually reduces motion sickness outside of VR. As in, people are saying "After playing in my Rift for a few weeks, I can suddenly read in the car for the first time!" Is this because the VR experience is causing your brain to recalibrate your vestibular system [1]? [1] http://en.wikipedia.org/wiki/Ve…
More than likely. Our brains are very adaptable, it would appear this is more similar to how people have been "recalibrated" to chronic pain and extreme phobias. The chronic pain example is that a prolonged duration (about 2 weeks) of being free of pain medications can cause the body to adapt and recognize it's over-interpreting pain. The extreme phobia was if you had someone with a severe phobia of snakes, you would…
Yeah, but the pain never really goes away, though. But the time effect is definitely true.
Re: Google Cardboard
#88It's very cool that they are doing this. But, for anyone who tries it, there's something very important to keep in mind: Low latency is critical to VR! Unfortunately, Android sensors and graphics pipelines have very poor latency. If you try this and get terrible motion sickness, don't dismiss VR as a vomit inducer. In fact, many people have reported that spending time in VR, and taking a break whenever motion sicknes…
I'm not familiar with the sensors latency but the graphics pipeline certainly doesn't have "very poor latency". If you aren't dropping frames the app is just running in double buffering. Android then adds a single extra frame of latency as it doesn't "race the beam" so to speak, so the grand total latency added by the system in the graphics pipeline is 16ms. Aka, pretty damn good.
I haven't seen any data whatsoever one way or another about sensors, so got a source on that? I've seen much about touch latency, but that's the hardware not Android (and on a Nexus 5 the touch latency clocks in at about 20ms - closer to fan-fucking-tastic than "very poor")