Lenovo to acquire Motorola Mobility
81–86 of 86 posts
Re: Lenovo to acquire Motorola Mobility
#82This comment on the post summarizes well >> Nicolas Charbonnier Moto total cost $12.5B to Goog in 2011: - $3.2B Moto's 2011 cash - $2.4B Moto's 2011 deferred tax assets - $2.35B Moto's Set-top-box business sold in 2012 - $75M Moto's factories business sold in 2013 (incl 7K factory employees) - $2.91B Moto's Mobility business sold in 2014 Thus Moto's remaining assets including patents, buildings (in Chicago and elsewh…
https://plus.google.com/u/0/106075758531242552855/posts/JrPi...
Re: Lenovo to acquire Motorola Mobility
#83So let's get this straight: -Moto made decentish Android phones in China. -Moto is bought by Google. Transforms into arguably the best high end phone mfgr in the world, with handsets assembled in USA. Moto is forging ahead with some truly innovative features on their phones, whilst maintaining the core Google experience. They are the only mfgr to do this. -Moto is bought by a Chinese company. Sooooo... what's next? I…
Look at Thinkpad.
Re: Lenovo to acquire Motorola Mobility
#84Re: Lenovo to acquire Motorola Mobility
#85Earlier quoted context omitted.
>Microsoft’s fixation [...] ultimately made them miss the internet/advertising and the mobile markets Actually, MS was quite a pioneer in the mobile space. Their mistakes were in execution (they went after pricy enterprise tools like PDAs rather than consumer-grade phones) and timing (technology simply wasn't ready -- they made a big push on early tablets before capacitive touchscreens changed the whole landscape). G…
> technology simply wasn't ready no, Windows Mobile was a horrible os, that's all.They tried to port a desktop ui to mobile,it sucked , then they tried to port a mobile ui to desktop(metro), it still sucked. The problem is Microsoft itself,nothing else.
The fact that you're referring to it by its late name, rather than the early ones (WinCE / PocketPC) I think is indicative of your perspective. Early WinCE competed with Palm and (what would have become) Symbian; because of incredibly low-res screens, people were supposed to use stylus pens. There was little research on usability of mobile devices to build on. Devices were terribly underpowered, memory was much more expensive.
Believe me, for the times, a (colorscreen!) PocketPC device was not as terrible as you think, considering overall constraints. This was almost a decade before iOS.