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The Monster Truck Madness 2 site is unchanged from 1998

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Re: The Monster Truck Madness 2 site is unchanged from 1998

#82
post #48

Earlier quoted context omitted.

Now compare this with modern mobile devices which run slowly and can do a fraction of what PCs were able to do 15 years ago having 10x lower clock rates.

So much wrong, I don't know where to start. 1. Compare apples to apples. What could something the size of a phone do in 1998? 2. The current resolution of the iPhone 5 is 1280 x 2272. The game ran on 800x600 with a fraction of the colors, 3. That game sold for what... 35 bucks? Are you comparing what two developers make in a month and a half, selling for 2 bucks with a AAA budget game? Yes, an HTML5 game is going to…

Isn't the iPhone 5(s) resolution 1136 x 640? Unless you know about the upcoming ultra-retina display... ;)

Re: The Monster Truck Madness 2 site is unchanged from 1998

#87

Earlier quoted context omitted.

So much wrong, I don't know where to start. 1. Compare apples to apples. What could something the size of a phone do in 1998? 2. The current resolution of the iPhone 5 is 1280 x 2272. The game ran on 800x600 with a fraction of the colors, 3. That game sold for what... 35 bucks? Are you comparing what two developers make in a month and a half, selling for 2 bucks with a AAA budget game? Yes, an HTML5 game is going to…

Isn't the iPhone 5(s) resolution 1136 x 640? Unless you know about the upcoming ultra-retina display... ;)

You're right. 2048x1536 is the retina iPad resolution.

Re: The Monster Truck Madness 2 site is unchanged from 1998

#88
post #48

Earlier quoted context omitted.

Now compare this with modern mobile devices which run slowly and can do a fraction of what PCs were able to do 15 years ago having 10x lower clock rates.

So much wrong, I don't know where to start. 1. Compare apples to apples. What could something the size of a phone do in 1998? 2. The current resolution of the iPhone 5 is 1280 x 2272. The game ran on 800x600 with a fraction of the colors, 3. That game sold for what... 35 bucks? Are you comparing what two developers make in a month and a half, selling for 2 bucks with a AAA budget game? Yes, an HTML5 game is going to…

The iPhone 5s resolution is 1136 x 640. How did you arrive at exactly 2x those dimensions? Just curious.

Re: The Monster Truck Madness 2 site is unchanged from 1998

#89
post #78

Earlier quoted context omitted.

So much wrong, I don't know where to start. 1. Compare apples to apples. What could something the size of a phone do in 1998? 2. The current resolution of the iPhone 5 is 1280 x 2272. The game ran on 800x600 with a fraction of the colors, 3. That game sold for what... 35 bucks? Are you comparing what two developers make in a month and a half, selling for 2 bucks with a AAA budget game? Yes, an HTML5 game is going to…

Still doesn't change the fact that 15 years ago "we"(as in, programmers, industry, whatever) were much, much more efficient with limited resources than what we are now. Some people consider it a good thing, some of us consider it a bad thing.

This is a meme. Everything high quality happening on mobile is crazy resource constrained.

Re: The Monster Truck Madness 2 site is unchanged from 1998

#90
post #56

An HTML file virtually unchanged in fifteen years still renders cleanly in a modern browser. Backwards compatibility across open standards is a wonderful thing.

I'm pretty sure a .doc file created fifteen years ago also still renders in Word.

Same for a PDF file created 15 years ago or most other formats. So I don't really see your point about open standards in this case.

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