> I have terrible memories of coming to a gamer’s place to spend the afternoon playing Fifa, Street Fighter 4, etc… in all these AAA titles, the guy who owns the game basically beats your ass so hard that all the fun is gone. This is not a failure of those games, this is a failure of the person who owns the game to not be a dickhead. Street Fighter 4, for example, has handicapping. You can tilt the game wildly in the…
I find games with friends to be substantially less fun when people have to be handicapped. When I win, it feels like it's because of the handicap, not because I did anything right.
Back in the day, some friends and i used to play a lot of Goldeneye on the N64. Like, a lot. We used to turn our health down to minimum to make it more exciting - a single hit with almost any weapon would kill you.
Sometimes, one of my friends' girlfriend was around, and we wanted her to join in. But she wasn't a gamer, much less a Goldeneye hotshot like us. So we gave her a handicap - she got maximum health, loads more than you'd get even in a normal game, and she played as Oddjob, who is half the size of any other character, and so harder to hit.
This still left game play a bit imbalanced; she could soak up huge amounts of damage, but wasn't aware or accurate enough to really take part in the highly mobile cut and thrust of deathmatch. So we played 3 vs 1, with our fragile ninjas darting around her indestructible, lumbering tank, desperately trying to get enough shots on target to take her down, while she spewed various flavours of death from her tiny bowler-hatted form. We called it Hunt the Freak, and we'd ham it up with an over-the-top commentary about the horrifying scenes of destruction wrought by the unstoppable Freak. All four of us found it highly entertaining, and often hysterically funny. It was so good, we ended up playing it even when she wasn't around.