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A Dark Room - minimalist text-based game

adarkroom.doublespeakgames.com

81–90 of 245 posts

Re: A Dark Room - minimalist text-based game

#86

I'm having a serious problem later on in the game when I have four different options on the screen during a fight. The hover resource-display obscures the action button and reduces the clickable area to a tiny sliver. I'm losing battles that I should be winning, a lot.

Also, it would be really nice if there were arrows that increased/decreased allocations by ten as well as just one.

Or if there was some scroll action hooked up that fired if you were hovered and you scrolled.

Re: A Dark Room - minimalist text-based game

#88
post #75

Is there anything cool after getting the spaceship? I can't keep playing, but I will if I can get more of a fix....

Seriously... I just completed the spaceship sequence and I'm too mad to even react properly (per HN standards). I knew this was gonna happen and it did happen. Shame on me.

Agreed. A minute of dodging, ship goes zoom, and then a game reset. It'd be nice to at least see a summary of my resources, or a score, or anything.

Re: A Dark Room - minimalist text-based game

#90
I progressed with a rather slow pace but after the Egyptians came and asked me whether I wanted to help build a new pyramid for their current Pharaoh - as apparently I was a top architect known far-and-wide - things became interesting very quickly. With the gold I earned I could buy my own workers and I am now comfortably running a rivaling empire battling the Pharaoh which employed me earlier. I do seem to have trouble with foreign spies passing on weaponry I research. Guess I have to raise the bounty for those who turn in traitors.
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